|
488509e1d1
|
Fix build & Fix #69
|
2016-01-30 22:24:46 +06:00 |
|
|
c109256b1b
|
Merge pull request #96 from jeefo/master
Removed VS Trash & Updated YaPB rev (makefile)
|
2016-01-30 21:14:43 +06:00 |
|
jeefo
|
ae4b573b28
|
Update YaPB rev
|
2016-01-30 18:04:02 +03:00 |
|
jeefo
|
0adddb5715
|
Removed accidentally added Visual Studio trash.
|
2016-01-30 17:54:55 +03:00 |
|
jeefo
|
54442f12e8
|
Merge remote-tracking branch 'refs/remotes/SDLash3D/master'
|
2016-01-30 17:51:11 +03:00 |
|
|
b614a4ca7d
|
Merge pull request #95 from jeefo/master
Win32 & CS16nd fixes
|
2016-01-30 20:48:28 +06:00 |
|
jeefo
|
b6cd4e64e7
|
Merge remote-tracking branch 'refs/remotes/SDLash3D/master'
|
2016-01-30 16:50:12 +03:00 |
|
jeefo
|
1a42a5169e
|
Fixed MSVC compiler errors
Fixed CS16Nd autobuy & bombdefuse crashes.
|
2016-01-30 16:50:08 +03:00 |
|
|
51f616f8c2
|
Fix #75
|
2016-01-30 19:37:51 +06:00 |
|
|
abc7752abf
|
Update YaPB rev
|
2016-01-30 19:18:04 +06:00 |
|
|
437152cc21
|
Scoreboard fix #94 #93
|
2016-01-30 15:15:19 +06:00 |
|
|
0d20c1d5bb
|
Update menu from main xash3d branch
|
2016-01-30 00:50:06 +06:00 |
|
|
9494b2031b
|
Fix build
|
2016-01-30 00:29:50 +06:00 |
|
|
f97154ae2c
|
Fix #76. #ValveWhy. Found a new problem with SayText message
|
2016-01-30 00:28:17 +06:00 |
|
|
2e127dd1ec
|
Fix many scoreboard related bugs
|
2016-01-29 19:16:57 +06:00 |
|
|
cf13d1e5d0
|
Fix #85
|
2016-01-29 17:42:55 +06:00 |
|
|
f129a8672d
|
Fix Android.mk
|
2016-01-29 17:38:51 +06:00 |
|
|
503be59118
|
Use #pragma once in headers to speed up building
|
2016-01-29 17:37:45 +06:00 |
|
|
f886158521
|
Possible fix of #84
|
2016-01-29 01:17:43 +06:00 |
|
|
6d5b060c2e
|
Fix #83, fix typo
|
2016-01-29 01:08:11 +06:00 |
|
|
3e20c1b42f
|
Remove unneeded dedicated folder
|
2016-01-29 00:58:15 +06:00 |
|
|
a60217e02c
|
Fix #92 and #88
|
2016-01-29 00:56:05 +06:00 |
|
|
24980b19d3
|
Fix #87, #89
|
2016-01-29 00:29:48 +06:00 |
|
|
65e4792348
|
Reorganize client source code
|
2016-01-28 19:06:06 +06:00 |
|
|
1a1d5d68a6
|
Fix glock18 burst mode(again), ugly fix of death cam. Autoindent on some files
|
2016-01-22 23:58:47 +03:00 |
|
|
0b2fe9c159
|
Update gitignore
|
2016-01-17 16:55:51 +03:00 |
|
|
9617775f75
|
glock18 burst mode, remove HL weapon code
|
2016-01-17 15:04:33 +03:00 |
|
|
fd240654cd
|
Wallpuff. Little changee to credits
|
2016-01-14 01:25:57 +03:00 |
|
|
ea30866953
|
License issue fix (#78)
|
2016-01-12 00:05:36 +03:00 |
|
|
f165e4a312
|
Server implementation selector. AdMob banner in LauncherActivity(haters gonna hate)
|
2016-01-11 23:39:56 +03:00 |
|
|
c85c13b067
|
Fix USP sounds
|
2016-01-10 19:24:56 +03:00 |
|
|
8032f270ce
|
Fix a mistype
|
2016-01-10 00:03:49 +03:00 |
|
|
ec5e1c5104
|
Hook HUD_MobilityInterface
|
2016-01-10 00:02:28 +03:00 |
|
|
c4d6c9ca05
|
Working smoke grenade
|
2016-01-10 00:02:04 +03:00 |
|
|
f48dabe500
|
Just sync with @mittorn's native_touch menu branch
|
2016-01-09 18:04:13 +03:00 |
|
|
555ceaea3a
|
Fix stdlib header name to C-style, so it builds on Android NDK (API level 12)
|
2016-01-09 18:03:45 +03:00 |
|
|
a4c8d19261
|
Yet another event_usp.cpp fix. Now it works :D
|
2016-01-09 17:43:46 +03:00 |
|
|
3a72c24890
|
Fix event_usp.cpp. Shield must work also when cl_lw is 0
|
2016-01-09 17:31:23 +03:00 |
|
|
06b7e69d60
|
Working shield with cl_lw 1
|
2016-01-09 17:27:49 +03:00 |
|
|
d598fe37fe
|
UTF16 VGUI2 i18n parser(thanks @jeefo for help and code)
|
2016-01-09 00:06:19 +03:00 |
|
|
ef7fcc72f0
|
Remove useless anymore files, like clientside server browser and studio render sample
|
2016-01-08 22:39:48 +03:00 |
|
|
67c8b673df
|
Fix build, change HUD drawing order
|
2016-01-08 22:30:05 +03:00 |
|
|
7e668615bf
|
Just sync with engine
|
2016-01-08 22:28:59 +03:00 |
|
|
5ce19ced91
|
Big Commit: ShadowIdx (still not working), various fixes for Sniper Scope, Crosshair, MOTD, Scoreboard(#69, #68). Weapon prediction improvements, it's playable fully now, but need test
|
2016-01-08 00:23:35 +03:00 |
|
|
eec682df36
|
Update YaPB revision
|
2016-01-05 00:29:02 +03:00 |
|
|
a6b61e7baa
|
Icons
|
2016-01-05 00:28:47 +03:00 |
|
|
e851ab2804
|
showscoreboard2 command for rendering scoreboard in defined place with defined colors and alpha. Hide MOTD by default(because it's a raw HTML). DrawDarkRectnagle enhancements
|
2016-01-05 00:27:46 +03:00 |
|
|
74d1f687ac
|
Fix sniper scope fov
|
2016-01-04 21:17:00 +03:00 |
|
|
0f16fb88b0
|
hud_centerid fix #42, advanced status string parser
|
2016-01-04 01:15:18 +03:00 |
|
|
7ad2ea2003
|
Fix #65, update readme, some code refactor
|
2016-01-04 00:32:30 +03:00 |
|