69a9211fc9
engine: include voice.h globally
2022-08-18 04:46:11 +03:00
44cd03f464
wscript: refactor opus wscript files, now it builds only if system package wasn't found
2022-08-18 04:46:11 +03:00
9242a0a510
engine: update voice
2022-08-18 04:46:11 +03:00
2b9e050f57
engine: voice support
2022-08-18 04:46:11 +03:00
9d4fe707bb
engine: client: carefully check legacy server response, check info string before passing it to UI
2022-08-17 21:52:54 +03:00
0d2552c3f6
engine: server: prevent DoS through master server query
2022-08-17 21:23:08 +03:00
b3c9637422
engine: server: send server info to all master servers
2022-08-17 21:18:16 +03:00
01a3321d63
engine: client: only accept server list from master servers (thanks @tyabus for idea)
2022-08-17 21:17:51 +03:00
5a5e72c424
engine: print current bug-compatibility level, if enabled
2022-08-17 14:44:03 +03:00
b8dc7494eb
engine: client: move timescale pitch apply to channel mixing
2022-08-16 00:03:44 +03:00
532cd779a7
Documentation: document bug compatibility mode
2022-08-15 06:00:00 +03:00
d202a6c572
engine: server: emulate pfnPEntityOfEntIndex bug only with explicitly enabled GoldSrc bug compatibility
2022-08-15 06:00:00 +03:00
6e864e4f8f
engine: introduce bug compatibility levels
...
* for now we only have GoldSrc bug compatibility, can be used for
games that require precise GoldSrc behaviour, like CSCZDS
* enabled with -bugcomp command line
* added text in --help
2022-08-15 06:00:00 +03:00
6ef76fe665
engine: server: fix bots are counted as real players
2022-08-13 22:46:20 +03:00
314672d82c
engine: client: fix invalid playerinfo being accessed by renderer
2022-08-13 01:29:45 +03:00
1d558b33d6
engine: client: don't let set unsupported con_charset
2022-08-13 00:58:45 +03:00
911385d019
engine: client: fix memory leak on player disconnect
2022-08-13 00:47:04 +03:00
SNMetamorph
5b97c2135a
engine: server: fixed "wrong version" spamming in NAT bypass mode ( fix #953 )
2022-08-10 04:11:17 +03:00
365f24e1fe
waf.bat: use unicode charset
...
Fixes compiler messages in Russian
2022-08-09 13:47:38 +03:00
7157c3b441
engine: platform: sdl: don't enable high dpi code for Apple
...
It seems enables HighDPI awareness but doesn't create HighDPI OpenGL context
It needs some plist magic to be enabled back again
2022-08-08 23:53:20 +03:00
Andrey Akhmichin
28d7f2eaa2
Documentation: not-supported-mod-list-and-reasons-why.md: update.
2022-08-07 22:49:04 +03:00
0d449370e0
filesystem: fixes for GCC 3
2022-08-06 20:33:01 +03:00
10ad1c3b38
filesystem: use correct flushing function for file descriptors on Win32
2022-08-06 20:19:42 +03:00
90c566dde3
wscript: enable GCC's -Wmisleading-indentation
2022-08-06 20:17:42 +03:00
33cbead4a4
filesystem: wscript: fix library name on Android
2022-08-06 20:17:41 +03:00
d6dfeaeba7
engine: fix searching filesystem_stdio on mobile platforms
2022-08-06 20:16:56 +03:00
bc00c6c54b
vgui_support: update
2022-08-06 20:16:56 +03:00
3d5aa7c20c
engine: remove mistakingly placed NORETURN attributes
2022-08-05 18:05:40 +03:00
SNMetamorph
a5ba43ea39
engine: fixed vulnerability in NAT bypass mechanism
2022-08-02 18:01:28 +03:00
3eb4862794
common: remove unneeded typedef for wad file type
2022-08-01 15:06:54 +03:00
c025606739
engine: whereami: fix C89 in Android detection
2022-08-01 14:33:36 +03:00
067e9be37a
scripts: upgrade to Android NDK 25
2022-08-01 14:25:44 +03:00
b7b9c611cf
filesystem: wscript: disable RTTI and exceptions(useful on Android), we don't need it here. Link as C++ library.
2022-08-01 14:06:00 +03:00
3c4eec62ae
engine: let engine find the filesystem library, if it wasn't loaded yet
2022-08-01 13:25:51 +03:00
SNMetamorph
fd7dba74cd
filesystem: fixed build for Windows
2022-08-01 12:54:26 +03:00
SNMetamorph
a8674c18df
engine: platform: win32: fixed build for Windows
2022-08-01 12:54:26 +03:00
SNMetamorph
b26cd6cc94
wscript: added /Zc:__cplusplus compiler flag for MSVC
2022-08-01 12:54:26 +03:00
55a29e6e6b
filesystem: implement VFileSystem009 interface
2022-07-28 18:56:02 +03:00
56d7c05b51
filesystem: generated VFileSystem009 from pdwtags output, removed unneeded in C++ this first argument
2022-07-28 18:56:02 +03:00
5e4fc64430
filesystem: introduce new module, based on engine filesystem.
...
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
2022-07-28 18:56:02 +03:00
12ea6dcfd7
public: move build.c from engine to public library, in preparation of filesystem_stdio merge
2022-07-26 04:10:36 +03:00
a41f8cb01b
engine: move version strings to com_strings.h file, in preparation of filesystem_stdio branch merge
2022-07-26 04:07:52 +03:00
a9c82dbe21
public: make crtlib linkable with C++
2022-07-26 03:17:11 +03:00
5350d88f57
public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio
2022-07-26 03:17:11 +03:00
fc132e87f4
engine, game_launch: fix rpath usage
2022-07-26 02:54:20 +03:00
c326853617
engine: server: restore original PEntityOfEntIndex function, but still bug-compatible with GoldSrc
2022-07-21 01:52:10 +03:00
Valery Klachkov
3ad60a0fa1
engine: fix uninitialized variable in demo parsing code, fix incorrect size counter in memory allocator
2022-07-16 16:59:41 +03:00
772f4dcb60
scripts: gha: win32: fix build type from debug to release
2022-07-14 18:26:47 +03:00
657a6af9dc
mainui: update
2022-07-13 19:45:42 +03:00
5e1f189db3
engine: platform: posix: use RTLD_NOW instead of lazy.
...
It actually was a misconception coming from old engine fork
We want to track unresolved symbols before library could be loaded
Also, disable "symbol not found" spam in FunctionFromName. Due to how
savefile mangling convert works and compatibility with GoldSrc saves,
this function is used to bruteforce possible symbol names.
2022-07-13 19:26:38 +03:00