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f8b958738a
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engine: client: rework NetAPI response parsing
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2024-07-07 03:30:34 +03:00 |
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1b4427f13f
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engine: server: rework NetAPI responses
players list and rules are now actually useful
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2024-07-07 03:29:27 +03:00 |
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e55577fd26
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engine: get rid of some size constants passed to Info_SetValueForKey, use sizeof instead
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2024-07-07 03:02:02 +03:00 |
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c42960ec2a
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engine: server: mark some cvars and movevars as server cvars, so they get reported in rules query
Bring back sv_contact cvar, as it makes sense to get this from rules query
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2024-07-07 03:01:59 +03:00 |
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c033d4b65c
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engine: server: optimize source query
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2024-07-07 02:34:43 +03:00 |
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dc6f03b4e4
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engine: server: add function SV_HavePassword that correctly checks whether this server have set up password
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2024-07-07 02:10:48 +03:00 |
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b6967a432a
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engine: add NetAPI flag NET_ERROR_FORBIDDEN
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2024-07-07 02:05:25 +03:00 |
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7d0467863c
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engine: server: add cvar to not expose current player list, or if server has a password
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2024-07-07 01:59:56 +03:00 |
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a0b72d3995
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engine: server: light sv_query.c refactoring, use Netchan_OutOfBand instead of manually creating out of band packet
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2024-07-07 01:55:03 +03:00 |
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5fe4b867f3
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engine: server: do not expose some cvars in rules, some of them just don't make sense
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2024-07-07 01:51:50 +03:00 |
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40af058406
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engine: client: console: add conback.dds by request, don't fail on texture that cannot be loaded
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2024-07-06 22:30:05 +03:00 |
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b4376a6a8c
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engine: client: make a common function for sending out userinfo changes
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2024-07-06 06:09:19 +03:00 |
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457422c679
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engine: server: fix possible byte overflow when sending sound with attenuation == 4.0f
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2024-07-06 05:50:53 +03:00 |
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080eba948f
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engine: server: fix sound not being overriden when an entity sound came from has an aiment set
This check was added 10+ years ago in 8f6f3fc (viewable in Xash3DArchive) and
probably doesn't make any sense anymore.
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2024-07-06 05:32:20 +03:00 |
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eff86defd9
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public: fix Q_equal for case when applying epsilon doesn't change the value
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2024-07-04 07:55:32 +03:00 |
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fcb463d400
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engine: client: flush demoheader before copying it
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2024-07-04 07:23:48 +03:00 |
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efee8149e2
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filesystem: remove unneeded cast to fs_offset_t in write() call
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2024-07-04 07:23:13 +03:00 |
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bc32f37fce
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public: use Q_strchr in COM_FixSlashes
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2024-07-04 06:42:49 +03:00 |
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58bfa247a4
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public: add test case for COM_FixSlashes
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2024-07-04 06:42:35 +03:00 |
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59b9b31604
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public: avoid useless copies in Q_pretifymem
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2024-07-04 06:39:18 +03:00 |
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844af709c0
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public: simplify Q_colorstr and Q_strnlwr
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2024-07-04 06:38:50 +03:00 |
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bb6e2d6885
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public: add Q_colorstr and Q_strnlwr tests
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2024-07-04 06:38:09 +03:00 |
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6243dc7913
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public: simplify Q_ato{i,f} implementation
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2024-07-04 06:30:59 +03:00 |
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45c4362ae6
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public: add Q_ato{i,f,v} test
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2024-07-04 06:29:46 +03:00 |
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a0230b7e00
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engine: client: console: minor refactoring, move common NXPrintf code to Con_NXPrintfv
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2024-07-04 05:49:33 +03:00 |
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768755c31a
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engine: client: use Con_Printf instead of Con_Print (which is just printing to console, not the logging)
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2024-07-03 04:22:28 +03:00 |
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3088c7f198
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scripts: gha: set proper PKG_CONFIG_PATH when building 32-bit SDL
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2024-07-02 19:26:39 +03:00 |
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c8469071bf
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scripts: gha: add remaining wayland dependencies
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2024-07-02 19:15:02 +03:00 |
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115fc301b5
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scripts: gha: fix installing pulseaudio dependency for 32-bit build
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2024-07-02 19:02:54 +03:00 |
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bc449b8e95
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scripts: gha: enable JACK in automatic builds
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2024-07-02 18:59:13 +03:00 |
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74bbc0fe7e
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scripts: gha: install pulse, jack and wayland development files for SDL to detect them
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2024-07-02 18:58:53 +03:00 |
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c73fa3d7a6
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filesystem: fix mounting wads again
Because of the mounting order, VFS fails to automatically find unpacked WADs
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2024-06-28 18:00:40 +03:00 |
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5694610478
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filesystem: fix writedir being prepended to rodir path when searching for library
* Refactor generating shortName
* Refactor library origin checks
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2024-06-27 08:16:56 +03:00 |
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ec107dfba5
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filesystem: load on-disk archives like PAK and PK3 through VFS (disk-only for now)
* Track from which archive the file has been opened and provide needed functions for it
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2024-06-27 07:31:11 +03:00 |
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64aa476330
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editorconfig: add Visual Studio options (generated)
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2024-06-27 07:18:10 +03:00 |
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42f6719e8d
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filesystem: drop direct path hacks for WAD files, let VFS decide how to open WAD archives
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2024-06-27 05:55:06 +03:00 |
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244b9dc02b
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wscript: disable -Wformat=2 back (it wasn't supposed to be pushed anyway)
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2024-06-24 20:01:29 +03:00 |
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fe3644a417
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engine: client: add simple debugging tool that shows entities number, model and movetype (to be extended)
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2024-06-22 08:19:19 +03:00 |
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e18b61e041
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Fixes for -Wformat=2 on 64-bit targets
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2024-06-22 07:31:37 +03:00 |
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d054782693
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engine: client: fix broken legacy demos playing
Fixes: ff4221fbe7 ("engine: client: write correct cls.legacymode/net_protocol value for demos")
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2024-06-22 07:30:47 +03:00 |
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d56e53a347
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Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2
s/__FUNCTION__/__func__/g
awawawa
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2024-06-19 06:53:42 +03:00 |
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3503c721ac
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engine: client: console: simplify loading console background image
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2024-06-19 03:35:28 +03:00 |
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0fab5f07d0
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Revert "engine: common: mod_studio: reject models with split textures files that cannot be loaded"
This reverts commit 3256236ba2 .
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2024-06-18 22:50:06 +03:00 |
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b0d12f8bf9
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engine: client: fix build
Forgot to stage these changes two commits ago =/
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2024-06-18 00:01:54 +03:00 |
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9fe58aaabc
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engine: client: send expected cvar not found string for old protocol cvar query
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2024-06-17 23:44:05 +03:00 |
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03c8ea14cc
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engine: client: mute music if not in focus
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2024-06-17 20:32:04 +03:00 |
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260edc2a08
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ref: gl: try to match texture slot and texture object handle because of buggy games
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2024-06-15 19:21:26 +03:00 |
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b41591a527
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ref: gl: decreate alphatest value for lightmapped sprites to make them easier to see
With 0.5 they're too tiny
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2024-06-15 19:07:17 +03:00 |
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4e9481451b
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mainui: update
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2024-06-15 17:22:52 +03:00 |
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95b48da37d
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engine: allow to change hardcoded path to custom.hpk
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2024-06-15 17:22:26 +03:00 |
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