85b0699288
ref: gl: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
...
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.
Fixes: dc1d65f621
("ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:29:22 +03:00
1208356b92
ref: gl: gl2_shim: remove unused ALLOCA_H include
2024-05-03 15:53:57 +03:00
36a0c1fb17
ref: if the entity is opaque, check the renderfx too, it might become translucent
2024-04-26 04:15:21 +03:00
5c0c1b1226
ref: gl: make g_posenum in alias renderer static
2024-03-30 03:52:50 +03:00
SNMetamorph
17e106f96d
ref: gl: invalidate texture units state cache when texture deletes
2024-03-09 22:12:35 +03:00
5568eccc8a
ref/r_sprite: move dframetype to inner block
2024-02-27 04:17:21 +03:00
15798aaf52
ref/r_sprite: move dframetype to inner block
2024-02-27 04:04:54 +03:00
mittorn
e53892e827
ref_gl: fix loop scope in ripple code
2024-02-27 04:04:54 +03:00
mittorn
cb12af69ed
gl2shim: add SOFTFP_LINK support for gles3compat
2024-02-27 04:04:54 +03:00
mittorn
e82050a4bc
gl2shim: fix gcc 4.9 build
2024-02-27 04:04:54 +03:00
b0bbcab6b4
ref_soft,ref_gl: fix unaligned read in sprite code
2024-02-27 04:04:54 +03:00
373321ff00
ref/gl: do not set type on 1D textures on GLES (will fallback to 2D)
2024-02-26 16:08:37 +03:00
mittorn
0f3359fc05
ref_gl: do not apply overbright color if lightscale correction used
2024-02-22 21:02:34 +03:00
mittorn
6c77608c34
ref_gl: implement color-modulate overbrigths with gl_vbo using texture GL_COMBINE
2024-02-22 21:02:34 +03:00
e9af0c9810
ref: gl: wscript: remove all libs dependencies from gles3compat, added by mistake
2024-01-30 17:40:59 +03:00
bfcaba54dc
wscript: move werror flags into uselib
2024-01-30 17:24:17 +03:00
725b7ea7f9
common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter
2024-01-29 05:59:06 +03:00
600d574376
ref: gl: make use of new TF_ALLOW_NEAREST_TOGGLE flag
2024-01-29 05:50:59 +03:00
ab15662d78
ref: gl: fix toggling nearest filter on TF_NOMIPMAP textures
2024-01-29 05:48:08 +03:00
072b0cef27
ref: gl: small refactoring on filter choosing for newly uploaded texture
2024-01-29 05:47:10 +03:00
e274c62cfc
ref: gl: use TextureFilteringEnabled to decide whether texture will have nearest filtering or linear
2024-01-29 05:44:14 +03:00
7bf9407177
ref: gl: remove R_TextureRandomTiling, it's handled by R_TextureAnimation (random tiling as a feature still broken)
2024-01-28 10:00:51 +03:00
d3c3c26618
ref: gl: vgl_shim: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
661e60720d
ref: gl: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
eaafd0ff13
ref: gl: rework @SNMetamorph 's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view)
2024-01-27 17:31:26 +03:00
5696c9c96a
ref: gl: remove useless R_CountDynamicLights function
2024-01-27 17:15:57 +03:00
4599983c8e
ref: gl: add PARM_TEX_FILTERING handler
2024-01-25 05:46:54 +03:00
mittorn
5f31417bae
ref_gl: fix missing vboarray split transition on some maps
2024-01-19 21:28:49 +03:00
150d98bd15
ref: gl: fix stuck single lightmap texture object when using VBO after updating lightmap
2024-01-19 09:57:11 +03:00
f162fbd806
ref: gl: fix fog with enabled overbrights and no vbo
2024-01-19 06:19:42 +03:00
7d8ea61ac2
ref: gl: move glBegin/glEnd outside of the loop in CL_DrawTracers
2024-01-17 02:46:38 +03:00
00b2ca7f5a
ref: gl: remove duplicates from gl_export.h
2024-01-15 02:08:30 +03:00
a8cc68f6b9
ref: gl: fix ripple water is being blurry with gl_texture_nearest after startup
2024-01-14 10:56:58 +03:00
c9d29b3955
ref: gl: fix overbrights with VBO
2024-01-09 03:55:07 +03:00
cf7a79bff3
ref: gl: particles aren't supposed to care about gamma
2024-01-09 03:55:07 +03:00
87b204c661
ref: gl: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles
2024-01-09 03:55:07 +03:00
caefa0b7b9
engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy
2024-01-09 03:55:07 +03:00
ee4cb39f3e
ref: gl: adapt alias renderer to new gamma implementation (untested)
2024-01-09 03:55:07 +03:00
18436a70eb
ref: gl: support overbrights, change the gamma applying order closer to the original renderer
2024-01-09 03:55:00 +03:00
8298053e6a
ref: gl: don't depend on lightgamma in recursive light point
2024-01-09 03:33:39 +03:00
9304a0041d
ref: gl: support kRenderFxLightMultiplier
...
* add undocumented kRenderFxLightMultiplier to const.h
2024-01-09 03:33:39 +03:00
64f92003fa
ref: gl: adapt studio lightning to new gamma
...
* more accurate SHADE_LAMBERT value (extracted from v_lambert1 global variable)
2024-01-09 03:33:39 +03:00
a0c31120d9
ref: add R_GammaChanged function that engine calls on every gamma change
2024-01-07 03:35:23 +03:00
c0757bd84c
ref: gl: remove vid_gamma/vid_brightness changed cvar value check
2024-01-07 03:35:23 +03:00
9d3949a948
ref: gl: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer
2024-01-05 02:25:10 +03:00
dc1d65f621
ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible
2024-01-04 22:02:09 +03:00
b946c8455d
ref: gl: return NULL in GetEntityByIndex and ModelHandle just in case
2024-01-04 21:46:44 +03:00
0132eb6e44
ref: gl: restore usage of FWORLD_CUSTOM_SKYBOX flag, do direct checks instead of PARM check, remove unused tr.fCustomSkybox
2023-12-30 16:55:31 +03:00
d971055927
engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres
2023-12-30 16:54:37 +03:00
17deba0606
ref: gl: use direct cl.paused instead of PARM_GAMEPAUSED
2023-12-30 16:41:39 +03:00