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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-22 09:56:22 +01:00
xash3d-fwgs/ref/gl
2024-11-17 13:26:03 +03:00
..
gl2_shim ref: simplify wscripts, remove gl2_shim unused wscript, fix non-existent export in exports.txt 2024-10-24 00:40:12 +03:00
vgl_shim ref: gl: vgl_shim: remove -fno-PIC to properly link it with shared library 2024-10-24 15:47:06 +03:00
exports.txt ref: simplify wscripts, remove gl2_shim unused wscript, fix non-existent export in exports.txt 2024-10-24 00:40:12 +03:00
gl_alias.c ref: gl: migrate to new way to get lightstyles and dlights 2024-11-03 01:20:30 +03:00
gl_backend.c ref: preserve aspect ratio when saving level and save shots 2024-10-16 21:35:52 +03:00
gl_beams.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
gl_context.c ref: remove Mod_LoadMapSprite from RefAPI 2024-11-03 02:59:44 +03:00
gl_cull.c engine, ref: RefAPI 5. Remove unused calls 2023-12-06 04:13:03 +03:00
gl_decals.c ref: rename glpoly_t to glpoly2_t to make the changes more obvious and easier to notice 2024-08-10 13:46:00 +03:00
gl_draw.c engine: remove R_DrawTileClear from RefAPI 2024-11-03 02:21:38 +03:00
gl_export.h ref: gl: set numeric value for wrappers macros, similar to build.h macros 2024-10-09 02:01:10 +03:00
gl_frustum.c ref: gl: move ref_gl cvars to static allocation 2023-05-27 21:52:58 +03:00
gl_frustum.h ref: gl: cleanup unused functions in frustum 2023-04-03 05:05:32 +03:00
gl_image.c ref: gl: set numeric value for wrappers macros, similar to build.h macros 2024-10-09 02:01:10 +03:00
gl_local.h Rename _format to FORMAT_CHECK 2024-11-07 14:24:07 +03:00
gl_opengl.c engine: make CL_RunLightStyles accept lightstyles array pointer as an argument. Make necessary changes in renderers. 2024-11-03 01:20:30 +03:00
gl_rlight.c engine: make CL_RunLightStyles accept lightstyles array pointer as an argument. Make necessary changes in renderers. 2024-11-03 01:20:30 +03:00
gl_rmain.c ref: gl: implement generating VBO only when gl_vbo was set to 1 2024-09-05 04:10:56 +03:00
gl_rmath.c ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
gl_rmisc.c ref: gl: implement generating VBO only when gl_vbo was set to 1 2024-09-05 04:10:56 +03:00
gl_rpart.c ref: fix some possible off by one errors 2024-11-17 13:26:03 +03:00
gl_rsurf.c ref: gl: don't touch polygon offset when not drawing debug hulls as it breaks decals with VBO 2024-11-06 01:39:46 +03:00
gl_sprite.c ref: remove Mod_LoadMapSprite from RefAPI 2024-11-03 02:59:44 +03:00
gl_studio.c ref: fix out of bound access when the entity is marked as player but has invalid number 2024-11-07 07:18:14 +03:00
gl_triapi.c ref: fix some possible off by one errors 2024-11-17 13:26:03 +03:00
gl_warp.c ref: rename glpoly_t to glpoly2_t to make the changes more obvious and easier to notice 2024-08-10 13:46:00 +03:00
wscript wscript: move SUPPORT_BSP2_FORMAT definition to the main wscript file. Manually define REF_DLL in the build task 2024-11-02 01:57:33 +03:00