Ivan 'provod' Avdeev
a5b977c8a3
rt: make emissive surfaces ignore external light
...
this is not fully correct, but it fixes slightly off sprite colors for now
2023-02-23 20:08:02 -08:00
Ivan 'provod' Avdeev
41809b8952
vk: do not depth-test glow sprites
...
makes them more like gl ones
still not fully fixed though, need to work on their transparency, it should be also scaled
2023-02-23 20:07:06 -08:00
Ivan 'provod' Avdeev
4f6d51c368
vk: fix most of random sprite flickering
...
it was due to leaving garbage in vertex fields.
some animated spritest still flicker though
2023-02-23 20:05:58 -08:00
Ivan Avdeev
d6d9011dcc
Merge pull request #431 from w23/better-extensions
...
change how device extensions are checked
make nv_checkpoint not depend on rt
split it logically from aftermath
don't crash when this extension is not available
2023-02-23 19:06:31 -08:00
Ivan Avdeev
ad5e1b2b86
vk: fixup compilation w/o aftermath sdk
2023-02-23 18:59:14 -08:00
Ivan Avdeev
8514e2c7b8
ci: update vulkan sdk and distro versions
2023-02-23 14:18:02 -08:00
Ivan 'provod' Avdeev
1a6e967ddb
vk: change how device extensions are checked
...
make nv_checkpoint not depend on rt
split it logically from aftermath
don't crash when this extension is not available
2023-02-23 13:48:41 -08:00
Ivan Avdeev
55ff27c5d4
Merge pull request #428 from w23/merge-from-upstream-2023-02-16
...
Merge from upstream
2023-02-16 11:05:50 -08:00
Ivan Avdeev
e61b45b8b6
disable flatpak build due to #430
2023-02-16 10:54:30 -08:00
Ivan Avdeev
ac1665558f
disable vulkan for nswitch
2023-02-16 10:54:08 -08:00
Ivan Avdeev
053d26e870
move ref_vk to ref/vk
2023-02-16 10:30:31 -08:00
Ivan Avdeev
604bd702d4
Merge remote-tracking branch 'upstream/master' into merge-from-upstream-2023-02-16
2023-02-16 10:19:30 -08:00
Ivan Avdeev
1f774c6400
Merge significant ray tracer improvements #341 from w23/better-sampling-passes
...
Initial observation: our vgpr story is abysmal, so need to split the one uber-rt-shader into pieces.
Done here:
- ray tracing pipeline uber shader is split into separate compute phases -> perf x2 (with a possibility of further radical improvements)
- "programmable render": read spirv, extract bindings, auto-create missing resources, etc.
- better light sampling, significant image quality improvements
- better synchronization. cpu can continue preparing the next frame while previous one is still being drawn on GPU
- lots of other small fixes
2023-02-14 13:00:53 -08:00
Ivan 'provod' Avdeev
4dd793569c
rt: add alpha-quality alpha blending
...
Do translucency in bounce stage. It's not great, but lets us see thing through.
Also fix reading OOB uninitialized memory for color/alpha.
2023-02-14 12:55:40 -08:00
Alibek Omarov
21b9f07323
engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl
2023-02-14 18:52:51 +03:00
Alibek Omarov
0bff62e696
engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2023-02-14 18:29:27 +03:00
Alibek Omarov
858597832d
engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2023-02-14 18:29:18 +03:00
Alibek Omarov
9b0ac7cb32
common: add shared synctype_t definition header, borrowed from Quake's modelgen.h
2023-02-14 18:18:16 +03:00
Alibek Omarov
3c27384b6b
filesystem: speedup fs_ext_path case in FS_FindFile
2023-02-13 06:49:52 +03:00
Alibek Omarov
1e8c26a527
filesystem: wad: fix loading WADs by absolute paths
2023-02-13 06:49:29 +03:00
Alibek Omarov
f4069de7f2
engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
2023-02-13 05:23:13 +03:00
Alibek Omarov
e95161aa14
filesystem: fix ClearSearchPath
2023-02-12 17:09:53 +03:00
Ivan Avdeev
eaf8b3c55a
Merge pull request #421 from w23/denoiser-massage
...
1. Denoise different channels (diffuse, specular, indirect) differently.
2. Make indirect bounce half res.
2023-02-11 12:39:07 -08:00
Ivan 'provod' Avdeev
64ac964dfc
rt: make indirect light run at half res
2023-02-11 12:12:57 -08:00
Ivan 'provod' Avdeev
218bd0a9c2
rt/denoiser: blur different channels differently
2023-02-11 11:36:45 -08:00
Ivan 'provod' Avdeev
e9712f36e3
rt/denoiser: split into diffuse/specular/direct/indirect channels
...
apply to lighting only, not to the final color
2023-02-11 11:06:33 -08:00
Alibek Omarov
0984368a31
engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server!
2023-02-11 07:22:04 +03:00
Alibek Omarov
f4961d9da7
engine: client: return empty string in pfnGetLevelName if no map is loaded yet
2023-02-11 06:50:46 +03:00
Alibek Omarov
f42a174482
engine: client: empty current map name in CL_ClearState
2023-02-11 06:45:20 +03:00
Alibek Omarov
13bf607031
engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility
2023-02-11 06:43:38 +03:00
Alibek Omarov
3cfdb1213b
engine: client: consolidate modern and legacy protocol parsing functions, if possible
2023-02-11 06:06:21 +03:00
Alibek Omarov
d58105d64d
scripts: flatpak: fix Half-Life directory detection
2023-02-11 03:56:40 +03:00
Alibek Omarov
1bdd844860
scripts: flatpak: minimize filesystem permissions, add Steam Flatpak data directory
2023-02-11 03:36:40 +03:00
Alibek Omarov
11f3d97cd7
scripts: flatpak: respect XDG data home in launcher script, add Steam Flatpak data directory
2023-02-11 03:36:40 +03:00
Alibek Omarov
fccf044976
engine: initialize network buffers used on player connect and after
2023-02-09 17:57:45 +03:00
Alibek Omarov
c23396f533
engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause
2023-02-09 06:32:14 +03:00
Alibek Omarov
33c9f7118b
engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch
2023-02-09 06:31:19 +03:00
Alibek Omarov
c741ec223f
engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
2023-02-09 06:30:08 +03:00
Alibek Omarov
d6d98bd297
engine: platform: sdl: minor style changes
2023-02-09 05:59:34 +03:00
Alibek Omarov
5e1b5d89f7
engine: client: console: allow opening OSK and existing console with gamepads for all platforms
2023-02-09 05:58:54 +03:00
Alibek Omarov
a0edfd28b2
engine: common: host: use DEFAULT_ALLOWCONSOLE macro to set default console state
2023-02-09 05:56:11 +03:00
Alibek Omarov
555fd02407
defaults: reorganize platform default overrides, disable touch for nswitch
2023-02-09 05:55:35 +03:00
Alibek Omarov
f7f9cfecfc
ci: nswitch: use waf install to copy build artifacts
2023-02-09 05:35:30 +03:00
Alibek Omarov
2aeee59a31
Merge remote-tracking branch 'fgsfds/switch_newer'
2023-02-09 05:18:06 +03:00
Ivan Avdeev
780b225735
mark a bunch of things as done
2023-02-08 14:55:17 -08:00
Ivan Avdeev
a46d82f3b5
Merge pull request #419 from w23/bounces
...
Add indirect illumination
2023-02-08 10:32:02 -08:00
Ivan 'provod' Avdeev
3ecd21a25b
rt: simplify bounce computations
...
use simpler polygon sampling
use smaller texture lods
2023-02-08 10:11:00 -08:00
Ivan 'provod' Avdeev
c5a1343fc6
rt: add additive to bounces
2023-02-08 09:44:28 -08:00
Ivan 'provod' Avdeev
5b59c387c1
rt: add emissive to specular bounce
...
makes it sample skybox, but is probably incorrect in other circumstances
2023-02-08 09:35:21 -08:00
Ivan 'provod' Avdeev
62720a7ed3
rt: fix uninitialized memory denoiser glitches
...
was reading garbage when ray doesn't hit anything
2023-02-08 09:34:40 -08:00