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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-28 19:55:09 +01:00
xash3d-fwgs/ref/gl
Alibek Omarov 85b0699288 ref: gl: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.

Fixes: dc1d65f621 ("ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:29:22 +03:00
..
gl2_shim ref: gl: gl2_shim: remove unused ALLOCA_H include 2024-05-03 15:53:57 +03:00
vgl_shim wscript: move werror flags into uselib 2024-01-30 17:24:17 +03:00
exports.txt ref: move renderers into ref subdirectory 2022-09-10 22:52:52 +03:00
gl_alias.c ref: gl: make g_posenum in alias renderer static 2024-03-30 03:52:50 +03:00
gl_backend.c ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
gl_beams.c ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
gl_context.c ref: gl: use TextureFilteringEnabled to decide whether texture will have nearest filtering or linear 2024-01-29 05:44:14 +03:00
gl_cull.c engine, ref: RefAPI 5. Remove unused calls 2023-12-06 04:13:03 +03:00
gl_dbghulls.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
gl_decals.c ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
gl_draw.c ref: move renderers into ref subdirectory 2022-09-10 22:52:52 +03:00
gl_export.h gl2shim: add SOFTFP_LINK support for gles3compat 2024-02-27 04:04:54 +03:00
gl_frustum.c ref: gl: move ref_gl cvars to static allocation 2023-05-27 21:52:58 +03:00
gl_frustum.h ref: gl: cleanup unused functions in frustum 2023-04-03 05:05:32 +03:00
gl_image.c ref: gl: invalidate texture units state cache when texture deletes 2024-03-09 22:12:35 +03:00
gl_local.h ref_gl: implement color-modulate overbrigths with gl_vbo using texture GL_COMBINE 2024-02-22 21:02:34 +03:00
gl_opengl.c ref_gl: implement color-modulate overbrigths with gl_vbo using texture GL_COMBINE 2024-02-22 21:02:34 +03:00
gl_rlight.c ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
gl_rmain.c ref: if the entity is opaque, check the renderfx too, it might become translucent 2024-04-26 04:15:21 +03:00
gl_rmath.c ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
gl_rmisc.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
gl_rpart.c ref: gl: move glBegin/glEnd outside of the loop in CL_DrawTracers 2024-01-17 02:46:38 +03:00
gl_rsurf.c ref_gl: do not apply overbright color if lightscale correction used 2024-02-22 21:02:34 +03:00
gl_sprite.c ref/r_sprite: move dframetype to inner block 2024-02-27 04:17:21 +03:00
gl_studio.c ref: gl: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities 2024-05-19 06:29:22 +03:00
gl_triapi.c ref: gl: Goldsrc compatible fog implementation 2023-05-20 23:36:04 +03:00
gl_vgui.c ref: move renderers into ref subdirectory 2022-09-10 22:52:52 +03:00
gl_warp.c ref_gl: fix loop scope in ripple code 2024-02-27 04:04:54 +03:00
wscript ref: gl: wscript: remove all libs dependencies from gles3compat, added by mistake 2024-01-30 17:40:59 +03:00