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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-26 03:39:16 +01:00
Commit Graph

3774 Commits

Author SHA1 Message Date
2e0fc3e4c1 engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar 2024-05-15 05:06:57 +03:00
24f4d410ce filesystem: take FS_Read improvements from DarkPlaces and proper fix for buffer overflow 2024-05-15 03:43:02 +03:00
052e0445ab engine: client: console: cleanup input buffer from line feed characters before pushing it to the console history 2024-05-15 03:08:22 +03:00
758c908d5a public: add buffer size parameter to COM_RemoveLineFeed 2024-05-15 03:06:57 +03:00
3917c2589d filesystem: fix buffer overflow in FS_Read when we pass single byte buffer to it with one character sitting in ungetc 2024-05-15 02:45:01 +03:00
f4a77308ec engine: soundlib: fix possible buffer overflow in Sound_ConvertUpsample 2024-05-06 15:45:49 +03:00
103b9724f9 scripts: waifulib: compiler_optimizations: fix linking OpenMP 2024-05-06 15:36:26 +03:00
75a315ecf0 engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds 2024-05-06 15:10:34 +03:00
63b3b9ef6d engine: client: fix missing upsampling for >32kHz sounds 2024-05-06 15:09:52 +03:00
a6c2cfe89b engine: avoid constants in Q_strncpy third argument, where possible 2024-05-06 14:27:26 +03:00
5120657386 engine: fix possible buffer overflow in S_StreamGetCurrentState 2024-05-06 06:53:22 +03:00
e754de46d1 engine: client: fix buffer overflow in S_FindName 2024-05-06 06:42:47 +03:00
5d718aa0d6 scripts: waifulib: compiler_optimizations: add flag for building with OpenMP (not used anywhere in the engine but let's keep it) 2024-05-06 06:42:15 +03:00
55fcbc8880 engine: soundlib: implement linear interpolation in Sound_ResampleInternal
* split resampling into three functions
* added resampling using SDL_AudioCVT, it's slow, so isn't enabled by default
2024-05-06 06:41:23 +03:00
e19aa001b2 engine: client: ref_common: slight refactoring, reorder ref_state_t 2024-05-06 01:59:50 +03:00
b447ea9c18 engine: client: remove unused fields in client_static_t 2024-05-06 01:59:14 +03:00
13274655d4 engine: client: sound: slight refactoring, removed unused s_listener.velocity 2024-05-06 01:30:06 +03:00
3723ac60ef engine: client: s_mix: _inline -> static 2024-05-06 00:51:32 +03:00
da578f47f1 engine: client: fix sounds being paused in menu and then blasted all at the same time in multiplayer 2024-05-06 00:41:38 +03:00
433e7de686 engine: clean up unused soundlib flags, set SOUND_LOOPED flag on looped sounds 2024-05-05 06:16:57 +03:00
e18e9ae2ea engine: platform: sdl: ignore keyboard events if text mode is active 2024-05-04 11:05:17 +03:00
27d5123a61 mainui: update 2024-05-03 16:55:17 +03:00
89b9f9ffe2 github: update SDL to 2.30.3 2024-05-03 16:04:13 +03:00
a17b8aaa13 public: fix parameter name omitted error for older compilers 2024-05-03 16:01:24 +03:00
e210969612 scripts: gha: build_linux: spew config.log on build failure 2024-05-03 15:57:26 +03:00
1208356b92 ref: gl: gl2_shim: remove unused ALLOCA_H include 2024-05-03 15:53:57 +03:00
d7cd74fe2f wscript: no need to pass PACKAGING into env 2024-05-03 15:45:20 +03:00
31b63e9939 wscript: exclude executing large file test for PSVita 2024-05-03 15:44:35 +03:00
b99c2c2df1 wscript: do not execute test for test for large files 2024-05-03 15:38:35 +03:00
94d3eff9ce engine: host: fix build with Q_strchrnul returning const char * 2024-05-03 15:31:20 +03:00
b78e9961c6 public: fix build on Windows
stristr doesn't exist actually
2024-05-03 15:30:42 +03:00
b0704ca5d6 mainui: update 2024-05-03 06:38:21 +03:00
31c0934108 engine: fix parsing -bugcomp flags, assume bugcomp flags only starts with alphabetic character 2024-05-03 06:28:48 +03:00
37083c8aef ref: soft: mark sw_drawflat and sw_draworder as cheats 2024-05-01 00:52:45 +03:00
af23b0c67b public: crtlib: refactoring with new macros, use system strlcpy/strlcat if possible 2024-04-30 02:20:14 +03:00
a9e83fb9cf wscript: move std defining macros into libpublic's sdk_includes target, so we don't accidentally feed submodules our macros 2024-04-29 05:29:53 +03:00
51126e1691 mainui: update 2024-04-29 05:28:41 +03:00
dd410a2de5 engine: implement small Message Rewrite Facitility that allows to run mods that directly write internal GoldSrc messages 2024-04-28 06:59:18 +03:00
7ccb0b5c02 public: make simple ctype functions inlined 2024-04-28 06:59:18 +03:00
7f3e62e456 public: remove unneeded copy in Q_atov 2024-04-28 06:59:18 +03:00
fcfc29d7ea public: fix variables types in COM_HashKey, they are all supposed to be unsigned integers 2024-04-28 06:59:18 +03:00
2f3429a144 engine: common: base_cmd: use flexible array to store basecmd name 2024-04-28 06:59:18 +03:00
20782693f4 engine: server: rename symbols for svs, sv and SV_DropClient to avoid AMXModX trying to acquire their pointers 2024-04-28 06:59:18 +03:00
0cfb354374 common: add RENAME_SYMBOL macro that renames symbol for compatibility with nasty mods (also reformat this portion, while we're at it) 2024-04-28 06:59:18 +03:00
9be5b7c6c9 engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK 2024-04-28 06:59:18 +03:00
e7653d2ea6 engine: soundlib: fix searching for a RIFF/WAVE chunks in streams 2024-04-27 10:51:56 +03:00
1494887e29 engine: soundlib: snd_wav: replace strncmp by IsFourCC helper function 2024-04-26 06:29:38 +03:00
42dab2b1a5 engine: soundlib: snd_wav: attempt to fix misleading warning about truncated file 2024-04-26 06:25:18 +03:00
36a0c1fb17 ref: if the entity is opaque, check the renderfx too, it might become translucent 2024-04-26 04:15:21 +03:00
60c6767337 filesystem: copy absolute path to library in FS_FindLibrary for compatibility
Extend fullPath for longer absolute paths.
2024-04-22 04:02:46 +03:00