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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-24 02:40:41 +01:00
xash3d-fwgs/engine
2024-01-04 05:53:04 +03:00
..
client engine: client: disable MOVETYPE_TOSS interpolation in old protocol, but keep animtime hack for them 2024-01-04 05:53:04 +03:00
common engine: host: better engine features print 2024-01-04 05:31:01 +03:00
platform engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER 2023-12-30 23:45:17 +03:00
server engine: add a function that validates requested features bits 2024-01-04 05:30:18 +03:00
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:18 +03:00
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2023-02-09 06:30:08 +03:00
menu_int.h common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 2023-12-09 19:00:25 +03:00
mobility_int.h
physint.h common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 2023-12-09 19:00:25 +03:00
progdefs.h
ref_api.h engine: ref_api: draft RefAPI 6. 2023-12-30 16:36:13 +03:00
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:27 +03:00
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2023-02-06 16:42:09 +03:00
warpsin.h
wscript engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER 2023-12-30 23:45:17 +03:00