e1ea3387ee
common: rename PATH_SPLITTER to PATH_SEPARATOR, change it's type to character
2022-12-27 02:31:46 +03:00
6e179346c9
common: redefine poolhandle_t back to pointer for 32-bit systems
2022-12-19 18:36:31 +03:00
f20fddee1c
common: bspfile: add separate definitions for clipnodes limit for HLBSP and QBSP2
2022-12-15 00:42:40 +03:00
SNMetamorph
080cd146dd
common: com_model: changed common structs reserved fields type to intptr_t
2022-12-11 22:59:17 +03:00
e48b708fa6
engine: imagelib: img_png: validate image size through common engine function
2022-12-05 04:54:20 +03:00
e30c61c0e2
common: netadr: use static_assert macro
2022-11-17 19:44:47 +03:00
64e97124c3
Merge master to ipv6
2022-11-17 19:34:46 +03:00
a52d901f25
common: add STATIC_ASSERT macro
...
We're trying to guess if we have C11 static_assert defined in assert.h
otherwise use good ol' trick with negative array
2022-09-20 21:55:32 +03:00
69b0954007
engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
2022-09-20 18:06:19 +03:00
cb34c23844
common: increase MAX_MAP_MODELS to 1024, to match PrimeXT compilers
2022-08-21 17:27:48 +03:00
3eb4862794
common: remove unneeded typedef for wad file type
2022-08-01 15:06:54 +03:00
6e031b518a
engine: client: increase limit of client sprites, lower part of it can be used only for HUD sprites
...
higher part used for client sprites
map overview sprites are loaded as normal models
thus we have equal internal engine and hud sprite indices and it fixes compatibility issues
for mods like Half-Rats Parasomnia
2022-07-01 03:41:55 +03:00
5d4f8373c4
common: fix usage of __has_builtin for old GCC releases
2022-06-29 03:53:36 +03:00
b9b8b0521b
common: add unlikely()/likely() macros
2022-06-29 02:36:39 +03:00
7c9f5f8ab1
engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now
2022-06-11 03:25:57 +03:00
2b8b3e1993
engine: server: new IP filter, rewritten with IPv6 in mind
2022-06-09 03:10:02 +03:00
b0a889d1a1
engine: bring back simple netadr_t, as we don't care about IPv4-to-IPv6 mapped addresses anymore
2022-06-09 03:10:02 +03:00
a1299e1dfe
common: third iteration of ipv6 netadr_t, now binary compatible with v4-to-v6 mapped addresses
2022-06-09 03:10:02 +03:00
12bfb8f795
common: another approach on netadr_t with better compatibility
2022-06-09 03:10:02 +03:00
9ae72dbc47
common: update netadr_t structure to include IPv6 addresses
2022-06-09 03:10:02 +03:00
6f36edfd16
engine: various const qualifier fixes
2022-05-29 04:22:43 +03:00
9ce8edcb38
public: moved compiler attributes to xash3d_types.h
2022-05-28 17:57:43 +03:00
SNMetamorph
6473efa995
engine: added support for BC7 and BC6H compression formats of DDS textures
2022-03-07 02:03:40 +03:00
203afda053
engine: add render_picbutton_text flag to use mainui_cpp font renderer for rendering WON buttons
2022-02-10 02:53:35 +03:00
ccf90beb7d
public: crtlib: add Q_isspace function
2022-01-04 02:22:20 +03:00
4f89288ccf
common: cleanup port.h
2021-12-23 19:17:11 +03:00
fb8791529e
common: include build.h in xash3d_types.h
2021-12-23 18:46:40 +03:00
764ef93984
common: add fs_size_t typedef, for read()/write() return value
2021-12-23 01:21:33 +03:00
SNMetamorph
aa07dab8ab
engine: added feature flag ENGINE_LINEAR_GAMMA_SPACE
2021-12-08 20:27:02 +03:00
e0efe0aa23
engine: remove emboss filter. There seems no real use for it.
2021-12-07 09:09:45 +03:00
a3d6e7bcfe
common: define FCVAR_FILTERABLE, change FCVAR_LATCH value (probably losing compatibility with XashXT and Paranoia 2)
2021-11-23 05:23:38 +03:00
36702aafe7
engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED
2021-11-23 05:23:38 +03:00
66d66eb835
common: define FCVAR_LOCALONLY the same bit used in GoldSource, move FCVAR_MOVEVARS into internal engine flags
2021-11-23 05:23:38 +03:00
SNMetamorph
6c9321e50c
ref_gl: added multisample textures support
2021-11-23 05:17:19 +03:00
SNMetamorph
e4ad8def0d
engine: filesystem: fixed current directory changing for Windows
2021-10-03 12:28:59 +03:00
88ce5fd0b6
engine: modify NetAPI to follow const qualifiers
2021-07-20 16:10:32 +03:00
f8e6033ae6
engine: move TIMER_LINUX to TIMER_POSIX, enabling dedicated builds for FreeBSD and other *nix platforms
2021-06-26 00:19:49 +03:00
9313f7e80e
engine: replace pool pointer by pool handle
2021-06-07 02:33:15 +03:00
c9f176f802
common: remove double defines
2021-03-10 21:49:09 +03:00
Gleb Mazovetskiy
a234888d44
Remove DEFAULT_(ACCELERATED|SOFTWARE)_RENDERER
...
This is no longer needed as we now use DEFAULT_RENDERERS order priority
and only try to load the detected renderers.
2021-01-07 17:31:56 +03:00
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
61fe9fd1fe
engine: fix some left shifts on signed integers
2021-01-02 05:01:51 +03:00
cdcd139171
engine: studio.h: rename unused fields as "unused".
...
engine: studio.h: add assimp-like comments.
2020-11-27 22:06:05 +03:00
68e10d7b53
engine: studio.h: use C99 types.
2020-11-27 22:06:05 +03:00
378b655cd2
engine: studio.h: add Paranoia 2: The Savior structures and macros.
2020-11-27 22:06:05 +03:00
2d97126baf
defaults: if no crashhandler was defined, fallback to null
2020-08-23 19:02:15 +03:00
bef873e1f8
platform/android: enable dynamic dladdr, fix build
2020-07-08 08:45:24 +07:00
f59a3ca417
defaults: use appropriate Win32 check macro
2020-04-25 21:28:19 +03:00
8d942bcc86
xash3d_types: start refactoring engine to use stdint.h types
2020-04-19 13:02:51 +03:00
c39d42cc62
avi: replace longs by ints
2020-04-19 13:02:51 +03:00