.. |
AI_BaseNPC_Schedule.cpp
|
move useless files to useless/dlls directory.
|
2016-06-25 21:45:47 +05:00 |
Android.mk
|
Port entity tools from engine, begin refactoring gravgunmod stuff
|
2017-11-11 16:17:49 +00:00 |
CMakeLists.txt
|
Update cmakelists
|
2017-01-21 01:22:47 +03:00 |
Makefile
|
Update dlls/Makefile
|
2016-09-09 13:32:56 +03:00 |
Wxdebug.cpp
|
Make custom weapons id public. Fix minor bugs, like wrong slashes or missing check for WIN32
|
2017-01-21 01:21:33 +03:00 |
activity.h
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
activitymap.h
|
CRLF to LF on all files
|
2016-06-05 01:13:05 +03:00 |
aflock.cpp
|
Fix "too quality" @nekonomicon's PR
|
2016-08-13 13:16:23 +06:00 |
agrunt.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
airtank.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
animating.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
animation.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
animation.h
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
apache.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
ar2.cpp
|
Enable gateofbabylon, make spawners defination private until it used somewhere else
|
2017-01-29 17:49:26 +00:00 |
barnacle.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
barney.cpp
|
Hide all coop code under cvars
|
2016-11-06 18:44:46 +00:00 |
basemonster.h
|
Merge branch 'master' of https://github.com/SDLash3D/hlsdk-xash3d into gravgun
|
2016-08-16 18:45:37 +00:00 |
big_cock.cpp
|
Enable gateofbabylon, make spawners defination private until it used somewhere else
|
2017-01-29 17:49:26 +00:00 |
bigmomma.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
bloater.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
bmodels.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
bullsquid.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
buttons.cpp
|
Fix -Wshadow.
|
2016-08-02 23:16:24 +05:00 |
cbase.cpp
|
Implement mp_checkentities to prevent creating too many monsters
|
2017-02-13 21:14:37 +00:00 |
cbase.h
|
Disintegrate effect
|
2016-09-04 10:02:26 +00:00 |
cdll_dll.h
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
client.cpp
|
Port entity tools from engine, begin refactoring gravgunmod stuff
|
2017-11-11 16:17:49 +00:00 |
client.h
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
combat.cpp
|
Hide all coop code under cvars
|
2016-11-06 18:44:46 +00:00 |
controller.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
coop.cpp
|
Port entity tools from engine, begin refactoring gravgunmod stuff
|
2017-11-11 16:17:49 +00:00 |
coop_util.h
|
Port entity tools from engine, begin refactoring gravgunmod stuff
|
2017-11-11 16:17:49 +00:00 |
crossbow.cpp
|
Fix crash
|
2017-02-13 21:14:37 +00:00 |
crowbar.cpp
|
Fix "too quality" @nekonomicon's PR
|
2016-08-13 13:16:23 +06:00 |
customweapons.h
|
Enable gateofbabylon, make spawners defination private until it used somewhere else
|
2017-01-29 17:49:26 +00:00 |
decals.h
|
Reformat some files yet.
|
2016-08-01 16:13:13 +05:00 |
defaultai.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
defaultai.h
|
CRLF to LF on all files
|
2016-06-05 01:13:05 +03:00 |
doors.cpp
|
Hide all coop code under cvars
|
2016-11-06 18:44:46 +00:00 |
doors.h
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
effects.cpp
|
Make custom weapons id public. Fix minor bugs, like wrong slashes or missing check for WIN32
|
2017-01-21 01:21:33 +03:00 |
effects.h
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
egon.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
enginecallback.h
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
enttools.cpp
|
Port entity tools from engine, begin refactoring gravgunmod stuff
|
2017-11-11 16:17:49 +00:00 |
enttools.h
|
Port entity tools from engine, begin refactoring gravgunmod stuff
|
2017-11-11 16:17:49 +00:00 |
explode.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
explode.h
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
exportdef.h
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
extdll.h
|
Use XASH_64BIT macro
|
2017-07-14 15:34:44 +00:00 |
flyingmonster.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
flyingmonster.h
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
func_break.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
func_break.h
|
Merge branch 'master' of https://github.com/SDLash3D/hlsdk-xash3d into gravgun
|
2016-08-16 18:45:37 +00:00 |
func_tank.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
game.cpp
|
Port entity tools from engine, begin refactoring gravgunmod stuff
|
2017-11-11 16:17:49 +00:00 |
game.h
|
Port entity tools from engine, begin refactoring gravgunmod stuff
|
2017-11-11 16:17:49 +00:00 |
gamerules.cpp
|
Big refactoring
|
2017-01-18 21:31:39 +00:00 |
gamerules.h
|
Oops. Fix my mistakes.
|
2016-08-03 02:40:57 +05:00 |
gargantua.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
gateofbabylon.cpp
|
Fix crash
|
2017-02-24 09:21:06 +00:00 |
gauss.cpp
|
Fix -Wshadow.
|
2016-08-02 23:16:24 +05:00 |
genericmonster.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
ggrenade.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
globals.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
glock.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
gman.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
gravgun.cpp
|
Enable gateofbabylon, make spawners defination private until it used somewhere else
|
2017-01-29 17:49:26 +00:00 |
gravgunmod.cpp
|
Port entity tools from engine, begin refactoring gravgunmod stuff
|
2017-11-11 16:17:49 +00:00 |
gravgunmod.h
|
Port entity tools from engine, begin refactoring gravgunmod stuff
|
2017-11-11 16:17:49 +00:00 |
h_ai.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
h_battery.cpp
|
Merge branch 'master' of https://github.com/SDLash3D/hlsdk-xash3d into gravgun
|
2016-08-16 18:45:37 +00:00 |
h_cine.cpp
|
Revert some changes from PR
|
2016-08-08 15:01:16 +06:00 |
h_cycler.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
h_export.cpp
|
Fix new interface on windows
|
2016-11-02 23:30:43 +06:00 |
handgrenade.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
hassassin.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
headcrab.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
healthkit.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
hgrunt.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
hl.def
|
CRLF to LF on all files
|
2016-06-05 01:13:05 +03:00 |
hl.dsp
|
CRLF to LF on all files
|
2016-06-05 01:13:05 +03:00 |
hornet.cpp
|
Optionally fix hornet bug
|
2017-02-01 13:54:34 +00:00 |
hornet.h
|
Hornet tweak
|
2016-09-04 19:28:06 +00:00 |
hornetgun.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
houndeye.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
ichthyosaur.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
islave.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
items.cpp
|
Hide all coop code under cvars
|
2016-11-06 18:44:46 +00:00 |
items.h
|
Bouncing items and weapons
|
2016-08-18 17:49:35 +00:00 |
leech.cpp
|
Reformat some files yet.
|
2016-08-01 16:13:13 +05:00 |
lights.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
maprules.cpp
|
Comment useless header.
|
2016-06-25 21:54:13 +05:00 |
maprules.h
|
Remove extra commas and semicolons. Format.
|
2016-06-25 21:33:39 +05:00 |
monsterevent.h
|
Reformat some files yet.
|
2016-08-01 16:13:13 +05:00 |
monstermaker.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
monsters.cpp
|
Prevent infinite loop
|
2017-02-02 21:15:29 +00:00 |
monsters.h
|
Fix build after merge
|
2016-08-17 12:20:18 +00:00 |
monsterstate.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
mortar.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
mp5.cpp
|
Reformat some files yet.
|
2016-08-01 16:13:13 +05:00 |
mpstubb.cpp
|
Apply fixes from gravgun branch
|
2017-02-01 14:55:40 +00:00 |
multiplay_gamerules.cpp
|
Fix wrong state in deathmatch, fix skipdefaults
|
2017-02-01 13:11:29 +00:00 |
nihilanth.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
nodes.cpp
|
Fix visual studio server build
|
2017-01-10 16:09:44 +07:00 |
nodes.h
|
Use XASH_64BIT macro
|
2017-07-14 15:34:44 +00:00 |
osprey.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
pathcorner.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
physcallback.h
|
Make gPhysicsInterfaceInitialized public
|
2017-01-21 01:23:16 +03:00 |
plane.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
plane.h
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
plats.cpp
|
Port entity tools from engine, begin refactoring gravgunmod stuff
|
2017-11-11 16:17:49 +00:00 |
player.cpp
|
Add extended weapon ehandle
|
2017-01-12 01:26:32 +02:00 |
player.h
|
Implement mp_checkentities to prevent creating too many monsters
|
2017-02-13 21:14:37 +00:00 |
playermonster.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
prop.cpp
|
Prop unstuck feature (stop infinite touching between props)
|
2017-01-29 21:04:17 +00:00 |
python.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
rat.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
replace.sh
|
Add sed script and convert all SetXXX macros
|
2016-03-02 11:39:18 +00:00 |
roach.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
rpg.cpp
|
Allow catch rpg rocket
|
2016-09-04 10:02:26 +00:00 |
satchel.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
saverestore.h
|
Fix saverestore on LP64
|
2017-07-08 20:26:21 +00:00 |
schedule.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
schedule.h
|
Remove extra commas and semicolons. Format.
|
2016-06-25 21:33:39 +05:00 |
scientist.cpp
|
Hide all coop code under cvars
|
2016-11-06 18:44:46 +00:00 |
scripted.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
scripted.h
|
Remove extra commas and semicolons. Format.
|
2016-06-25 21:33:39 +05:00 |
scriptevent.h
|
Remove extra commas and semicolons. Format.
|
2016-06-25 21:33:39 +05:00 |
shotgun.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
singleplay_gamerules.cpp
|
Fix player state in singleplayer
|
2017-02-24 09:48:30 +00:00 |
skill.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
skill.h
|
Remove extra commas and semicolons. Format.
|
2016-06-25 21:33:39 +05:00 |
sound.cpp
|
Add ability to change materials.txt and sentences.txt paths
|
2017-01-15 15:03:19 +02:00 |
soundent.cpp
|
Reformat some files yet.
|
2016-08-01 16:13:13 +05:00 |
soundent.h
|
Remove extra commas and semicolons. Format.
|
2016-06-25 21:33:39 +05:00 |
spectator.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
spectator.h
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
squad.h
|
Remove extra commas and semicolons. Format.
|
2016-06-25 21:33:39 +05:00 |
squadmonster.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
squadmonster.h
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
squeakgrenade.cpp
|
Snark gravgun tweaks
|
2016-09-04 10:02:26 +00:00 |
stats.cpp
|
Apply fixes from gravgun branch
|
2017-02-01 14:55:40 +00:00 |
subs.cpp
|
Fix linear move bug
|
2016-10-11 18:31:45 +00:00 |
talkmonster.cpp
|
Prevent crash when pressed USE and called scripted_sequence.
|
2016-11-30 01:41:14 +05:00 |
talkmonster.h
|
Remove extra commas and semicolons. Format.
|
2016-06-25 21:33:39 +05:00 |
teamplay_gamerules.cpp
|
Rework initialization.
|
2016-08-02 16:59:22 +05:00 |
teamplay_gamerules.h
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
tempmonster.cpp
|
Revert some changes from PR
|
2016-08-08 15:01:16 +06:00 |
tentacle.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
trains.h
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
triggers.cpp
|
Coop text interfaces
|
2017-02-01 19:45:29 +00:00 |
tripmine.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
turret.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
unpredictedweapon.cpp
|
Add unpredicted weapon wrapper class
|
2017-02-24 14:17:18 +00:00 |
unpredictedweapon.h
|
Add unpredicted weapon wrapper class
|
2017-02-24 14:17:18 +00:00 |
util.cpp
|
Fix field sizes
|
2017-07-08 21:28:31 +00:00 |
util.h
|
Merge branch 'master' of https://github.com/SDLash3D/hlsdk-xash3d into gravgun
|
2017-07-17 00:34:07 +07:00 |
vector.h
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
weapons.cpp
|
Merge
|
2017-01-21 01:23:53 +03:00 |
weapons.h
|
Enable gateofbabylon, make spawners defination private until it used somewhere else
|
2017-01-29 17:49:26 +00:00 |
whandle.h
|
Fix client build
|
2017-01-21 11:55:47 +00:00 |
world.cpp
|
Add xash3d extensions
|
2017-02-01 14:06:44 +00:00 |
wxdebug.h
|
move useless files to useless/dlls directory.
|
2016-06-25 21:45:47 +05:00 |
xen.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |
zombie.cpp
|
Server format.
|
2016-07-31 18:48:50 +05:00 |