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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-25 19:30:08 +01:00
xash3d-fwgs/engine/client
2023-12-02 01:10:38 +03:00
..
avi
vgui
cl_cmds.c engine: client: add support for "mp3 playfile/loopfile" commands. 2023-12-02 01:10:38 +03:00
cl_custom.c
cl_debug.c
cl_demo.c engine: add argument -timedemo that makes engine run timedemo and exit 2023-10-27 03:49:00 +03:00
cl_efrag.c
cl_efx.c engine: client: yet another BloodStream fix, normalize input velocity vector 2023-10-09 05:24:29 +03:00
cl_events.c
cl_font.c
cl_frame.c
cl_game.c engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions 2023-11-20 00:14:06 +03:00
cl_gameui.c engine: client: gameui: expose animated_title and hd_background flags to main menu API 2023-11-22 11:01:18 +03:00
cl_main.c engine: rename cl/sv_allowdownload for GoldSrc compatibility 2023-10-27 07:25:09 +03:00
cl_mobile.c engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 2023-10-31 21:25:11 +03:00
cl_netgraph.c
cl_parse_48.c engine: client: respect cl_allow_download and cl_download_ingame for legacy servers 2023-10-16 06:47:55 +03:00
cl_parse.c engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111) 2023-10-22 20:02:14 +03:00
cl_pmove.c
cl_qparse.c engine: client: cl_qparse: refactor quake baseline parser, so we don't call memset for nothing 2023-08-07 19:11:47 +03:00
cl_remap.c engine: client: fix heap-buffer-overflow in remap when we switch model that have more remap textures than previous 2023-07-17 04:48:02 +03:00
cl_render.c
cl_scrn.c engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows 2023-10-22 20:02:14 +03:00
cl_securedstub.c
cl_tent.c engine: client: avoid unneeded comparisons in CL_UpdateFlashlight 2023-10-09 03:20:43 +03:00
cl_tent.h
cl_video.c
cl_view.c engine: client: make ref params static so client.dll can save address of it and don't trigger ASan 2023-07-17 05:52:45 +03:00
client.h engine: client: add random key to the query, so we can validate master server response 2023-10-22 18:16:42 +03:00
console.c engine: console: do not draw console and do not draw notify in timedemo 2023-10-27 03:47:52 +03:00
in_joy.c
in_touch.c engine/client: fallback to defaults in touch_reloadconfig if config not exist 2023-10-22 20:02:14 +03:00
input.c engine: client: don't leave the user without mouse cursor if they enabled m_ignore 2023-11-03 14:48:28 +03:00
input.h engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows 2023-10-22 20:02:14 +03:00
keys.c
mod_dbghulls.c engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer 2023-10-28 15:35:20 +03:00
ref_common.c engine: client: add gles3compat to renderers list 2023-11-03 17:03:27 +03:00
ref_common.h
s_dsp.c
s_load.c
s_main.c
s_mix.c
s_mouth.c
s_stream.c
s_utils.c
s_vox.c engine: remove czeror sequence parser 2023-07-26 19:40:03 +03:00
sound.h
titles.c
vid_common.c engine: client: add definitions for borderless fullscreen mode 2023-10-10 14:08:06 +03:00
vid_common.h engine: client: add definitions for borderless fullscreen mode 2023-10-10 14:08:06 +03:00
voice.c
voice.h
vox.h