40ba0238f8
engine: client: cosmetic changes in pmove code
2023-01-07 11:07:32 +03:00
4a3efa511c
engine: client: correctly decompiled version of CL_AdjustClock (with removed useless float-to-int operation)
2023-01-07 07:23:14 +03:00
2479d28cd5
engine: remove useless pfnHullPointContents wrapper
2023-01-06 00:38:05 +03:00
787d3bc5dd
engine: share playermove ClearPhysEnts function
2023-01-06 00:28:24 +03:00
0bec78a958
engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper
2023-01-06 00:09:36 +03:00
e305b81df0
engine: merge PM_TraceTexture into PM_TraceTexturePmove
2023-01-05 23:59:31 +03:00
4cb109abe0
engine: make playermove funcs truly shared between client and server
2023-01-05 23:50:42 +03:00
49a65edfc3
engine: imagelib: img_quant: fix a bug in quantizer (thanks, @SNMetamorph for fix)
2023-01-05 07:24:24 +03:00
c6bfc82019
ref: soft: implement screenshots
2023-01-05 07:09:23 +03:00
a4865fd2fc
engine: client: fix ScreenFade FFADE_MODULATE rendering, more accurate alpha blending
2023-01-05 06:09:10 +03:00
4bbd0cc404
ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade
2023-01-05 06:07:56 +03:00
4684f174ee
public: completely get rid of PATH_SEPARATOR macros
2023-01-05 06:06:07 +03:00
34eb258cae
filesystem: dir: remove PATH_SEPARATOR, fix return value when directory is caseinsensitive
2023-01-04 22:34:45 +03:00
b4c0ccbede
filesystem: fix _wstat usage under Windows, remove PATH_SEPARATOR usage, fix listdirectory
2023-01-04 22:33:59 +03:00
51b5d7a41d
engine: host: ensure we always have right slashes under Windows
2023-01-04 19:39:52 +03:00
15846a8ea8
filesystem: use POSIX funcs for Windows too, where possible, apply wide char conversion for Sys functions
2023-01-04 18:10:33 +03:00
e694081626
filesystem: dir: guarantee file existense in FS_FixFileCase for caseinsensitive directories
2023-01-04 18:09:00 +03:00
cb9605430d
filesystem: bump FS_API_VERSION (removed unused argument from SysFileExists)
2023-01-04 18:07:18 +03:00
80507b2eca
engine: mod_bmodel: fix const qualifier discard warning
2023-01-04 17:55:59 +03:00
ed47346ef1
engine: crashhandler: fix _GNU_SOURCE redefined warning
2023-01-04 17:54:45 +03:00
75ccd2283b
public: fix Q_memmem counting haystack size incorrectly
2023-01-04 17:17:18 +03:00
409edf5a70
filesystem: zip: use stdint types, use enum for errors
2023-01-04 17:15:40 +03:00
d047dfc319
engine: add few lines in mod_bmodel back, got removed in previous commits accidentally
2023-01-03 18:26:18 +03:00
13ed2742b2
engine: check for bsp30ext before trying to use extended clipnodes, fix 32-bit clipnodes check
2023-01-03 07:50:50 +03:00
03a3fb83b6
filesystem: write extended fields to gameinfo.txt, as this function is used to write game info when using rodir
2023-01-03 07:34:05 +03:00
df1c9a5029
engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer
2023-01-03 07:01:39 +03:00
07e622f224
public: add generic implementation for Q_memmem
2023-01-03 06:58:58 +03:00
aa3a0fa392
engine: server: increase infostring size in SV_Info allowing longer hostnames but try to cut off if it's even longer than that
2023-01-03 04:01:53 +03:00
c1287b3950
engine: client: speed up reconnect for legacy servers
2023-01-03 03:19:46 +03:00
e5763e2e9a
filesystem: dir: check dir casesensitivity after dir entries list was properly initialized
2023-01-03 01:15:28 +03:00
42a3c7b059
filesystem: dir: fix dir entry cache init in case of directory was empty previously
2023-01-03 00:24:57 +03:00
e621c98602
engine: network: do not crash if one of v4 or v6 socket opening failed but crash if both. Fix hostport/clientport cvars usage
2022-12-30 02:06:15 +03:00
eb7eb4acbc
engine: client: cl_scrn: minor refactoring
2022-12-30 01:58:26 +03:00
e5b32fe8ac
engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale
2022-12-30 01:57:10 +03:00
52061621ac
engine: client: do not let client.dll overwrite usercmd that's was read from demo
2022-12-27 23:10:11 +03:00
339711c3c7
filesystem: dir: check casefold directory flag
2022-12-27 02:31:46 +03:00
256fe7ede9
scripts: make sure to test filesystem on CI
2022-12-27 02:31:46 +03:00
2febe632c5
filesystem: add caseinsensitive emulation test
2022-12-27 02:31:46 +03:00
c454e37064
filesystem: allow to init with NULL overrides
2022-12-27 02:31:46 +03:00
fe1aba3561
filesystem: apply caseinsensitivity to file creation
...
Replace fs_writedir with fs_writepath, exposing current writeable searchpath.
Fix caseinsensitive FS_Search
Remove unused argument from listdirectory()
Minor optimizations and refactoring
2022-12-27 02:31:46 +03:00
41aa867a21
engine: common: don't try to delete now non-existing config file after backing up
2022-12-27 02:31:46 +03:00
b36ebc294f
filesystem: dir: exit from loop immediately if directory is caseinsensitive
2022-12-27 02:31:46 +03:00
3d71e5d111
filesystem: dir: fix merging existing cache with new directory entries
2022-12-27 02:31:46 +03:00
ac59f25375
DO NOT MERGE filesystem: add naive FixFileCase
2022-12-27 02:31:46 +03:00
3393e2d95c
filesystem: implement directory entries caching, to avoid excessive directory listing syscalls to emulate case-insensitive filesystems
...
* simplify game directory initialization code
2022-12-27 02:31:46 +03:00
e1ea3387ee
common: rename PATH_SPLITTER to PATH_SEPARATOR, change it's type to character
2022-12-27 02:31:46 +03:00
071638794a
public: redefine Q_strpbrk to C standard version, add Q_strchrnul
2022-12-27 02:31:46 +03:00
953dd3d1a7
wscript: tidy up checks, add check for GNU strchrnul
2022-12-27 02:31:46 +03:00
Andrey Akhmichin
12bb0ca44b
engine: server: Fix broken description for saves.
2022-12-25 04:26:00 +03:00
MoeMod Server #2
499cd48e83
filesystem: fix lseek for mpg123
2022-12-24 22:02:58 +03:00