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Commit Graph

2318 Commits

Author SHA1 Message Date
40ba0238f8 engine: client: cosmetic changes in pmove code 2023-01-07 11:07:32 +03:00
4a3efa511c engine: client: correctly decompiled version of CL_AdjustClock (with removed useless float-to-int operation) 2023-01-07 07:23:14 +03:00
2479d28cd5 engine: remove useless pfnHullPointContents wrapper 2023-01-06 00:38:05 +03:00
787d3bc5dd engine: share playermove ClearPhysEnts function 2023-01-06 00:28:24 +03:00
0bec78a958 engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2023-01-06 00:09:36 +03:00
e305b81df0 engine: merge PM_TraceTexture into PM_TraceTexturePmove 2023-01-05 23:59:31 +03:00
4cb109abe0 engine: make playermove funcs truly shared between client and server 2023-01-05 23:50:42 +03:00
49a65edfc3 engine: imagelib: img_quant: fix a bug in quantizer (thanks, @SNMetamorph for fix) 2023-01-05 07:24:24 +03:00
c6bfc82019 ref: soft: implement screenshots 2023-01-05 07:09:23 +03:00
a4865fd2fc engine: client: fix ScreenFade FFADE_MODULATE rendering, more accurate alpha blending 2023-01-05 06:09:10 +03:00
4bbd0cc404 ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade 2023-01-05 06:07:56 +03:00
4684f174ee public: completely get rid of PATH_SEPARATOR macros 2023-01-05 06:06:07 +03:00
34eb258cae filesystem: dir: remove PATH_SEPARATOR, fix return value when directory is caseinsensitive 2023-01-04 22:34:45 +03:00
b4c0ccbede filesystem: fix _wstat usage under Windows, remove PATH_SEPARATOR usage, fix listdirectory 2023-01-04 22:33:59 +03:00
51b5d7a41d engine: host: ensure we always have right slashes under Windows 2023-01-04 19:39:52 +03:00
15846a8ea8 filesystem: use POSIX funcs for Windows too, where possible, apply wide char conversion for Sys functions 2023-01-04 18:10:33 +03:00
e694081626 filesystem: dir: guarantee file existense in FS_FixFileCase for caseinsensitive directories 2023-01-04 18:09:00 +03:00
cb9605430d filesystem: bump FS_API_VERSION (removed unused argument from SysFileExists) 2023-01-04 18:07:18 +03:00
80507b2eca engine: mod_bmodel: fix const qualifier discard warning 2023-01-04 17:55:59 +03:00
ed47346ef1 engine: crashhandler: fix _GNU_SOURCE redefined warning 2023-01-04 17:54:45 +03:00
75ccd2283b public: fix Q_memmem counting haystack size incorrectly 2023-01-04 17:17:18 +03:00
409edf5a70 filesystem: zip: use stdint types, use enum for errors 2023-01-04 17:15:40 +03:00
d047dfc319 engine: add few lines in mod_bmodel back, got removed in previous commits accidentally 2023-01-03 18:26:18 +03:00
13ed2742b2 engine: check for bsp30ext before trying to use extended clipnodes, fix 32-bit clipnodes check 2023-01-03 07:50:50 +03:00
03a3fb83b6 filesystem: write extended fields to gameinfo.txt, as this function is used to write game info when using rodir 2023-01-03 07:34:05 +03:00
df1c9a5029 engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer 2023-01-03 07:01:39 +03:00
07e622f224 public: add generic implementation for Q_memmem 2023-01-03 06:58:58 +03:00
aa3a0fa392 engine: server: increase infostring size in SV_Info allowing longer hostnames but try to cut off if it's even longer than that 2023-01-03 04:01:53 +03:00
c1287b3950 engine: client: speed up reconnect for legacy servers 2023-01-03 03:19:46 +03:00
e5763e2e9a filesystem: dir: check dir casesensitivity after dir entries list was properly initialized 2023-01-03 01:15:28 +03:00
42a3c7b059 filesystem: dir: fix dir entry cache init in case of directory was empty previously 2023-01-03 00:24:57 +03:00
e621c98602 engine: network: do not crash if one of v4 or v6 socket opening failed but crash if both. Fix hostport/clientport cvars usage 2022-12-30 02:06:15 +03:00
eb7eb4acbc engine: client: cl_scrn: minor refactoring 2022-12-30 01:58:26 +03:00
e5b32fe8ac engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale 2022-12-30 01:57:10 +03:00
52061621ac engine: client: do not let client.dll overwrite usercmd that's was read from demo 2022-12-27 23:10:11 +03:00
339711c3c7 filesystem: dir: check casefold directory flag 2022-12-27 02:31:46 +03:00
256fe7ede9 scripts: make sure to test filesystem on CI 2022-12-27 02:31:46 +03:00
2febe632c5 filesystem: add caseinsensitive emulation test 2022-12-27 02:31:46 +03:00
c454e37064 filesystem: allow to init with NULL overrides 2022-12-27 02:31:46 +03:00
fe1aba3561 filesystem: apply caseinsensitivity to file creation
Replace fs_writedir with fs_writepath, exposing current writeable searchpath.
Fix caseinsensitive FS_Search
Remove unused argument from listdirectory()
Minor optimizations and refactoring
2022-12-27 02:31:46 +03:00
41aa867a21 engine: common: don't try to delete now non-existing config file after backing up 2022-12-27 02:31:46 +03:00
b36ebc294f filesystem: dir: exit from loop immediately if directory is caseinsensitive 2022-12-27 02:31:46 +03:00
3d71e5d111 filesystem: dir: fix merging existing cache with new directory entries 2022-12-27 02:31:46 +03:00
ac59f25375 DO NOT MERGE filesystem: add naive FixFileCase 2022-12-27 02:31:46 +03:00
3393e2d95c filesystem: implement directory entries caching, to avoid excessive directory listing syscalls to emulate case-insensitive filesystems
* simplify game directory initialization code
2022-12-27 02:31:46 +03:00
e1ea3387ee common: rename PATH_SPLITTER to PATH_SEPARATOR, change it's type to character 2022-12-27 02:31:46 +03:00
071638794a public: redefine Q_strpbrk to C standard version, add Q_strchrnul 2022-12-27 02:31:46 +03:00
953dd3d1a7 wscript: tidy up checks, add check for GNU strchrnul 2022-12-27 02:31:46 +03:00
Andrey Akhmichin
12bb0ca44b engine: server: Fix broken description for saves. 2022-12-25 04:26:00 +03:00
MoeMod Server #2
499cd48e83 filesystem: fix lseek for mpg123 2022-12-24 22:02:58 +03:00