xash3d-fwgs/ref/vk/shaders/ray_shadow_interface.glsl

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249 B
GLSL

#ifndef RAY_SHADOW_INTERFACE_GLSL_INCLUDED
#define RAY_SHADOW_INTERFACE_GLSL_INCLUDED
#define SHADOW_MISS 0
#define SHADOW_HIT 1
#define SHADOW_SKY 2
struct RayPayloadShadow {
uint hit_type;
};
#endif //ifndef RAY_SHADOW_INTERFACE_GLSL_INCLUDED