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mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-11-22 01:47:45 +01:00
Commit Graph

23 Commits

Author SHA1 Message Date
5a315a05ea client: hud: detect the availability of HD spritesheets 2024-07-07 17:53:16 +00:00
ea229edb2c client: add hud_allow_hd cvar that increases available HUD spritesheet resolutions up to 1280 and 2560 2024-07-07 17:53:16 +00:00
Andrey Akhmichin
e0cdfe9ae8 Add Steam Friends Rich Presence cmd calls. 2024-02-14 04:33:36 +05:00
Andrey Akhmichin
1f458edb0b Turn on weapon bobbing by default. 2024-02-13 23:03:14 +05:00
Andrey Akhmichin
8180cf60c2 Revert "Change view rolling via separate cvars under GoldSource."
This reverts commit 5cca1eb971.
2023-07-17 22:50:16 +05:00
Andrey Akhmichin
a898d773a1 Revert "Always change view rolling on client side."
This reverts commit 1ed4c1d899.
2023-07-17 22:49:24 +05:00
Andrey Akhmichin
1ed4c1d899
Always change view rolling on client side. 2023-05-01 02:10:06 +05:00
Andrey Akhmichin
0f1cb315d6
Revert "Rename "cl_viewbob" cvar to "cl_bobtilt"."
This reverts commit 5eeb649cec.
2023-05-01 02:04:06 +05:00
Andrey Akhmichin
5eeb649cec
Rename "cl_viewbob" cvar to "cl_bobtilt". 2023-04-23 21:58:34 +05:00
Andrey Akhmichin
5cca1eb971
Change view rolling via separate cvars under GoldSource. 2023-04-23 21:11:29 +05:00
Andrey Akhmichin
58f78b4f1c
More safe strncpy usage. 2022-11-14 08:47:47 +05:00
Roman Chistokhodov
ba2cab60df
Get VGUI back (optionally) (#194)
* Get VGUI back (optionally)

* Add some missing VGUI invocations

* Update CMakeLists.txt to build with vgui for Windows

* Move windows.h inclusions only to those places where it's really needed

* Try fix mingw build

* Update hud_spectator

* Merge nekonomicon's vgui branch

* Don't include vgui panel and app in cdll_int.cpp if vgui is real

* Deduplicate scoreboard global variables

* Add options to prefer non-vgui motd and scoreboard when vgui is enabled

* Add vgui-dev as a submodule. Add building vith vgui to CI

* Fix artifact uploading

* Don't use global variable when not necessary

* char* to const char* in CMenuHandler_StringCommand constructor

* Fix 'format string is not a literal string' warnings

* Fix 'always evaluate to true' warnings

* Team Fortress classes to const char*

* CreateCommandMenu accepts const char*

* Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway

* Explicit assignment result as condition

* Prevent memory leak on menu reading

* Localize button text

* Create FileInputStream on stack avoiding the leak

* Remove Servers Browser code

* Arrow file names to const char*

* Fix assignment to the wrong variable
2021-10-27 01:35:11 +00:00
b8f2d8c972 client: make some cvars archive. 2019-11-04 00:05:51 +05:00
88161eac14 Add "cl_autowepswitch" cvar implementation. 2019-11-03 22:59:33 +05:00
6e5062b39e Check for bad game data(missing or invalid hud.txt) 2018-04-02 23:57:09 +03:00
Roman Chistokhodov
f6ffc92d5d Always update gHUD.m_iFOV on SetFOV message. Fix #53 2018-04-01 20:38:56 +03:00
9d7ab6acf4 Some fixes for FoV, HUD, egon flare and new compilers. (#52)
* Fix warnings.

* Merge some fixes from https://github.com/Fograin/hl-subs-mod.
2018-03-31 15:09:13 +03:00
ea8f2bed77 Implement cl_viewbob cvar for viewmodel bobbing. Same as in http://am.half-lifecreations.com/forums/index.php?topic=288.0 2017-07-20 12:13:04 +05:00
9e7debbb34 Client format. 2016-07-03 18:39:55 +05:00
4304846337 CRLF to LF all. 2016-06-04 18:24:23 +05:00
0adbd65d8a Fix build clang. Fix UB. 2016-04-18 01:30:05 +05:00
d254f1bd0e Improve client 2016-03-01 20:18:42 +00:00
0f599684c5 Upload first port 2016-02-24 21:26:16 +00:00