2022-01-20 09:06:38 +01:00
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#ifndef RAY_SHADOW_INTERFACE_GLSL_INCLUDED
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#define RAY_SHADOW_INTERFACE_GLSL_INCLUDED
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2022-02-10 06:57:55 +01:00
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2022-01-20 09:06:38 +01:00
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#define SHADOW_MISS 0
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#define SHADOW_HIT 1
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#define SHADOW_SKY 2
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struct RayPayloadShadow {
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uint hit_type;
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};
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#endif //ifndef RAY_SHADOW_INTERFACE_GLSL_INCLUDED
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