SNMetamorph
f6d8996968
engine: common: imagelib: added missed BMP compression type macros
2022-11-25 22:30:49 +03:00
9389305072
engine: common: set cl_filterstuffcmd to 1 by default
2022-11-25 22:23:51 +03:00
SNMetamorph
49d93c0e76
engine: common: custom: increased custom decal size limit to 128Kb, added wrong size warning
2022-11-22 17:59:41 +03:00
SNMetamorph
707c93c32c
engine: common: hpak: all file operations made to use gamedir only
2022-11-22 17:59:41 +03:00
64e97124c3
Merge master to ipv6
2022-11-17 19:34:46 +03:00
17d0b19f9e
engine: use generic S_USAGE macro everywhere
2022-11-10 13:18:20 +03:00
d13f7f06e4
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
2022-11-10 13:05:03 +03:00
f469b56b93
engine: host: only sleep once between frames
2022-11-10 12:42:48 +03:00
0a49e69818
engine: introduce Sys_DebugBreak function to raise an exception for debugger
2022-11-10 12:10:48 +03:00
SNMetamorph
d1309c3aeb
engine: common: backported "set" command from old engine
2022-11-10 11:56:10 +03:00
Andrey Akhmichin
d237114962
engine: common: imagelib: img_png.c: unroll loops.
2022-11-02 14:14:05 +06:00
SNMetamorph
ee8098839e
engine: common: pm_trace: fixed non portable code in PM_ConvertTrace
2022-10-27 00:52:16 +06:00
1a09d297ee
engine: minimize SetCursorType calls count
2022-10-13 14:49:48 +03:00
360dc4f7ed
engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms
2022-09-20 21:57:13 +03:00
0645402946
engine: fix crash when reading GoldSrc hashpaks
2022-09-19 06:03:01 +03:00
f571a41cf3
wscript: allow to setup engine default gamedir during configure
2022-09-11 02:12:44 +03:00
Andrey Akhmichin
fd152e82e8
engine: common: imagelib: img_png.c: add support for indexed and grayscale PNG images.
2022-09-08 12:11:02 +03:00
f633b3dbf6
engine: increase MAX_INIT_MSG to 192 kilobytes limit
...
* also avoid magic number in sv_client.c
2022-08-27 22:13:21 +03:00
ca2a6635b6
engine: common: fix cmdlist and cvarlist to match the beginning of command or cvar
2022-08-25 19:22:06 +03:00
ac05acf6dc
engine: network: I'm fucking blind
2022-08-23 20:04:59 +03:00
3e1db432df
engine: network: fix IPv4 private address checks according to RFC1918
...
Thanks to @Mr0maks for the fix
2022-08-23 19:15:50 +03:00
f435a81c97
engine: soundlib: rewrite sfx resampler, fix possible crash if sfx is too long
...
- make same rate and same width resamples noop, as everything signed now
- minimize comparisons in loop body
2022-08-22 10:14:01 +03:00
Владислав Сухов
d3437c70bd
engine: soundlib: fix wrong sample rate unit
2022-08-20 15:35:14 +03:00
01a3321d63
engine: client: only accept server list from master servers (thanks @tyabus for idea)
2022-08-17 21:17:51 +03:00
5a5e72c424
engine: print current bug-compatibility level, if enabled
2022-08-17 14:44:03 +03:00
6e864e4f8f
engine: introduce bug compatibility levels
...
* for now we only have GoldSrc bug compatibility, can be used for
games that require precise GoldSrc behaviour, like CSCZDS
* enabled with -bugcomp command line
* added text in --help
2022-08-15 06:00:00 +03:00
314672d82c
engine: client: fix invalid playerinfo being accessed by renderer
2022-08-13 01:29:45 +03:00
d6dfeaeba7
engine: fix searching filesystem_stdio on mobile platforms
2022-08-06 20:16:56 +03:00
3d5aa7c20c
engine: remove mistakingly placed NORETURN attributes
2022-08-05 18:05:40 +03:00
c025606739
engine: whereami: fix C89 in Android detection
2022-08-01 14:33:36 +03:00
3c4eec62ae
engine: let engine find the filesystem library, if it wasn't loaded yet
2022-08-01 13:25:51 +03:00
5e4fc64430
filesystem: introduce new module, based on engine filesystem.
...
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
2022-07-28 18:56:02 +03:00
12ea6dcfd7
public: move build.c from engine to public library, in preparation of filesystem_stdio merge
2022-07-26 04:10:36 +03:00
a41f8cb01b
engine: move version strings to com_strings.h file, in preparation of filesystem_stdio branch merge
2022-07-26 04:07:52 +03:00
5350d88f57
public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio
2022-07-26 03:17:11 +03:00
Valery Klachkov
3ad60a0fa1
engine: fix uninitialized variable in demo parsing code, fix incorrect size counter in memory allocator
2022-07-16 16:59:41 +03:00
fc84cd2a0a
engine: common: always show message box when we're in normal mode
...
Only dedicated server is expected to throw errors to console
2022-07-11 02:45:40 +03:00
SNMetamorph
d8724f0be4
engine: common: net_ws: disabled read-only flag for ip cvar
2022-07-10 18:28:06 +03:00
SNMetamorph
36b0d47f5f
engine: common: net_ws: fixed sockets reinitialization in NET_OpenIP
2022-07-10 18:28:06 +03:00
SNMetamorph
6891ed8064
engine: common: net_ws: backported NAT bypass feature
2022-07-10 18:28:06 +03:00
SNMetamorph
8f91830997
engine: added changeport parameter for NET_Config
2022-07-10 18:28:06 +03:00
95ed044fee
engine: common: disable cl_filterstuffcmd by default
2022-06-29 18:14:53 +03:00
c076f4ff8e
engine: common: add generic trace_t initialize function
2022-06-26 04:39:15 +03:00
Andrey Akhmichin
87ce35b32d
engine: common: imagelib: img_utils.c: change formats priority.
2022-06-25 17:23:44 +03:00
36cec298c2
Revert "engine: common: imagelib: img_tga.c: fix broken tga flip."
...
This reverts commit 99de598ea4
.
2022-06-25 17:03:13 +03:00
6199426e5e
Revert "engine: common: imagelib: img_tga.c: fix broken tga flip again."
...
This reverts commit e5720cf8b9
.
2022-06-25 17:03:12 +03:00
Andrey Akhmichin
e5720cf8b9
engine: common: imagelib: img_tga.c: fix broken tga flip again.
2022-06-24 14:18:30 +03:00
Andrey Akhmichin
99de598ea4
engine: common: imagelib: img_tga.c: fix broken tga flip.
2022-06-24 07:38:21 +03:00
Jesse Buhagiar
b23d5ed354
Build: Add SerenityOS to list of compatible systems
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This is required by the build system to spit out a library with
the correct name/platform.
2022-06-20 00:01:37 +03:00
Tim Schumacher
a1ce5faac2
Engine: Keep HTTP from endlessly formatting NaN values
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For whatever reason, our progress count for HTTP downloads stays at 0.
This results in the engine calculating a NaN progress value many times
each frame, which results in a significant performance hit.
2022-06-20 00:01:37 +03:00