.. |
client
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engine: client: print enabled features after server connect if it's not a local game
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2023-12-17 17:44:05 +03:00 |
common
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engine: client: sanitize legacy protocol supported engine features flags
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2023-12-17 17:44:05 +03:00 |
platform
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engine: platform: sdl: unused variable cleanup
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2023-12-05 10:48:47 +03:00 |
server
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engine: add mask to sanitize possible engine features bits
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2023-12-17 17:43:51 +03:00 |
alias.h
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engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
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2023-02-14 18:29:18 +03:00 |
anorms.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
cdll_exp.h
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engine: fix warnings
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2018-10-06 03:42:09 +03:00 |
cdll_int.h
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engine: fix various warnings
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2021-03-07 03:40:01 +03:00 |
cursor_type.h
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engine: client: extended VGUI API interface
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2022-05-02 03:29:24 +03:00 |
custom.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
customentity.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
edict.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
eiface.h
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engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc
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2022-05-21 03:03:59 +03:00 |
key_modifiers.h
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engine: platform: added Platform_GetKeyModifiers
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2022-05-02 03:29:24 +03:00 |
keydefs.h
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engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
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2023-02-09 06:30:08 +03:00 |
menu_int.h
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common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes
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2023-12-09 19:00:25 +03:00 |
mobility_int.h
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engine: add safe ParseFile to client MobilityAPI
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2021-10-08 17:31:32 +03:00 |
physint.h
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common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes
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2023-12-09 19:00:25 +03:00 |
progdefs.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
ref_api.h
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engine: expose world version through RefAPI
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2023-12-15 07:38:07 +03:00 |
shake.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
sprite.h
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engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
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2023-02-14 18:29:27 +03:00 |
studio.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
vgui_api.h
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engine: vgui: add EnableTextInput to the API
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2023-02-06 16:42:09 +03:00 |
warpsin.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
wscript
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engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later (#1519)
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2023-12-02 20:25:51 +03:00 |