6dfcdbb38e
ref: update ref_gl and ref_soft interface according to previous commit
2021-10-31 17:31:03 -07:00
ddc8f25d1d
engine: ref_api: purposefully moved WorldToScreen to 2D functions from TriAPI, since WorldToScreen is expected to be simpler in-engine version rather than TriAPI one
2021-10-31 17:31:03 -07:00
710b51ab88
public: build: fix missing define value
2021-10-31 17:31:03 -07:00
b8d72da847
engine: build: add RISC-V support(based on @archanox patches), add MIPS64 support
2021-10-31 17:31:03 -07:00
dad50dd19b
public: build: add RISC-V support(based on @archanox patches), add forcing endianness from build system
2021-10-31 17:31:03 -07:00
59af947efd
engine: server: restore log functionality from old engine. Thanks to @ValeTheVioletMote for initial patch.
2021-10-31 17:31:03 -07:00
Vale the Violet Mote
08f50e97b8
readme: Linux Build Extended Clarity ( #659 )
2021-10-31 17:31:03 -07:00
Владислав Сухов
b142fb0bca
client: Don't change loading bar color
...
Don't change loading bar color (fix yellow loading bar in Half-Rats Parasomnia, it should be white)
2021-10-31 17:31:03 -07:00
Ivan Avdeev
ec7f65462f
add the same timeouts to transfersh
2021-10-31 17:27:22 -07:00
Ivan Avdeev
b7529fecdd
try to address frequent CI timeouts
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#169
- Set the total curl upload timeout to one minute. If we're uploading
for longer than one minute, something is really broken.
- Retry 5 times.
- Max wait 10 seconds for connection to be established.
- If transfer speed is lower than 16KiB/s for longer than 10 seconds,
abort (this is the most frequent reason for CI stall, xfer speed drops
to zero and stays that way for hours)
2021-10-31 17:27:22 -07:00
Ivan Avdeev
eceb52cee0
add support for studio chrome meshes, fix #149
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no support for glow chrome yet.
2021-10-31 17:27:22 -07:00
Ivan 'provod' Avdeev
ef15ba5e08
rtx: fix scrolling textures for additive, fix #178
2021-10-31 17:27:22 -07:00
Ivan 'provod' Avdeev
24a07499c5
rtx: implement soft particles for additve, fix #177
2021-10-31 17:27:22 -07:00
Ivan 'provod' Avdeev
a8313073d3
rtx: add refractions support, fix #181
...
Decide whether the ray goes through or reflects based on brdf/fresnel.
Specular always reflects. Diffuse mode chooses between reflecting (GI) and continuing through (refraction). The decision is stochastical with probability being alpha channel (color * texture). Alpha = 0 => full refraction. Alpha = 1 => full reflection.
Lighting is not computed for refractive decision. (not sure if this is fully correct though).
It doesn't look correct all of the time.
Probably we need to split base_color into different channels fo diffuse/lighting and transmissiveness.
2021-10-31 17:27:22 -07:00
Ivan 'provod' Avdeev
3f12a42432
rtx: fix translucent things casting shadows (they shouldn't for now)
2021-10-31 17:27:22 -07:00
Ivan 'provod' Avdeev
b3465ceb30
rtx: implement additive translucency
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fix #170
2021-10-29 12:48:36 -07:00
Ivan 'provod' Avdeev
1c6753d605
rtx: improve payload references between shader stages
2021-10-29 12:48:36 -07:00
Ivan 'provod' Avdeev
b7e6581e29
rtx: improve shader binding indexing
2021-10-29 12:48:36 -07:00
Ivan 'provod' Avdeev
24f11bccc7
rtx: add material mode enum, precursor for proper translucency handling
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#173
2021-10-29 12:48:36 -07:00
NightFox
29e8cce207
fix #80
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thanks zgdump
2021-10-27 23:10:08 -07:00
Ivan 'provod' Avdeev
5e50bdfcf2
rtx: add conveyor scrolling texture, fix #158
2021-10-27 22:48:26 -07:00
NightFox
0e345ded71
Tuned hack_attenuation default_radius values
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More correct lighting
2021-10-26 22:44:21 -07:00
Ivan Avdeev
bb4dc5e2a1
rtx: bring back front face culling; update todo
2021-10-26 13:12:25 -07:00
Ivan Avdeev
4f903bd1d6
rtx: add lightstyles support, fix #138
2021-10-26 13:12:25 -07:00
Ivan Avdeev
54a777f0fd
rtx: fix env light target direction, fix #128
2021-10-26 13:12:25 -07:00
Ivan 'provod' Avdeev
dd3f47ea4c
fix windows build
2021-10-25 10:17:49 -07:00
Ivan Avdeev
e0d0e6393d
rtx: add target support for spotlights, fix #128
2021-10-25 10:17:49 -07:00
Ivan Avdeev
539c04cbd1
move map entity parsing into vk_mapents, fix #134
2021-10-25 10:17:49 -07:00
Ivan Avdeev
2687dcde6b
throttle dynamic geometry slots message, #133 #132
2021-10-25 10:17:49 -07:00
Ivan Avdeev
df7c2524a7
throttle some error messages, fix #133
2021-10-25 10:17:49 -07:00
Ivan Avdeev
b7983a2903
fix linux build
2021-10-25 10:17:49 -07:00
Ivan 'provod' Avdeev
4d78c44ed6
rtx: collect static surface lights only once on map load, fix #122
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also fix buffer overflow on >255 lights
2021-10-25 10:17:49 -07:00
Ivan 'provod' Avdeev
452ca9de45
rtx: collect static light sources only once on map load, #122
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this also breaks static surface lights
2021-10-25 10:17:49 -07:00
Ivan Avdeev
26caa39488
rtx: fix missing emissive textures, fix #129
...
Try to match textures from all wads referenced in worldspawn.wad.
2021-10-22 10:49:51 -07:00
Ivan Avdeev
7bbf1ea94d
rtx: add single envlight to all clusters, fix #130
...
If there's only one environment light, HLRAD will treat is as global sun
that enlights everything. So we should add it to all light clusters,
and so we do.
2021-10-22 10:49:51 -07:00
Ivan Avdeev
93a29ecc1d
rtx: only dump lights on command
2021-10-22 10:49:51 -07:00
Ivan Avdeev
49ce8423d0
fix linux build
2021-10-20 11:58:53 -07:00
Ivan 'provod' Avdeev
94ce06d674
rtx: support environment lights, fix #16
2021-10-20 11:58:53 -07:00
Ivan 'provod' Avdeev
2ab07547fa
rtx: point/stop light clusters culling
2021-10-20 11:58:53 -07:00
Ivan 'provod' Avdeev
c1f93ffc54
rtx: do not divide RGB lights by 255, fix #116
2021-10-20 11:58:53 -07:00
Ivan 'provod' Avdeev
dcd5ff959c
rtx: do not perform very expensive ray model memory validation
2021-10-20 11:58:53 -07:00
Ivan 'provod' Avdeev
da41a09e9d
make light collection debug log less verbose
2021-10-20 11:58:53 -07:00
Ivan 'provod' Avdeev
c82cf03056
rtx: increase entity light limit
2021-10-20 11:58:53 -07:00
Ivan 'provod' Avdeev
debf9bd2e6
make profiler work on windows
2021-10-20 11:58:53 -07:00
Ivan Avdeev
084e35b3fd
rtx: get rid of unnecessary sqrt
2021-10-20 11:58:53 -07:00
Ivan Avdeev
c5f370bbd2
rtx: slightly improve light cluster building perf
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do not check light cluster more than once
do not check that surface has already been added (it can't)
2021-10-20 11:58:53 -07:00
Ivan Avdeev
4b363bc8f3
rtx: add profiler scopes for light cluster building
2021-10-20 11:58:53 -07:00
Ivan Avdeev
8756f648ca
add trivial on-screen profiler printout
2021-10-20 11:58:53 -07:00
Ivan Avdeev
c45ac21a71
rtx: fix too early color culling
2021-10-20 11:58:53 -07:00
Ivan 'provod' Avdeev
4dee7b48cf
rtx: add initial spotlight support
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not done:
- light cluster culling
- environment (directional-only lights, e.g. sun)
- proper names for things
2021-10-20 11:58:53 -07:00