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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-29 05:20:23 +01:00
xash3d-fwgs/engine/client
2020-02-08 23:15:40 +07:00
..
avi engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
vgui lib: restore dll loader support 2020-01-19 07:38:37 +07:00
cl_cmds.c engine: fix extra zeros in %0 2019-12-23 06:29:20 +03:00
cl_custom.c HTTP download support 2019-02-02 05:15:59 +07:00
cl_debug.c ref: render code moved out of engine, doesn't compile, first API prototype 2019-02-18 21:25:26 +03:00
cl_demo.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
cl_efrag.c ref: simplify efx api, move efrags to engine 2019-03-17 23:14:53 +07:00
cl_efx.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
cl_events.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
cl_frame.c engine: client: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
cl_game.c client: fix assert when sprite exist, but not loadable 2020-02-08 23:15:40 +07:00
cl_gameui.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
cl_main.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
cl_mobile.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
cl_netgraph.c lowmemory: cut up netgraph buffers 2019-11-02 08:56:07 +03:00
cl_parse.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
cl_pmove.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
cl_qparse.c engine: client: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
cl_remap.c ref_api: fix remap code 2020-01-30 07:15:23 +07:00
cl_render.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
cl_scrn.c engine: remove useless defines 2020-01-12 03:56:53 +03:00
cl_tent.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
cl_tent.h ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
cl_video.c engine: fix various compiler warnings 2019-07-13 23:25:03 +03:00
cl_view.c keys: add OSK 2019-10-28 12:28:52 +07:00
client.h ref_api: fix remap code 2020-01-30 07:15:23 +07:00
console.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
in_joy.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
in_touch.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
input.c platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c 2020-02-08 23:15:40 +07:00
input.h platform: new fbdev bakend, move in_evdev to bakends 2019-10-22 01:42:02 +07:00
keys.c client: add some useful keys to Key_ToUpper 2020-02-08 23:15:40 +07:00
mod_dbghulls.c engine: client: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
ref_common.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
ref_common.h engine: implement menu extensions to allow choosing renderers from GUI 2019-08-09 04:44:50 +03:00
s_dsp.c engine: client: fix wrong type in DSP 2019-10-18 08:11:05 +03:00
s_load.c xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
s_main.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
s_mix.c engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 2019-12-23 06:48:17 +03:00
s_mouth.c engine: s_mouth: fix another signed char 2019-09-25 04:10:47 +03:00
s_stream.c Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
s_utils.c engine: fix various compiler warnings 2019-07-13 23:25:03 +03:00
s_vox.c engine: client/common: fix a few more format warnings 2019-10-22 17:56:08 +03:00
sound.h engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library 2019-07-09 13:17:10 +03:00
titles.c Initial amd64 port 2018-12-05 23:57:05 +07:00
vid_common.c engine: reliably tell client.dll about vid mode changes 2019-11-26 02:47:48 +03:00
vid_common.h engine: finish sdl1.2 port 2019-11-02 08:56:07 +03:00
vox.h engine: support compiling with gcc3 2019-11-02 08:56:07 +03:00