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114a256675
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Implement XASH_LOW_MEMORY, memory-reduced configuration
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2019-10-26 07:06:26 +07:00 |
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23956a0b82
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platform: alsa support
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2019-10-25 09:04:52 +07:00 |
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803c396fa2
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platform: new fbdev bakend, move in_evdev to bakends
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2019-10-22 01:42:02 +07:00 |
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148846c02d
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common: explicitly cast literals to floats
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2019-10-18 16:46:54 +03:00 |
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8bb6aa2c51
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engine: don't include windows headers, as they globally included by port.h already
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2019-08-09 02:46:29 +03:00 |
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37f9c25212
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port: include winsock2 explicitly, so winsock1 would not be included with windows.h
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2019-08-09 02:28:28 +03:00 |
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4b163e6d30
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engine: hide FCVAR_RENDERINFO from renderdll, remove OpenGLConfigHack from engine functions, add GetConfigName to renderdll functions
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2019-07-28 00:13:40 +03:00 |
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147c702f2f
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defaults: specify two default renderers, one is accelerated, second is software
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2019-07-28 00:10:55 +03:00 |
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2f8fec6b70
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Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
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2019-07-19 20:23:08 +03:00 |
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4beba75159
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engine: fix various compiler warnings
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2019-07-13 23:25:03 +03:00 |
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4e4a9827b1
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defaults: remove dead macro
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2019-07-13 19:49:27 +03:00 |
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b8c0d7f59e
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port: clean-up old port header
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2019-07-01 05:50:54 +03:00 |
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0579ecd30f
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engine: check if client.dll linked to SDL2.dll (#37)
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2019-06-29 23:56:50 +03:00 |
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e9f26fe29d
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port: don't define XASH_64BIT, as it defined by waf
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2019-06-17 08:37:51 +03:00 |
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f2c927906f
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Merge 4511 update
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2019-06-17 07:36:46 +03:00 |
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b16529cc65
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Apply 4511 update
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2019-06-17 07:05:36 +03:00 |
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4000654deb
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engine: port: disable ARCH_SUFFIX set to "64" for 64-bit platforms, it would replaced with new library naming scheme in near future
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2019-05-29 19:53:48 +03:00 |
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b797e0af1a
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Merge 4483 update
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2019-05-25 02:44:24 +03:00 |
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c215b89923
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Apply 4483 update
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2019-05-19 15:01:23 +03:00 |
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90e4fbed31
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port.h: temporarily disable hardfp postfix
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2019-05-12 03:00:50 +03:00 |
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ab7a67464b
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engine: fix long<->int conversion UBs
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2019-05-02 19:05:09 +03:00 |
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3fef353291
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android: initial port
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2019-05-02 18:07:03 +03:00 |
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e3e2f3afe5
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platform: move Sys_ShellExecute implementation to platform backends
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2019-05-01 19:21:47 +03:00 |
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d62a12dd9a
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ref: allow to use shortened name when specifying -ref in command line
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2019-04-14 22:04:32 +03:00 |
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441795943b
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ref_gl: move gl specific defines out from defaults.h, remove VIDEO_DONTCARE hack, automatically set XASH_GLES if wrapper is set
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2019-04-04 23:13:17 +03:00 |
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6c006e087d
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common: don't use SDL headers and types in refdll, if for some reason dll wants it
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2019-03-30 03:06:23 +03:00 |
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92b89936b3
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ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
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2019-03-22 16:36:46 +03:00 |
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4880ca3ca2
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engine: move EXPORT definition to xash3d_types
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2019-03-20 02:38:37 +03:00 |
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121c72c9e0
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Merge origin/master into ref_dll
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2019-03-20 02:38:13 +03:00 |
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7aa7f4dbbd
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engine: fix broken win32 types after moving more definitions to xash3d_types.h
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2019-03-20 01:18:26 +03:00 |
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fb6fd61cd9
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public: initial moving some common code into static public library, that can be linked to any engine part
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2019-03-20 01:17:46 +03:00 |
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4247af8fa8
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Reduce engine dependencies. crtlib/mathlib/matrixlib now can be built standalone
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2019-03-16 11:18:43 +07:00 |
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97aba69ed0
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ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references
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2019-03-15 21:23:59 +03:00 |
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e7234bada2
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ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
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2019-03-06 16:23:33 +03:00 |
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437ba6d7a2
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ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine
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2019-02-27 06:23:03 +07:00 |
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574f03c139
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ref: initial engine to ref API draft, not compiling, work in progress [ci skip]
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2019-02-24 18:45:44 +03:00 |
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e193ac2c04
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ref: more @mittorn's changes on RefAPI
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2019-02-23 21:49:46 +03:00 |
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99bd7c81da
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ref: render code moved out of engine, doesn't compile, first API prototype
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2019-02-18 21:25:26 +03:00 |
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b8c4c31e02
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Merge 4344 update
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2018-12-30 01:51:02 +03:00 |
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bf07a9e61e
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Apply 4344 update
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2018-12-30 01:43:07 +03:00 |
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7c772d6bfd
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engine: rework timer stuff, move to platform. Move debugger present checks to platform
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2018-11-16 16:32:16 +03:00 |
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a03aa3ddb3
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Merge 4281 update
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2018-10-28 00:39:29 +03:00 |
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aae3510763
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Apply 4281 update
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2018-10-27 23:32:09 +03:00 |
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48d1aa5115
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engine: fix warnings
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2018-10-06 03:42:09 +03:00 |
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491188a0f3
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Merge branch 'original'
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2018-10-04 14:27:14 +07:00 |
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5c738b3402
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Apply 4253 update
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2018-10-04 13:08:48 +07:00 |
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7601a4cd29
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Revert 64257ef to not break C++ header compability
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2018-07-12 23:13:30 +03:00 |
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2edbcb996d
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Merge 4150 update. Fix some mistypings. Rename CL_IsQuakeCompatible to Host_IsQuakeCompatible, as it may be used in whole engine and even in dedicated builds. IN_RecalcCenter was not added, window center positions should be updated by backends.
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2018-06-19 16:59:53 +03:00 |
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1e7f9d00c3
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Apply 4150 update
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2018-06-19 16:22:30 +03:00 |
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473810fc0c
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MSVC & Win32 related fixes
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2018-06-14 20:32:40 +03:00 |
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