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avi
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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2019-11-24 03:52:08 +03:00 |
vgui
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lib: restore dll loader support
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2020-01-19 07:38:37 +07:00 |
cl_cmds.c
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engine: fix extra zeros in %0
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2019-12-23 06:29:20 +03:00 |
cl_custom.c
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HTTP download support
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2019-02-02 05:15:59 +07:00 |
cl_debug.c
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ref: render code moved out of engine, doesn't compile, first API prototype
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2019-02-18 21:25:26 +03:00 |
cl_demo.c
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engine: mark GAME_EXPORT's
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2020-01-19 08:15:54 +07:00 |
cl_efrag.c
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ref: simplify efx api, move efrags to engine
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2019-03-17 23:14:53 +07:00 |
cl_efx.c
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engine: mark GAME_EXPORT's
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2020-01-19 08:15:54 +07:00 |
cl_events.c
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engine: mark GAME_EXPORT's
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2020-01-19 08:15:54 +07:00 |
cl_frame.c
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engine: client: explicitly cast literals to floats
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2019-10-18 16:46:54 +03:00 |
cl_game.c
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client: fix assert when sprite exist, but not loadable
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2020-02-08 23:15:40 +07:00 |
cl_gameui.c
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engine: mark GAME_EXPORT's
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2020-01-19 08:15:54 +07:00 |
cl_main.c
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engine: mark GAME_EXPORT's
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2020-01-19 08:15:54 +07:00 |
cl_mobile.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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2019-11-24 03:52:08 +03:00 |
cl_netgraph.c
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lowmemory: cut up netgraph buffers
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2019-11-02 08:56:07 +03:00 |
cl_parse.c
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engine: mark GAME_EXPORT's
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2020-01-19 08:15:54 +07:00 |
cl_pmove.c
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engine: mark GAME_EXPORT's
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2020-01-19 08:15:54 +07:00 |
cl_qparse.c
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engine: client: explicitly cast literals to floats
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2019-10-18 16:46:54 +03:00 |
cl_remap.c
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ref_api: fix remap code
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2020-01-30 07:15:23 +07:00 |
cl_render.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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2019-11-24 03:52:08 +03:00 |
cl_scrn.c
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engine: remove useless defines
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2020-01-12 03:56:53 +03:00 |
cl_tent.c
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engine: mark GAME_EXPORT's
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2020-01-19 08:15:54 +07:00 |
cl_tent.h
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ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
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2019-03-22 16:36:46 +03:00 |
cl_video.c
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engine: fix various compiler warnings
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2019-07-13 23:25:03 +03:00 |
cl_view.c
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keys: add OSK
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2019-10-28 12:28:52 +07:00 |
client.h
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ref_api: fix remap code
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2020-01-30 07:15:23 +07:00 |
console.c
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engine: mark GAME_EXPORT's
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2020-01-19 08:15:54 +07:00 |
in_joy.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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2019-11-24 03:52:08 +03:00 |
in_touch.c
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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2019-11-24 03:52:08 +03:00 |
input.c
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platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c
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2020-02-08 23:15:40 +07:00 |
input.h
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platform: new fbdev bakend, move in_evdev to bakends
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2019-10-22 01:42:02 +07:00 |
keys.c
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client: add some useful keys to Key_ToUpper
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2020-02-08 23:15:40 +07:00 |
mod_dbghulls.c
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engine: client: explicitly cast literals to floats
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2019-10-18 16:46:54 +03:00 |
ref_common.c
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engine: mark GAME_EXPORT's
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2020-01-19 08:15:54 +07:00 |
ref_common.h
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engine: implement menu extensions to allow choosing renderers from GUI
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2019-08-09 04:44:50 +03:00 |
s_dsp.c
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engine: client: fix wrong type in DSP
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2019-10-18 08:11:05 +03:00 |
s_load.c
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xash3d-fwgs: append missing new line at the end of file
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2019-11-02 08:56:07 +03:00 |
s_main.c
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engine: mark GAME_EXPORT's
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2020-01-19 08:15:54 +07:00 |
s_mix.c
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engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics
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2019-12-23 06:48:17 +03:00 |
s_mouth.c
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engine: s_mouth: fix another signed char
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2019-09-25 04:10:47 +03:00 |
s_stream.c
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Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
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2019-07-19 20:23:08 +03:00 |
s_utils.c
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engine: fix various compiler warnings
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2019-07-13 23:25:03 +03:00 |
s_vox.c
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engine: client/common: fix a few more format warnings
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2019-10-22 17:56:08 +03:00 |
sound.h
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engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library
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2019-07-09 13:17:10 +03:00 |
titles.c
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Initial amd64 port
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2018-12-05 23:57:05 +07:00 |
vid_common.c
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engine: reliably tell client.dll about vid mode changes
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2019-11-26 02:47:48 +03:00 |
vid_common.h
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engine: finish sdl1.2 port
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2019-11-02 08:56:07 +03:00 |
vox.h
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engine: support compiling with gcc3
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2019-11-02 08:56:07 +03:00 |