ac308f7298
engine: platform: sdl: fix SDL1.2 build
2022-06-13 04:27:54 +03:00
13f93412cd
engine: platform: sdl: forgot to add an include, sorry\!
2022-06-02 03:01:58 +03:00
d1de9e2802
engine: platform: sdl: proper cursors allocation and free
2022-05-30 03:33:03 +03:00
SNMetamorph
641f0632ef
engine: client: fixed compilation errors on Android
2022-05-02 03:29:24 +03:00
SNMetamorph
cfcd58dd78
engine: client: extended VGUI API interface
2022-05-02 03:29:24 +03:00
SNMetamorph
8044d23e7f
engine: platform: sdl: fixed Key_Event callback when text input enabled
2022-05-02 03:29:24 +03:00
SNMetamorph
d3e213aa1b
engine: platform: added Platform_GetKeyModifiers
2022-05-02 03:29:24 +03:00
SNMetamorph
26e09c240a
engine: platform: added Platform_SetCursorType
2022-05-02 03:29:24 +03:00
SNMetamorph
15eb6808c4
engine: platform: updated clipboard read/write functions
2022-05-02 03:29:24 +03:00
81c4acab66
platform: sdl: fix right mouse button issuing wrong key code
2022-04-10 19:40:11 +03:00
89baa633c8
engine: sdl: fix mouse activated when focus gained but not game is active
2022-01-28 01:20:14 +03:00
abbd0f92a4
engine: input: fix incorrect client notifying about mouse button states
2022-01-13 15:52:59 +03:00
a2f741fe8a
engine: platform: sdl: try to fix 1.2 build
2022-01-04 08:39:11 +03:00
d0a39ef492
engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls
2022-01-04 08:39:11 +03:00
284eeea3c3
engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used
2022-01-04 08:39:11 +03:00
25c0557f7f
engine: platform: sdl: fix building with SDL1.2
2021-11-27 05:26:09 +03:00
SNMetamorph
c366e25a10
ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples
2021-11-23 05:17:19 +03:00
2edc8b16ae
engine: platform: fix sdl audio
2021-03-10 13:44:25 +03:00
a93d9ac71c
engine: platform: simplify sound code
...
Remove SNDDMA_GetSoundtime, because it was mostly copypasted from one
platform code to another.
SNDDMA_GetDMAPos gets removed too, as we have dma.samplepos for that.
2021-03-10 00:16:13 +03:00
c68af64fe5
engine: platform: fix access to uninitialized audio subsystem when -nosound was passed
2021-03-10 00:03:12 +03:00
3d9a4560d5
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
2021-03-09 23:59:29 +03:00
ca84a1a10e
engine: fix building with SDL older than 2.0.4
2021-03-01 21:48:31 +03:00
3b192ca490
engine: sdl: don't free NULL vidmodes
2021-02-27 00:08:42 +03:00
63c4b2748c
platform: win32: sdl: Fix zombie processes after early Sys_Error on windows+sdl
2021-01-16 01:13:57 +03:00
Gleb Mazovetskiy
4daa7c23a0
SDL2 GameController: Map axes to engine explicitly
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
3e8e751dc7
GameController: Add separate D-Pad bindings
...
1. Adds separate D-Pad bindings so that they don't conflict with arrow
keys on the keyboard.
2. Also adds some basic defaults for gamepad buttons.
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
Gleb Mazovetskiy
9452a389a5
SDL GameController: Hotplug and multiple gamepads
...
1. Process events from all game controllers.
2. Support controller hotplug.
2021-01-02 18:00:36 +03:00
Gleb Mazovetskiy
5a36a26dd1
Fix SDL_GAMECONTROLLER handling
...
1. Do not disable SDL_JOYSTICK events. Disabling these events causes
game controller events to be disabled as well. Instead, filter these events out.
2. Fix button mapping (it was off by one).
2020-12-28 16:11:19 +03:00
d015e97eae
engine: client: m_rawinput support on windows
2020-08-24 21:22:02 +03:00
b4aecfbf23
engine: move some input code
2020-08-24 21:22:02 +03:00
FOTMarut
79a7b7b1a3
engine: platform: sdl: Fix mousewheel in SDL2
...
- See issue 143
- Tested on SDL2
- Untested on SDL1.2
2020-03-29 11:27:08 +03:00
84a3f6883d
sdl: add EGL hint
2020-02-25 12:59:04 +07:00
02c68c3a70
platform/sdl: add missing Platform_Shutdown
2020-02-08 23:48:52 +07:00
70cc52e203
posix/sdl: fix build
2020-02-08 23:38:19 +07:00
3e3aff040e
platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c
2020-02-08 23:15:40 +07:00
3a416636f1
engine: mark GAME_EXPORT's
2020-01-19 08:15:54 +07:00
0c3be639c5
engine: reliably tell client.dll about vid mode changes
2019-11-26 02:47:48 +03:00
9421457b3a
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
2019-11-24 03:52:08 +03:00
0636dc45bd
engine: sdl: fix resizing event handling
2019-11-12 02:04:18 +03:00
1f308a43c8
engine: fix build after lowmemory rebase
2019-11-02 08:56:07 +03:00
9d826016b0
engine: finish sdl1.2 port
2019-11-02 08:56:07 +03:00
4d5e7c0557
platform: minify changes, use SDL_VERSION_ATLEAST macro(left unfinished)
2019-11-02 08:56:07 +03:00
8dafbaeda2
engine: platform: sdl: dirty wip sdl1.2 port
2019-11-02 08:56:07 +03:00
7f6395fa7d
ref: display transformation API
2019-10-31 01:36:07 +07:00
dc207a449c
engine: fix -Werror=strict-prototypes
2019-10-05 02:09:45 +03:00
7f3ee9ca71
input: merge touch support again. Fix m_ignore, fix EngineAppendMove
2019-09-27 02:19:03 +07:00
7be094b563
sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes
2019-08-03 19:01:35 +03:00
4beba75159
engine: fix various compiler warnings
2019-07-13 23:25:03 +03:00
b2895770b8
platform: remove unneeded argument from SNDDMA_Init
2019-07-12 22:42:13 +03:00