xash3d-fwgs/engine/server
Alibek Omarov 48ca8f9a70 engine: server: fix call to non existent function, in this tree it's called IsMasterAdr 2023-03-02 17:36:56 +03:00
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server.h engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server! 2023-02-11 07:22:04 +03:00
sv_client.c engine: server: fix call to non existent function, in this tree it's called IsMasterAdr 2023-03-02 17:36:56 +03:00
sv_cmds.c engine: server: add sv_autosave cvar 2023-02-06 00:05:20 +03:00
sv_custom.c engine: server: fix possible array overruns 2022-05-25 17:57:47 +03:00
sv_filter.c Merge master to ipv6 2022-11-17 19:34:46 +03:00
sv_frame.c engine: initialize network buffers used on player connect and after 2023-02-09 17:57:45 +03:00
sv_game.c engine: server: avoid unaligned access in pfnMessageEnd 2023-02-17 22:48:56 +03:00
sv_init.c engine: share playermove ClearPhysEnts function 2023-01-06 00:28:24 +03:00
sv_log.c engine: server: simplify strings operations. 2022-12-04 22:03:48 +03:00
sv_main.c engine: server: send heartbeats to master server if sv_nat is active, despite public cvar value 2023-03-01 15:57:30 +03:00
sv_move.c engine, public: fix float precision issues in mathlib and monster navigation code 2022-07-13 19:26:38 +03:00
sv_phys.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
sv_pmove.c engine: fix functions returning void returning void value 2023-01-14 10:58:03 +03:00
sv_save.c engine: server: don't show GAMESAVED message in autosaves, small refactoring 2023-01-31 07:16:08 +03:00
sv_world.c engine: common: add generic trace_t initialize function 2022-06-26 04:39:15 +03:00