The INDEX_op_call case has just been obsoleted; the mov and movi
cases have not been reachable for years. Attempt to document this
both in each tcg_out_op switch, and via TCG_OPF_NOT_PRESENT.
Because of the TCG_OPF_NOT_PRESENT change, this must be done for
all targets in a single commit.
Signed-off-by: Richard Henderson <rth@twiddle.net>
And use tcg pointer differencing functions as appropriate.
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
To avoid C undefined behaviour when patching generated code,
provide wrappers tcg_patch8/16/32/64 which use the usual memcpy
trick, and use them in the i386 backend.
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Most 64-bit targets need to be able to ignore the high bits
of a TCG_TYPE_I32 value.
Suggested-by: Stuart Brady <sdb@zubnet.me.uk>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Static code analyzers complain about signed bitfields with only a single
bit. is_ld is used as a boolean value, so make it bool.
ppc64 already used bool for the 2nd argument is_ld of the local function
add_qemu_ldst_label. Modify all other TCG targets to do follow this
example.
Signed-off-by: Stefan Weil <sw@weilnetz.de>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Win32 doesn't have a cpuid.h, and MacOSX may have one but without
the __cpuid() function we use, which means that commit 9d2eec20
broke the build for those platforms. Fix this by tightening up
our configure cpuid.h check to test that the functions we need
are present, and adding some missing #ifdef guards in
tcg/i386/tcg-target.c.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <rth@twiddle.net>
These three-operand shift instructions do not require the shift count
to be placed into ECX. This reduces the number of mov insns required,
with the mere addition of a new register constraint.
Don't attempt to get rid of the matching constraint, as that's impossible
to manipulate with just a new constraint. In addition, constant shifts
still need the matching constraint.
Reviewed-by: Paolo Bonzini <pbonzini@redhat.com>
Reviewed-by: Aurelien Jarno <aurelien@aurel32.net>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Note that the optimizer cannot simplify ANDC X,Y,C to AND X,Y,~C
so we must handle constants in the implementation of andc.
Reviewed-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Richard Henderson <rth@twiddle.net>
These are not needed by users of tcg-target.h. No need to recompile
when we adjust them.
Reviewed-by: Paolo Bonzini <pbonzini@redhat.com>
Reviewed-by: Aurelien Jarno <aurelien@aurel32.net>
Signed-off-by: Richard Henderson <rth@twiddle.net>
TCG_TARGET_HAS_movcond_i32 is always defined to 1 in tcg-target.h, so
remove the corresponding #ifdef #endif sequence, left from a previous
refactoring.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Signed-off-by: Richard Henderson <rth@twiddle.net>
The movbe instruction has been added on some Intel Atom CPUs and on
recent Intel Haswell CPUs. It allows to load/store a value and at the
same time bswap it.
This patch detects the avaibility of this instruction and when available
use it in the qemu load/store routines in replacement of load/store +
bswap. Note that for 16-bit unsigned loads, movbe + movzw is basically the
same as movzw + bswap, so the patch doesn't touch this case.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
[RTH: Reduced the number of conditionals using "movop".]
Signed-off-by: Richard Henderson <rth@twiddle.net>
Add support for three-byte opcodes, starting with the 0x0f 0x38 prefix.
Use P_EXT38 as the new constant, and shift all other constants so that
P_EXT and P_EXT38 have neighbouring values.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
[RTH: Changed the name from P_EXT2 to P_EXT38.]
Signed-off-by: Richard Henderson <rth@twiddle.net>
P_REXW is defined has a constant at the beginning of i386/tcg-target.c,
but the corresponding bit is later used in a harcoded way, which defeat
the purpose of a constant.
Fix that by using a conditional expression operator instead of a shift.
On x86 this actually makes the code slightly smaller as GCC does in
practice (opc >> 8) & 8 instead of (opc & 0x800) >> 8 so the constants
are smaller to load.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Signed-off-by: Richard Henderson <rth@twiddle.net>
The comments apply to 8-bit stores, not 8-byte stores.
Reviewed-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Once we form a combined qemu_st_i32 opcode, we won't be able to
have separate constraints based on size. This one is fairly easy
to work around, since eax is available as a scratch register.
When storing variable data, this tends to merely exchange one mov
for another. E.g.
-: mov %esi,%ecx
...
-: mov %cl,(%edx)
+: mov %esi,%eax
+: mov %al,(%edx)
Where we do have a regression is when storing constant data, in which
we may load the constant into edi, when only ecx/ebx ought to be used.
The proper way to recover this regression is to allow constants as
arguments to qemu_st_i32, so that we never load the constant data into
a register at all, must less the wrong register. TBD.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Pass two TCGReg to tcg_out_tlb_load, rather than idx+args.
Move ldst_optimization routines just below tcg_out_tlb_load to avoid
the need for forward declarations.
Use TCGReg enum in preference to int where apprpriate.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Step two in the transition, adding the new ldst opcodes. Keep the old
opcodes around until all backends support the new opcodes.
Signed-off-by: Richard Henderson <rth@twiddle.net>
For 8 and 16-bit unsigned loads, rely on the zero-extension
from the helper and use a smaller 32-bit move insn.
Reviewed-by: Aurelien Jarno <aurelien@aurel32.net>
Signed-off-by: Richard Henderson <rth@twiddle.net>
The _cmmu helpers can be moved to exec-all.h. The helpers that are
used from TCG will shortly need access to tcg_target_long so move
their declarations into tcg.h.
This requires minor include adjustments to all TCG backends.
Reviewed-by: Aurelien Jarno <aurelien@aurel32.net>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Since we now perform it inside the helper, no need to do it here.
This also lets us perform a tail-call from the store slow path to
the helper.
Reviewed-by: Aurelien Jarno <aurelien@aurel32.net>
Signed-off-by: Richard Henderson <rth@twiddle.net>
There are several hosts for which it would be useful to use the
available 64-bit registers in a 32-bit pointer environment.
Reviewed-by: Aurelien Jarno <aurelien@aurel32.net>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Use them in places where mulu2 and muls2 are used.
Optimize mulx2 with dead low part to mulxh.
Reviewed-by: Aurelien Jarno <aurelien@aurel32.net>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Discontinue the jump-around-jump-to-jump scheme, trading it for a single
immediate move instruction. The two extra jumps always consume 7 bytes,
whereas the immediate move is either 5 or 7 bytes depending on where the
code_gen_buffer gets located.
Signed-off-by: Richard Henderson <rth@twiddle.net>
No point in splitting the write into 32-bit pieces.
Reviewed-by: Aurelien Jarno <aurelien@aurel32.net>
Signed-off-by: Richard Henderson <rth@twiddle.net>
We can check the condition at compile time, rather than run time.
Reviewed-by: Andreas Färber <afaerber@suse.de>
Signed-off-by: Richard Henderson <rth@twiddle.net>
These will necessarily be the same layout for all hosts. This limits
the amount of boilerplate required to implement jit debug for a host.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
We've got a compile-time check for the condition in exec/cpu-defs.h.
Reviewed-by: Andreas Färber <afaerber@suse.de>
Reviewed-by: liguang <lig.fnst@cn.fujitsu.com>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Existing compile-time detection is spotty at best. Convert
it all to runtime detection instead.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>