f9dab2ad19
engine: server: rename sv_allow_upload to sv_allowupload for compatibility
2024-06-09 07:02:50 +03:00
66cb3a6120
engine: client: add room_off variable to toggle sound effects processing for GoldSrc compatibility
...
* Fixes Sven-Coop 4.8 client.
* Declare dsp_off deprecated.
2024-06-09 03:51:43 +03:00
Tuldok
7672a370da
engine: Crashhandler support for Windows-on-ARM (arm/arm64)
2024-06-08 21:35:55 +03:00
870e47ed03
engine: ensure character signness when checking for nonprintable characters
2024-06-07 22:22:13 +03:00
32d4bdb80f
engine: fix UTF-8 sequence input
...
Fixes: 2e0fc3e4c1
("engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar")
2024-06-07 22:16:32 +03:00
929dfd2c71
mainui: update
2024-06-03 09:04:47 +03:00
f437af6451
mainui: update
2024-06-03 07:57:10 +03:00
413a0fb2e5
engine: client: improve accumulating rounding error, thanks @SNMetamorph for suggestion
2024-06-02 13:09:10 +03:00
793adadb06
mainui: update
2024-06-02 12:51:30 +03:00
999b43b89f
engine: implement changing cursor type in gameui
2024-06-02 12:24:14 +03:00
bd60c88c7d
ref: soft: fix build with OpenMP under Visual Studio
2024-06-02 11:39:54 +03:00
23b9a2eddf
waf.bat: add checks for newer pythons, remove checks for pythons below 2.7
2024-06-02 11:39:54 +03:00
0b57d97c8c
vgui_support: update submodule
2024-06-02 11:35:57 +03:00
6255293dd4
engine: fix using OpenMP PHS generation under Visual Studio
2024-06-02 10:34:10 +03:00
04136d95a3
filesystem: fix build warning
2024-06-02 10:33:33 +03:00
40aa29e42a
ci: remove freebsd-13-2 task
2024-06-02 10:04:04 +03:00
a709f30da9
engine: soundlib: libmpg: add wrappers on top of libc read & lseek in case they don't match internal mpg123 types
...
(we better migrate to upstream libmpg at some point)
2024-06-02 09:19:17 +03:00
0796c14e79
engine: client: fix framerate depending player move
2024-06-02 04:15:17 +03:00
a9c0a4be23
engine: server: add cvar to disable bandwidth test on server side
2024-06-01 05:27:35 +03:00
3e1209d3a4
engine: client: do not rely on host.downloadcount when connecting to the server with HTTP enabled
...
* Replace cl.downloadUrl by cl.http_download
2024-06-01 04:30:21 +03:00
caf14c1b7c
engine: soundlib: libmpg: fix the inconsistent use of offset types in lseek()
2024-05-31 03:35:39 +03:00
27f7d2c8d2
engine: common: ban few more executable types for COM_IsSafeFileToDownload
2024-05-31 00:43:28 +03:00
8ee430eda2
engine: common: double check that resource starting with !MD5 doesn't have any extension
2024-05-31 00:42:44 +03:00
484e4cb225
engine: common: net_ws: less verbose HTTP client, fix printing header size in case of an error
2024-05-31 00:07:14 +03:00
b080ad9954
engine: moved link_t helpers to sv_world.c from world.c and made them static
2024-05-30 07:31:03 +03:00
f6625d9188
engine: common: remove unused et_name array
2024-05-30 07:22:21 +03:00
1eb2816bc4
engine: client: manually call FS_Rescan if we downloaded an archive while connecting to server
2024-05-30 06:48:17 +03:00
077be5aaf3
engine: client: only strip DEFAULT_SOUNDPATH from t_sound resources
2024-05-30 06:47:46 +03:00
d59875f114
engine: common: for automatic wad precache to work, we need to count the real wad usage on dedicated
2024-05-30 06:18:15 +03:00
e89191ed39
engine: common: automatically precache wad files required by loaded map
...
Makes it easier to host server with multiplayer maps and broken .res files.
2024-05-30 05:58:41 +03:00
ea21438637
engine: netchan: append .ztmp extension instead of replacing original extension
...
* so we don't send wrong file that has same name but different extension
* validate filename size so it won't get truncated in fragbuf_t
2024-05-30 04:50:58 +03:00
0d2e8333e8
common: remove unused boneinfo.h header
2024-05-29 12:25:23 +03:00
338399e622
engine: common: implement PHS calculation like in QuakeWorld/GoldSrc
2024-05-29 05:58:51 +03:00
27cab8aad5
scripts: waifulib: compiler_optimizations: set HAVE_OPENMP=1 define if openmp feature was enabled during the build
2024-05-29 05:41:47 +03:00
1545a49b4c
engine: client: only allocate debug hulls polygons when they're requested
...
* Make the appropriate changes in ref_gl
2024-05-29 05:41:47 +03:00
3ca15250e8
engine: common: use Mod_PointInLeaf in Mod_GetPVSForPoint instead of traversing nodes manually
2024-05-29 05:41:47 +03:00
6cbac51731
engine: common: add function for compressing visdata
2024-05-29 05:41:47 +03:00
e310c666b1
engine: common: add phs flag to Mod_FatPVS, unused currently
2024-05-29 05:41:47 +03:00
677b0170aa
engine: server: remove recalculating viewpoint for PVS hack, as it causes issues with inconsistency between real and "restored" view positions
2024-05-29 05:41:47 +03:00
9150b770e4
engine: common: mod_bmodel: add function Mod_DecompressVisTo that will copy fat vis data into the provided buffer
2024-05-29 05:41:47 +03:00
2ad6511c31
public: add Q_memor routine that binary OR's data from src to dst
...
Supposed to be compiled with optimizations enabled.
2024-05-29 05:41:33 +03:00
0848f28d83
waf: upgrade to latest master
2024-05-26 19:32:14 +03:00
5d9bc950ce
wscript: do not load msvc manually, it will be loaded by compiler_{c,cxx}
2024-05-25 22:40:25 +03:00
714da79395
mainui: update
2024-05-25 22:25:33 +03:00
823fe9ebbd
waf: upgrade to waf 2.1.1/waifu 1.3.0. Try to fix most optparse->argparse migration issues
2024-05-25 04:58:28 +03:00
4bf72b5383
engine: forbid accessing cvars starting with con_ and scr_ through stufftext
...
Some stupid servers might mess up with console cvars values.
2024-05-25 02:26:42 +03:00
51945f002b
engine: server: check for invoker entity when filtering out host client during entities thinking
2024-05-23 02:06:54 +03:00
bcca9387de
engine: server: sv_pmove: always set FEV_NOTHOST for events coming from PMove (like GoldSrc)
2024-05-23 01:51:42 +03:00
b8417fa46d
ref: soft: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
...
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.
Fixes: 6862b14e59
("ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:31:46 +03:00
85b0699288
ref: gl: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
...
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.
Fixes: dc1d65f621
("ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:29:22 +03:00