hlsdk-xash3d/dlls
mittorn ab29b25db0 Port entity tools from engine, begin refactoring gravgunmod stuff 2017-11-11 16:17:49 +00:00
..
AI_BaseNPC_Schedule.cpp move useless files to useless/dlls directory. 2016-06-25 21:45:47 +05:00
Android.mk Port entity tools from engine, begin refactoring gravgunmod stuff 2017-11-11 16:17:49 +00:00
CMakeLists.txt Update cmakelists 2017-01-21 01:22:47 +03:00
Makefile Update dlls/Makefile 2016-09-09 13:32:56 +03:00
Wxdebug.cpp Make custom weapons id public. Fix minor bugs, like wrong slashes or missing check for WIN32 2017-01-21 01:21:33 +03:00
activity.h Server format. 2016-07-31 18:48:50 +05:00
activitymap.h CRLF to LF on all files 2016-06-05 01:13:05 +03:00
aflock.cpp Fix "too quality" @nekonomicon's PR 2016-08-13 13:16:23 +06:00
agrunt.cpp Server format. 2016-07-31 18:48:50 +05:00
airtank.cpp Server format. 2016-07-31 18:48:50 +05:00
animating.cpp Server format. 2016-07-31 18:48:50 +05:00
animation.cpp Server format. 2016-07-31 18:48:50 +05:00
animation.h Server format. 2016-07-31 18:48:50 +05:00
apache.cpp Server format. 2016-07-31 18:48:50 +05:00
ar2.cpp Enable gateofbabylon, make spawners defination private until it used somewhere else 2017-01-29 17:49:26 +00:00
barnacle.cpp Server format. 2016-07-31 18:48:50 +05:00
barney.cpp Hide all coop code under cvars 2016-11-06 18:44:46 +00:00
basemonster.h Merge branch 'master' of https://github.com/SDLash3D/hlsdk-xash3d into gravgun 2016-08-16 18:45:37 +00:00
big_cock.cpp Enable gateofbabylon, make spawners defination private until it used somewhere else 2017-01-29 17:49:26 +00:00
bigmomma.cpp Server format. 2016-07-31 18:48:50 +05:00
bloater.cpp Server format. 2016-07-31 18:48:50 +05:00
bmodels.cpp Server format. 2016-07-31 18:48:50 +05:00
bullsquid.cpp Server format. 2016-07-31 18:48:50 +05:00
buttons.cpp Fix -Wshadow. 2016-08-02 23:16:24 +05:00
cbase.cpp Implement mp_checkentities to prevent creating too many monsters 2017-02-13 21:14:37 +00:00
cbase.h Disintegrate effect 2016-09-04 10:02:26 +00:00
cdll_dll.h Server format. 2016-07-31 18:48:50 +05:00
client.cpp Port entity tools from engine, begin refactoring gravgunmod stuff 2017-11-11 16:17:49 +00:00
client.h Server format. 2016-07-31 18:48:50 +05:00
combat.cpp Hide all coop code under cvars 2016-11-06 18:44:46 +00:00
controller.cpp Server format. 2016-07-31 18:48:50 +05:00
coop.cpp Port entity tools from engine, begin refactoring gravgunmod stuff 2017-11-11 16:17:49 +00:00
coop_util.h Port entity tools from engine, begin refactoring gravgunmod stuff 2017-11-11 16:17:49 +00:00
crossbow.cpp Fix crash 2017-02-13 21:14:37 +00:00
crowbar.cpp Fix "too quality" @nekonomicon's PR 2016-08-13 13:16:23 +06:00
customweapons.h Enable gateofbabylon, make spawners defination private until it used somewhere else 2017-01-29 17:49:26 +00:00
decals.h Reformat some files yet. 2016-08-01 16:13:13 +05:00
defaultai.cpp Server format. 2016-07-31 18:48:50 +05:00
defaultai.h CRLF to LF on all files 2016-06-05 01:13:05 +03:00
doors.cpp Hide all coop code under cvars 2016-11-06 18:44:46 +00:00
doors.h Server format. 2016-07-31 18:48:50 +05:00
effects.cpp Make custom weapons id public. Fix minor bugs, like wrong slashes or missing check for WIN32 2017-01-21 01:21:33 +03:00
effects.h Server format. 2016-07-31 18:48:50 +05:00
egon.cpp Server format. 2016-07-31 18:48:50 +05:00
enginecallback.h Server format. 2016-07-31 18:48:50 +05:00
enttools.cpp Port entity tools from engine, begin refactoring gravgunmod stuff 2017-11-11 16:17:49 +00:00
enttools.h Port entity tools from engine, begin refactoring gravgunmod stuff 2017-11-11 16:17:49 +00:00
explode.cpp Server format. 2016-07-31 18:48:50 +05:00
explode.h Server format. 2016-07-31 18:48:50 +05:00
exportdef.h Server format. 2016-07-31 18:48:50 +05:00
extdll.h Use XASH_64BIT macro 2017-07-14 15:34:44 +00:00
flyingmonster.cpp Server format. 2016-07-31 18:48:50 +05:00
flyingmonster.h Server format. 2016-07-31 18:48:50 +05:00
func_break.cpp Server format. 2016-07-31 18:48:50 +05:00
func_break.h Merge branch 'master' of https://github.com/SDLash3D/hlsdk-xash3d into gravgun 2016-08-16 18:45:37 +00:00
func_tank.cpp Server format. 2016-07-31 18:48:50 +05:00
game.cpp Port entity tools from engine, begin refactoring gravgunmod stuff 2017-11-11 16:17:49 +00:00
game.h Port entity tools from engine, begin refactoring gravgunmod stuff 2017-11-11 16:17:49 +00:00
gamerules.cpp Big refactoring 2017-01-18 21:31:39 +00:00
gamerules.h Oops. Fix my mistakes. 2016-08-03 02:40:57 +05:00
gargantua.cpp Server format. 2016-07-31 18:48:50 +05:00
gateofbabylon.cpp Fix crash 2017-02-24 09:21:06 +00:00
gauss.cpp Fix -Wshadow. 2016-08-02 23:16:24 +05:00
genericmonster.cpp Server format. 2016-07-31 18:48:50 +05:00
ggrenade.cpp Server format. 2016-07-31 18:48:50 +05:00
globals.cpp Server format. 2016-07-31 18:48:50 +05:00
glock.cpp Server format. 2016-07-31 18:48:50 +05:00
gman.cpp Server format. 2016-07-31 18:48:50 +05:00
gravgun.cpp Enable gateofbabylon, make spawners defination private until it used somewhere else 2017-01-29 17:49:26 +00:00
gravgunmod.cpp Port entity tools from engine, begin refactoring gravgunmod stuff 2017-11-11 16:17:49 +00:00
gravgunmod.h Port entity tools from engine, begin refactoring gravgunmod stuff 2017-11-11 16:17:49 +00:00
h_ai.cpp Server format. 2016-07-31 18:48:50 +05:00
h_battery.cpp Merge branch 'master' of https://github.com/SDLash3D/hlsdk-xash3d into gravgun 2016-08-16 18:45:37 +00:00
h_cine.cpp Revert some changes from PR 2016-08-08 15:01:16 +06:00
h_cycler.cpp Server format. 2016-07-31 18:48:50 +05:00
h_export.cpp Fix new interface on windows 2016-11-02 23:30:43 +06:00
handgrenade.cpp Server format. 2016-07-31 18:48:50 +05:00
hassassin.cpp Server format. 2016-07-31 18:48:50 +05:00
headcrab.cpp Server format. 2016-07-31 18:48:50 +05:00
healthkit.cpp Server format. 2016-07-31 18:48:50 +05:00
hgrunt.cpp Server format. 2016-07-31 18:48:50 +05:00
hl.def CRLF to LF on all files 2016-06-05 01:13:05 +03:00
hl.dsp CRLF to LF on all files 2016-06-05 01:13:05 +03:00
hornet.cpp Optionally fix hornet bug 2017-02-01 13:54:34 +00:00
hornet.h Hornet tweak 2016-09-04 19:28:06 +00:00
hornetgun.cpp Server format. 2016-07-31 18:48:50 +05:00
houndeye.cpp Server format. 2016-07-31 18:48:50 +05:00
ichthyosaur.cpp Server format. 2016-07-31 18:48:50 +05:00
islave.cpp Server format. 2016-07-31 18:48:50 +05:00
items.cpp Hide all coop code under cvars 2016-11-06 18:44:46 +00:00
items.h Bouncing items and weapons 2016-08-18 17:49:35 +00:00
leech.cpp Reformat some files yet. 2016-08-01 16:13:13 +05:00
lights.cpp Server format. 2016-07-31 18:48:50 +05:00
maprules.cpp Comment useless header. 2016-06-25 21:54:13 +05:00
maprules.h Remove extra commas and semicolons. Format. 2016-06-25 21:33:39 +05:00
monsterevent.h Reformat some files yet. 2016-08-01 16:13:13 +05:00
monstermaker.cpp Server format. 2016-07-31 18:48:50 +05:00
monsters.cpp Prevent infinite loop 2017-02-02 21:15:29 +00:00
monsters.h Fix build after merge 2016-08-17 12:20:18 +00:00
monsterstate.cpp Server format. 2016-07-31 18:48:50 +05:00
mortar.cpp Server format. 2016-07-31 18:48:50 +05:00
mp5.cpp Reformat some files yet. 2016-08-01 16:13:13 +05:00
mpstubb.cpp Apply fixes from gravgun branch 2017-02-01 14:55:40 +00:00
multiplay_gamerules.cpp Fix wrong state in deathmatch, fix skipdefaults 2017-02-01 13:11:29 +00:00
nihilanth.cpp Server format. 2016-07-31 18:48:50 +05:00
nodes.cpp Fix visual studio server build 2017-01-10 16:09:44 +07:00
nodes.h Use XASH_64BIT macro 2017-07-14 15:34:44 +00:00
osprey.cpp Server format. 2016-07-31 18:48:50 +05:00
pathcorner.cpp Server format. 2016-07-31 18:48:50 +05:00
physcallback.h Make gPhysicsInterfaceInitialized public 2017-01-21 01:23:16 +03:00
plane.cpp Server format. 2016-07-31 18:48:50 +05:00
plane.h Server format. 2016-07-31 18:48:50 +05:00
plats.cpp Port entity tools from engine, begin refactoring gravgunmod stuff 2017-11-11 16:17:49 +00:00
player.cpp Add extended weapon ehandle 2017-01-12 01:26:32 +02:00
player.h Implement mp_checkentities to prevent creating too many monsters 2017-02-13 21:14:37 +00:00
playermonster.cpp Server format. 2016-07-31 18:48:50 +05:00
prop.cpp Prop unstuck feature (stop infinite touching between props) 2017-01-29 21:04:17 +00:00
python.cpp Server format. 2016-07-31 18:48:50 +05:00
rat.cpp Server format. 2016-07-31 18:48:50 +05:00
replace.sh Add sed script and convert all SetXXX macros 2016-03-02 11:39:18 +00:00
roach.cpp Server format. 2016-07-31 18:48:50 +05:00
rpg.cpp Allow catch rpg rocket 2016-09-04 10:02:26 +00:00
satchel.cpp Server format. 2016-07-31 18:48:50 +05:00
saverestore.h Fix saverestore on LP64 2017-07-08 20:26:21 +00:00
schedule.cpp Server format. 2016-07-31 18:48:50 +05:00
schedule.h Remove extra commas and semicolons. Format. 2016-06-25 21:33:39 +05:00
scientist.cpp Hide all coop code under cvars 2016-11-06 18:44:46 +00:00
scripted.cpp Server format. 2016-07-31 18:48:50 +05:00
scripted.h Remove extra commas and semicolons. Format. 2016-06-25 21:33:39 +05:00
scriptevent.h Remove extra commas and semicolons. Format. 2016-06-25 21:33:39 +05:00
shotgun.cpp Server format. 2016-07-31 18:48:50 +05:00
singleplay_gamerules.cpp Fix player state in singleplayer 2017-02-24 09:48:30 +00:00
skill.cpp Server format. 2016-07-31 18:48:50 +05:00
skill.h Remove extra commas and semicolons. Format. 2016-06-25 21:33:39 +05:00
sound.cpp Add ability to change materials.txt and sentences.txt paths 2017-01-15 15:03:19 +02:00
soundent.cpp Reformat some files yet. 2016-08-01 16:13:13 +05:00
soundent.h Remove extra commas and semicolons. Format. 2016-06-25 21:33:39 +05:00
spectator.cpp Server format. 2016-07-31 18:48:50 +05:00
spectator.h Server format. 2016-07-31 18:48:50 +05:00
squad.h Remove extra commas and semicolons. Format. 2016-06-25 21:33:39 +05:00
squadmonster.cpp Server format. 2016-07-31 18:48:50 +05:00
squadmonster.h Server format. 2016-07-31 18:48:50 +05:00
squeakgrenade.cpp Snark gravgun tweaks 2016-09-04 10:02:26 +00:00
stats.cpp Apply fixes from gravgun branch 2017-02-01 14:55:40 +00:00
subs.cpp Fix linear move bug 2016-10-11 18:31:45 +00:00
talkmonster.cpp Prevent crash when pressed USE and called scripted_sequence. 2016-11-30 01:41:14 +05:00
talkmonster.h Remove extra commas and semicolons. Format. 2016-06-25 21:33:39 +05:00
teamplay_gamerules.cpp Rework initialization. 2016-08-02 16:59:22 +05:00
teamplay_gamerules.h Server format. 2016-07-31 18:48:50 +05:00
tempmonster.cpp Revert some changes from PR 2016-08-08 15:01:16 +06:00
tentacle.cpp Server format. 2016-07-31 18:48:50 +05:00
trains.h Server format. 2016-07-31 18:48:50 +05:00
triggers.cpp Coop text interfaces 2017-02-01 19:45:29 +00:00
tripmine.cpp Server format. 2016-07-31 18:48:50 +05:00
turret.cpp Server format. 2016-07-31 18:48:50 +05:00
unpredictedweapon.cpp Add unpredicted weapon wrapper class 2017-02-24 14:17:18 +00:00
unpredictedweapon.h Add unpredicted weapon wrapper class 2017-02-24 14:17:18 +00:00
util.cpp Fix field sizes 2017-07-08 21:28:31 +00:00
util.h Merge branch 'master' of https://github.com/SDLash3D/hlsdk-xash3d into gravgun 2017-07-17 00:34:07 +07:00
vector.h Server format. 2016-07-31 18:48:50 +05:00
weapons.cpp Merge 2017-01-21 01:23:53 +03:00
weapons.h Enable gateofbabylon, make spawners defination private until it used somewhere else 2017-01-29 17:49:26 +00:00
whandle.h Fix client build 2017-01-21 11:55:47 +00:00
world.cpp Add xash3d extensions 2017-02-01 14:06:44 +00:00
wxdebug.h move useless files to useless/dlls directory. 2016-06-25 21:45:47 +05:00
xen.cpp Server format. 2016-07-31 18:48:50 +05:00
zombie.cpp Server format. 2016-07-31 18:48:50 +05:00