fgsfds
0ba4ef678c
engine: net_ws: pass correct sockaddr lengths where needed
2023-02-05 03:39:32 +01:00
fgsfds
919d510f63
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer
2023-02-05 02:37:40 +01:00
fgsfds
6557ac7fb4
server: add sv_autosave cvar
2023-02-05 02:29:22 +01:00
87c307f47e
scripts: flatpak: install vgui
2023-02-05 04:27:58 +03:00
fgsfds
f3e50b5500
add barebones gamepad controls for input fields and console
2023-02-05 02:27:12 +01:00
fgsfds
705f252ed8
nswitch: don't automatically pop up OSK when opening console
2023-02-05 02:26:48 +01:00
fgsfds
cb28101732
touch: only pop up OSK on FINGERDOWN events
2023-02-05 02:26:17 +01:00
fgsfds
f87863b8bc
nswitch: always enable console
2023-02-05 02:18:11 +01:00
fgsfds
25fb89f717
nswitch: don't redefine O_BINARY
2023-02-05 02:16:56 +01:00
fgsfds
36e7856b9c
don't redefine _GNU_SOURCE
2023-02-05 02:16:38 +01:00
34b0cdc125
scripts: flatpak: use relative paths as RoDir doesn't allow absolute paths for now
2023-02-05 04:13:45 +03:00
fgsfds
25a1cb8ce7
Nintendo Switch support (again)
2023-02-05 02:09:32 +01:00
a610b1545b
scripts: flatpak: check .local directory for steam library
2023-02-05 03:44:58 +03:00
30b698067a
scripts: flatpak: allow easy debugger attach
2023-02-05 03:25:07 +03:00
f63f1a0dc6
scripts: flatpak: add another default Steam library path
2023-02-05 02:43:36 +03:00
9cb867a7d4
filesystem: wad: print errno if wad can't be opened
2023-02-05 02:42:35 +03:00
00ddd95c27
scripts: flatpak: try to add ourselves to desktop menu entries
2023-02-05 02:25:21 +03:00
0ffd1b9ff1
github: try to enable building flatpak bundle
2023-02-05 00:40:08 +03:00
2109d49aa3
ci: disable xash-extras fetching, it's a submodule now
2023-02-05 00:06:19 +03:00
f910f4896c
engine: client: font: finally add support for tab character in engine
2023-02-04 22:53:10 +03:00
6eae3471cf
engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
2023-02-04 21:59:46 +03:00
c0fa91bec9
engine: client: consolidate client and menu scissor functions
2023-02-04 21:24:19 +03:00
ba6dd3c751
engine: client: font: fix another inverted check
2023-02-04 21:23:51 +03:00
fd63018fb5
engine: client: make client string drawing functions ignore linefeeds
2023-02-04 20:58:33 +03:00
2225915702
engine: client: font: fix CL_DrawStringLen
2023-02-04 20:54:17 +03:00
d14e486721
engine: client: font: add special flag to ignore linefeeds when drawing strings
2023-02-04 20:53:52 +03:00
82b6da493a
wscript: enforce GCC suspicious sizeof operations warnings as errors
2023-02-03 18:51:50 +03:00
bec0b36bb9
engine: client: font: fix colorcodes, don't reset Colo4ub, it will be reset by consequent draw calls anyway
2023-02-03 18:20:02 +03:00
e2c2821191
engine: client: font: do not apply filtering hack when fonts aren't upscaled
2023-02-03 18:06:07 +03:00
a19d34035d
engine: client: font: do not use OpenFile on WADs >_<
2023-02-03 17:49:06 +03:00
77ea03a62c
engine: client: introduce bare-bones font manager and text drawing manager
...
* wire hud_fontscale so HUD font scaling can be used independently from
hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2023-02-03 08:51:18 +03:00
402a0f129d
engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate
2023-02-03 08:50:41 +03:00
d7116afc92
engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet)
2023-02-02 04:57:53 +03:00
d5fe491c14
engine: client: add a little auto-disconnect message in case of server timeout
2023-02-02 02:49:25 +03:00
92138428c5
engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch)
2023-02-01 06:42:31 +03:00
f3ff942ea9
scripts: flatpak: add basic i386 flatpak script
2023-02-01 04:58:12 +03:00
ced6e8869a
ref: fix chrome texture being misaligned
2023-02-01 04:55:47 +03:00
d7af50ea6c
engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway
2023-01-31 07:18:23 +03:00
f7d4e5a2ea
engine: server: don't show GAMESAVED message in autosaves, small refactoring
2023-01-31 07:16:08 +03:00
2e3788f23d
engine: dedicated: add CL_HudMessage to dedicated stubs
2023-01-31 07:14:26 +03:00
eaf9a9283a
Revert "engine: network: do not read from uninitialized sockaddr storage"
...
This reverts commit 4f78ec01cf
.
2023-01-31 04:33:27 +03:00
ae66291272
scripts: compiler_optimizations: added MSan target
2023-01-31 04:28:08 +03:00
4f78ec01cf
engine: network: do not read from uninitialized sockaddr storage
2023-01-31 04:14:18 +03:00
be084d5603
engine: crashhandler: fully initialize struct sigaction
2023-01-31 00:50:48 +03:00
aac0be1ab3
engine: imagelib: img_bmp: fully initialize local palette array
2023-01-31 00:50:04 +03:00
6282acc825
engine: client: simplify drawing loading or paused bar, fix position with hud_scale active
2023-01-30 23:17:53 +03:00
39fd30a472
engine: client: fix HUD font loading
2023-01-27 19:07:26 +03:00
279e391949
engine: sound: allow mouth move for CHAN_STREAM
2023-01-27 06:19:31 +03:00
6df25392b8
engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM
...
In GoldSrc this magic symbol means that we should not override channel this
sound is playing on. Originally handled on client but for both static and dynamic sounds
so let's redirect channel on server side instead.
2023-01-27 06:19:31 +03:00
327372e253
engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
2023-01-27 06:19:31 +03:00