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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-18 15:02:22 +01:00
xash3d-fwgs/common
2024-11-07 15:46:10 +03:00
..
backends.h
beamdef.h
bspfile.h
cl_entity.h
com_image.h
com_model.h wscript: add option to build with extended msurface_t from HL25 2024-11-02 02:16:59 +03:00
con_nprint.h
const.h Revert ABI2, it wasn't meant to end up in master branch. 2024-09-05 04:31:50 +03:00
cvardef.h common: rewrite cvardef.h from scratch based on Quake definitions 2024-08-21 12:18:06 +03:00
defaults.h filesystem: don't check for SDL whether we can load Android assets, because filesystem doesn't know anything about SDL 2024-03-11 23:25:10 +03:00
demo_api.h
dlight.h
enginefeatures.h engine: bring back texture replacement 2024-06-11 06:16:26 +03:00
entity_state.h
entity_types.h
event_api.h
event_args.h
event_flags.h
gameinfo.h engine: client: add two new APIs for mainui to get extended new gameinfo structure 2024-08-13 18:28:07 +03:00
hltv.h
ivoicetweak.h
kbutton.h common: add macro for simultaneously checking data type size for ILP32 and LP64 2024-08-21 12:00:35 +03:00
lightstyle.h
mathlib.h
net_api.h engine: add NetAPI flag to send NetAPI requests to old protocol servers 2024-07-07 06:17:15 +03:00
netadr.h common: add macro for simultaneously checking data type size for ILP32 and LP64 2024-08-21 12:00:35 +03:00
particledef.h
pmtrace.h
port.h common: move FORCEINLINE from port.h to xash3d_types.h, alongside other compiler-specific attributes 2024-01-24 20:51:34 +03:00
qfont.h
r_efx.h ref: disabled verbose reporting about tracer invalid color index 2024-09-03 15:31:51 +03:00
r_studioint.h
ref_params.h
render_api.h common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter 2024-01-29 05:59:06 +03:00
screenfade.h
studio_event.h
synctype.h
triangleapi.h
usercmd.h
wadfile.h
weaponinfo.h
wrect.h
xash3d_types.h common: xash3d_types: add returns nonnull attribute 2024-11-07 15:46:10 +03:00