2
0
mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-24 10:50:58 +01:00
xash3d-fwgs/engine
2023-10-09 05:24:29 +03:00
..
client engine: client: yet another BloodStream fix, normalize input velocity vector 2023-10-09 05:24:29 +03:00
common engine: remove PORT_CLIENT, we should randomize client port by default, thus allowing easier connections from same IP address 2023-10-05 11:06:04 +03:00
platform engine: platform: win32: fix calculating RVAs for LLP64 2023-08-29 19:18:22 +03:00
server engine: server: fix attempting to free pool instead of an allocated memory 2023-08-30 18:52:44 +03:00
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:18 +03:00
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2023-02-09 06:30:08 +03:00
menu_int.h engine: client: gameui: add new NET_CompareAdrSort function to menu API 2022-12-12 06:30:47 +03:00
mobility_int.h
physint.h
progdefs.h
ref_api.h engine: ref_api: remove dead XASH_TEXTURE4 definition 2023-08-21 10:02:18 +03:00
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:27 +03:00
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2023-02-06 16:42:09 +03:00
warpsin.h
wscript wscript: remove option --enable-stdin-input, it's enabled by default in dedicated mode sys_con now 2023-06-30 01:43:26 +03:00