Commit Graph

239 Commits

Author SHA1 Message Date
Alibek Omarov 43710ea984 client: studio: NEON vector types all over place here 2023-07-22 05:49:54 +03:00
Alibek Omarov d4995df92c client: studio: another NEON type fix for AngleQuaternion, static-ize global NEON vectors 2023-07-22 04:36:10 +03:00
Alibek Omarov b4bd06603e client: studio: fix NEON vreinterpret types, fix memcpy 2023-07-22 04:28:51 +03:00
Alibek Omarov f00a8f46d8 client: studio: fix types in AArch64 NEON code 2023-07-22 04:21:00 +03:00
Andrey Akhmichin 8180cf60c2 Revert "Change view rolling via separate cvars under GoldSource."
This reverts commit 5cca1eb971.
2023-07-17 22:50:16 +05:00
Andrey Akhmichin a898d773a1 Revert "Always change view rolling on client side."
This reverts commit 1ed4c1d899.
2023-07-17 22:49:24 +05:00
Xiaobaibai d8e4ec04e4 fix typo ( no xref at all? ) 2023-07-14 10:17:31 +08:00
Xiaobaibai 8da76a8c3f ARMv8 neon support 2023-06-12 11:37:20 +08:00
Andrey Akhmichin 1ed4c1d899
Always change view rolling on client side. 2023-05-01 02:10:06 +05:00
Andrey Akhmichin 0f1cb315d6
Revert "Rename "cl_viewbob" cvar to "cl_bobtilt"."
This reverts commit 5eeb649cec.
2023-05-01 02:04:06 +05:00
Andrey Akhmichin 5eeb649cec
Rename "cl_viewbob" cvar to "cl_bobtilt". 2023-04-23 21:58:34 +05:00
Andrey Akhmichin c506f2a582
Fix crash while parsing command menu with unsupported custom button.
Same as 3e0214ee12
2023-04-23 21:44:47 +05:00
nekonomicon 9a4eddfba9
Merge pull request #368 from FWGS/buildsystems-overhaul
Buildsystems overhaul
2023-04-23 16:24:17 +00:00
Andrey Akhmichin 5cca1eb971
Change view rolling via separate cvars under GoldSource. 2023-04-23 21:11:29 +05:00
Andrey Akhmichin aec0f79806
Change bunnyhop cap via movevar. 2023-04-23 20:54:36 +05:00
Alibek Omarov c3522346e9 client: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier 2023-04-17 05:25:27 +03:00
Roman Chistokhodov ad6fb5fe07
Fix crash on older GoldSource versions that didn't have m_rawinput cvar (#357) 2023-03-02 14:09:09 +00:00
FreeSlave e0279920c7 Access m_rawinput cvar via pointer instead of CVAR_GET_FLOAT 2022-12-30 13:14:00 +03:00
FreeSlave 06424ce6fa Track m_rawinput changes when weapon prediction is disabled 2022-12-30 10:57:07 +03:00
Andrey Akhmichin 73301aa716
Use capital letters instead of strupr usage. 2022-11-14 09:17:47 +05:00
Andrey Akhmichin 58f78b4f1c
More safe strncpy usage. 2022-11-14 08:47:47 +05:00
Andrey Akhmichin cea0903626
More safe strncat usage. 2022-11-14 08:14:24 +05:00
Andrey Akhmichin 7cffbef773
More safe _snprintf usage. 2022-11-14 08:00:53 +05:00
Andrey Akhmichin 4ad82ee541
Fix strange sprintf usage. 2022-11-14 07:41:21 +05:00
Andrey Akhmichin e761d1d405
Remove mod-specific code under macros. 2022-11-14 06:59:52 +05:00
Andrey Akhmichin 7fb1dab079
Remove useless files overview.cpp/.h. 2022-11-08 23:53:41 +05:00
Andrey Akhmichin 8b62867643
Initialize string instead of incorrect copying using sprintf. 2022-11-08 23:45:20 +05:00
Alibek Omarov 63ce6eda31
client: view: fix reading from uninitialized variable when setting model angles from camera angles (#329) 2022-09-19 18:35:26 +00:00
Roman Chistokhodov 99dc2c519f
Fix HUD_ChatInputPosition qualifier (#323) 2022-08-30 16:35:13 +00:00
Alibek Omarov 8f5c36dc62 client: fix GoldSrc input being enabled for Android on x86 2022-08-08 23:36:55 +03:00
Roman Chistokhodov ae4d65439c
Don't play tripmine draw animation after placing the last tripmine (#300) 2022-08-05 13:22:36 +00:00
Roman Chistokhodov abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation (#298) 2022-08-05 13:21:43 +00:00
Roman Chistokhodov 8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers (#294) 2022-07-27 05:24:22 +00:00
Roman Chistokhodov 5d64c9ceb4
Fix building with msvc 6 (#295) 2022-07-27 05:24:10 +00:00
Roman Chistokhodov d3dba792b1
Fix client event angles (#290) 2022-07-21 14:46:05 +00:00
Andrey Akhmichin 0207817bf4
client: wscript: false_vgui->fake_vgui. 2022-07-20 14:42:45 +05:00
Roman Chistokhodov 695e2e060b
Rename false_vgui to fake_vgui (#286) 2022-07-20 05:23:52 +00:00
Roman Chistokhodov 6648265594
compile.bat in release mode. Remove BOM from tripmine.cpp (#284) 2022-07-19 12:29:44 +00:00
Roman Chistokhodov 1c42a4170c
Fix drawing non-latin characters from titles.txt (#261) 2022-07-08 22:17:29 +05:00
Andrey Akhmichin b0b68d5755
cmake: update vgui path. 2022-06-18 06:42:42 +05:00
Andrey Akhmichin 987ea07ce1
cmake: add more options and show more diagnostic messages. 2022-06-17 03:59:39 +05:00
Andrey Akhmichin d8b05d12d5
cmake: better tgmath.h check. 2022-06-16 11:54:55 +05:00
Andrey Akhmichin 1397f3ab4f
cmake: use "lib" prefixe only for Android. 2022-06-16 10:50:14 +05:00
Andrey Akhmichin e2da6954c8
Fix crowbar not showing in weapon list if there are empty weapon slots with lower id.
Same as ffe736252c
2022-06-04 20:16:11 +05:00
Andrey Akhmichin cf4d2a74dc
Change default thirdperson view. 2022-06-03 21:47:56 +05:00
a1batross 808be9442f
Use filtered command buffer when string came from network (#241)
* cdll_int: add undocumented FilteredClientCmd function to client interface

* client: use filtered command buffer where we have to execute command from server

* client: use normal pfnClientCmd in place of pfnFilteredClientCmd in case of engine doesn't supports it

* client: don't read out of bounds if engine interface is old and don't have pfnFilteredClientCmd

* client: fix incorrect cvar pointer comparison
2022-04-24 03:43:45 +05:00
Marc-Antoine Lortie f43961e4d0
Simplify glock fire events (#231)
* Refactor EV_FireGlock2.

* Moved EV_FireGlock1 implementation to static function.
2021-12-14 19:23:07 +05:00
Marc-Antoine Lortie f7fa565c3f
Removed unused variables in ev_hldm.cpp (#218) 2021-12-06 00:14:52 +05:00
Marc-Antoine Lortie ac2a757b90
Added missing tracerCount for EV_HLDM_FireBullets. (#216) 2021-12-06 00:13:44 +05:00
Marc-Antoine Lortie 7f8f73c679
Remove unused source files (#212)
* Delete AI_BaseNPC_Schedule.cpp

* Delete soundsystem.cpp
2021-12-01 12:14:12 +05:00