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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-01 22:50:54 +01:00
xash3d-fwgs/engine
2023-02-14 18:29:27 +03:00
..
client engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2023-02-13 05:23:13 +03:00
common engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2023-02-13 05:23:13 +03:00
platform engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch 2023-02-09 06:31:19 +03:00
server engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server! 2023-02-11 07:22:04 +03:00
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:18 +03:00
anorms.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cdll_exp.h
cdll_int.h engine: fix various warnings 2021-03-07 03:40:01 +03:00
cursor_type.h engine: client: extended VGUI API interface 2022-05-02 03:29:24 +03:00
custom.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
customentity.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
edict.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 2022-05-21 03:03:59 +03:00
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 2022-05-02 03:29:24 +03:00
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2023-02-09 06:30:08 +03:00
menu_int.h engine: client: gameui: add new NET_CompareAdrSort function to menu API 2022-12-12 06:30:47 +03:00
mobility_int.h engine: add safe ParseFile to client MobilityAPI 2021-10-08 17:31:32 +03:00
physint.h engine: use GCC provided offsetof implementation 2021-10-03 04:26:22 +03:00
progdefs.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
ref_api.h engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2023-02-13 05:23:13 +03:00
sequence.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
shake.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:27 +03:00
studio.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
vgui_api.h engine: vgui: add EnableTextInput to the API 2023-02-06 16:42:09 +03:00
warpsin.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
wscript scripts: wscript: nswitch: do the libstdc++ hack right before build to not pollute the environment 2023-02-08 01:37:35 +01:00