Commit Graph

1943 Commits

Author SHA1 Message Date
69a9211fc9 engine: include voice.h globally 2022-08-18 04:46:11 +03:00
44cd03f464 wscript: refactor opus wscript files, now it builds only if system package wasn't found 2022-08-18 04:46:11 +03:00
9242a0a510 engine: update voice 2022-08-18 04:46:11 +03:00
2b9e050f57 engine: voice support 2022-08-18 04:46:11 +03:00
9d4fe707bb engine: client: carefully check legacy server response, check info string before passing it to UI 2022-08-17 21:52:54 +03:00
0d2552c3f6 engine: server: prevent DoS through master server query 2022-08-17 21:23:08 +03:00
b3c9637422 engine: server: send server info to all master servers 2022-08-17 21:18:16 +03:00
01a3321d63 engine: client: only accept server list from master servers (thanks @tyabus for idea) 2022-08-17 21:17:51 +03:00
5a5e72c424 engine: print current bug-compatibility level, if enabled 2022-08-17 14:44:03 +03:00
b8dc7494eb engine: client: move timescale pitch apply to channel mixing 2022-08-16 00:03:44 +03:00
532cd779a7 Documentation: document bug compatibility mode 2022-08-15 06:00:00 +03:00
d202a6c572 engine: server: emulate pfnPEntityOfEntIndex bug only with explicitly enabled GoldSrc bug compatibility 2022-08-15 06:00:00 +03:00
6e864e4f8f engine: introduce bug compatibility levels
* for now we only have GoldSrc bug compatibility, can be used for
  games that require precise GoldSrc behaviour, like CSCZDS
* enabled with -bugcomp command line
* added text in --help
2022-08-15 06:00:00 +03:00
6ef76fe665 engine: server: fix bots are counted as real players 2022-08-13 22:46:20 +03:00
314672d82c engine: client: fix invalid playerinfo being accessed by renderer 2022-08-13 01:29:45 +03:00
1d558b33d6 engine: client: don't let set unsupported con_charset 2022-08-13 00:58:45 +03:00
911385d019 engine: client: fix memory leak on player disconnect 2022-08-13 00:47:04 +03:00
SNMetamorph
5b97c2135a engine: server: fixed "wrong version" spamming in NAT bypass mode (fix #953) 2022-08-10 04:11:17 +03:00
365f24e1fe
waf.bat: use unicode charset
Fixes compiler messages in Russian
2022-08-09 13:47:38 +03:00
7157c3b441 engine: platform: sdl: don't enable high dpi code for Apple
It seems enables HighDPI awareness but doesn't create HighDPI OpenGL context
It needs some plist magic to be enabled back again
2022-08-08 23:53:20 +03:00
Andrey Akhmichin
28d7f2eaa2 Documentation: not-supported-mod-list-and-reasons-why.md: update. 2022-08-07 22:49:04 +03:00
0d449370e0 filesystem: fixes for GCC 3 2022-08-06 20:33:01 +03:00
10ad1c3b38 filesystem: use correct flushing function for file descriptors on Win32 2022-08-06 20:19:42 +03:00
90c566dde3 wscript: enable GCC's -Wmisleading-indentation 2022-08-06 20:17:42 +03:00
33cbead4a4 filesystem: wscript: fix library name on Android 2022-08-06 20:17:41 +03:00
d6dfeaeba7 engine: fix searching filesystem_stdio on mobile platforms 2022-08-06 20:16:56 +03:00
bc00c6c54b vgui_support: update 2022-08-06 20:16:56 +03:00
3d5aa7c20c engine: remove mistakingly placed NORETURN attributes 2022-08-05 18:05:40 +03:00
SNMetamorph
a5ba43ea39 engine: fixed vulnerability in NAT bypass mechanism 2022-08-02 18:01:28 +03:00
3eb4862794 common: remove unneeded typedef for wad file type 2022-08-01 15:06:54 +03:00
c025606739 engine: whereami: fix C89 in Android detection 2022-08-01 14:33:36 +03:00
067e9be37a scripts: upgrade to Android NDK 25 2022-08-01 14:25:44 +03:00
b7b9c611cf filesystem: wscript: disable RTTI and exceptions(useful on Android), we don't need it here. Link as C++ library. 2022-08-01 14:06:00 +03:00
3c4eec62ae engine: let engine find the filesystem library, if it wasn't loaded yet 2022-08-01 13:25:51 +03:00
SNMetamorph
fd7dba74cd filesystem: fixed build for Windows 2022-08-01 12:54:26 +03:00
SNMetamorph
a8674c18df engine: platform: win32: fixed build for Windows 2022-08-01 12:54:26 +03:00
SNMetamorph
b26cd6cc94 wscript: added /Zc:__cplusplus compiler flag for MSVC 2022-08-01 12:54:26 +03:00
55a29e6e6b filesystem: implement VFileSystem009 interface 2022-07-28 18:56:02 +03:00
56d7c05b51 filesystem: generated VFileSystem009 from pdwtags output, removed unneeded in C++ this first argument 2022-07-28 18:56:02 +03:00
5e4fc64430 filesystem: introduce new module, based on engine filesystem.
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
2022-07-28 18:56:02 +03:00
12ea6dcfd7 public: move build.c from engine to public library, in preparation of filesystem_stdio merge 2022-07-26 04:10:36 +03:00
a41f8cb01b engine: move version strings to com_strings.h file, in preparation of filesystem_stdio branch merge 2022-07-26 04:07:52 +03:00
a9c82dbe21 public: make crtlib linkable with C++ 2022-07-26 03:17:11 +03:00
5350d88f57 public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio 2022-07-26 03:17:11 +03:00
fc132e87f4 engine, game_launch: fix rpath usage 2022-07-26 02:54:20 +03:00
c326853617 engine: server: restore original PEntityOfEntIndex function, but still bug-compatible with GoldSrc 2022-07-21 01:52:10 +03:00
Valery Klachkov
3ad60a0fa1
engine: fix uninitialized variable in demo parsing code, fix incorrect size counter in memory allocator 2022-07-16 16:59:41 +03:00
772f4dcb60
scripts: gha: win32: fix build type from debug to release 2022-07-14 18:26:47 +03:00
657a6af9dc mainui: update 2022-07-13 19:45:42 +03:00
5e1f189db3 engine: platform: posix: use RTLD_NOW instead of lazy.
It actually was a misconception coming from old engine fork
We want to track unresolved symbols before library could be loaded

Also, disable "symbol not found" spam in FunctionFromName. Due to how
savefile mangling convert works and compatibility with GoldSrc saves,
this function is used to bruteforce possible symbol names.
2022-07-13 19:26:38 +03:00