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4342689e73
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engine: net_http: fix build with dedicated server
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2024-11-12 14:46:06 +03:00 |
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8a2a7d1180
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engine: rework how HTTP finite-machine works, use function pointers instead of enum. Preliminary chunked transfer and compression support. (#1862)
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2024-11-11 10:30:15 +03:00 |
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16ed6cbdcb
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engine: mark some functions as never returning nullptr
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2024-11-07 16:11:58 +03:00 |
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d15949d2e8
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Rename _format to FORMAT_CHECK
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2024-11-07 14:24:07 +03:00 |
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3917e096ea
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engine: client: the most important change since forever, move downloading message a bit to the right so it looks better on 640x480
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2024-11-07 14:12:10 +03:00 |
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d1a571201b
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engine: client: s_mix: attempt to fix S_InterpolateCubic2x buffer overflow
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2024-11-07 14:12:10 +03:00 |
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8a8cdd2927
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engine: client: another possible null pointer dereference
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2024-11-07 14:12:10 +03:00 |
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6ae62e3bb1
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engine: platform: posix: include sys/filio.h to have FIONBIO declaration for networking code
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2024-11-07 07:42:07 +03:00 |
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397f2f208a
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engine: wscript: link libsocket on Solaris
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2024-11-07 07:41:37 +03:00 |
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6a2a2c33ee
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engine: client: don't go out of bounds if studio model don't have any sequences
Fixes models/null.mdl in Master Sword Rebirth. It's technically a valid model, though
completely useless for renderer.
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2024-11-07 07:13:20 +03:00 |
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0d2a8488ae
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engine: client: replace illegal for infostring characters in server info got from TSource Engine Query
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2024-11-06 19:46:22 +03:00 |
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38e8a581b6
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engine: server: fix possible NULL dereference
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2024-11-06 01:39:46 +03:00 |
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06e476e8c8
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engine: reorder mstudiocache_t fields for better memory efficiency
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2024-11-06 01:39:46 +03:00 |
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f529f06ea1
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engine: use designated initializers to define BSP lumps. Reorder mlumpinfo_t for better memory efficiency
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2024-11-06 01:39:46 +03:00 |
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c3b6422ad0
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engine: common: add lzss fixes by nillerusr
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2024-11-06 01:39:46 +03:00 |
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41b78c26ef
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engine: client: s_vox: fix incorrect check in VOX_FreeWord
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2024-11-06 01:39:46 +03:00 |
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ca93c5b666
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engine: client: touch: use FillRGBA to draw edit grid
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2024-11-06 01:39:46 +03:00 |
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80f8b778a9
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engine: client: cl_tent: more accurate R_FizzEffect
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2024-11-06 01:39:46 +03:00 |
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8c5db5f980
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engine: client: turn some asserts in texture remap code into proper nullptr checks
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2024-11-06 01:39:46 +03:00 |
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3756361cfe
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engine: client: fix possible NULL dereference when setting up bbox for non-solid visent that somehow doesn't have a model
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2024-11-06 01:39:46 +03:00 |
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5f3e167799
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engine: client: prevent possible null dereference with malformed consistency info packet
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2024-11-06 01:39:45 +03:00 |
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fa6f564c12
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engine: client: allow extended amount of commands to be sent for newer GoldSrc server. Also refactoring
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2024-11-06 01:39:45 +03:00 |
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ad457f717b
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engine: client: no sense to check for position history pointers for NULL in CL_FindInterpolationUpdates, as they never are
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2024-11-06 01:39:45 +03:00 |
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f95ce7f52d
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engine: client: cl_font: fix possible NULL dereference
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2024-11-06 01:39:45 +03:00 |
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ec73f23e4a
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engine: client: rewrite R_RocketTrail for accuracy and fix potential uninitialized vectors
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2024-11-05 17:43:09 +03:00 |
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4d003bc13f
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ref: remove Mod_LoadMapSprite from RefAPI
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2024-11-03 02:59:44 +03:00 |
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4cb11861e4
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engine: client: reimplement Mod_LoadMapSprite on engine side
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2024-11-03 02:58:31 +03:00 |
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addd50467e
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engine: remove FillRGBABlend from RefAPI. FillRGBA now accepts rendermode parameter
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2024-11-03 02:24:36 +03:00 |
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6cd2dbf178
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engine: remove R_DrawTileClear from RefAPI
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2024-11-03 02:21:38 +03:00 |
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f079e63737
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engine: client: reimplement R_DrawTileClear on engine-side
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2024-11-03 02:19:49 +03:00 |
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d807041aa5
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engine: client: register sound cvars even if audio was disabled
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2024-11-03 01:20:30 +03:00 |
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6153d7f168
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engine: make CL_RunLightStyles accept lightstyles array pointer as an argument. Make necessary changes in renderers.
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2024-11-03 01:20:30 +03:00 |
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e37feece4d
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engine: finally remove GetLightStyle, GetDynamicLight and GetEntityLight from RefAPI
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2024-11-03 01:20:30 +03:00 |
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9ed55776a9
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engine: add PARM_GET_*_PTR for lightstyles and dlights arrays
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2024-11-03 01:20:30 +03:00 |
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b45bc9af67
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engine: remove gamma functions from RefAPI
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2024-11-03 01:20:30 +03:00 |
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2227e487c0
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engine: client: explicitly set rendermode for R_ShowTree
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2024-11-03 01:20:30 +03:00 |
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1f49ce599f
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engine: client: fix out of bound read in gamma table access functions
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2024-11-03 01:20:30 +03:00 |
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8af995cc28
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engine: introduce REF_GET_*_PTR for gamma tables
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2024-11-03 01:20:30 +03:00 |
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9608da5bf9
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engine: move debug hulls rendering from renderer, implement through TriAPI
Bump RefAPI version to 9.
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2024-11-02 22:57:26 +03:00 |
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93b382f174
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wscript: move SUPPORT_BSP2_FORMAT definition to the main wscript file. Manually define REF_DLL in the build task
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2024-11-02 01:57:33 +03:00 |
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9e1908fc6f
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engine: client: rewrite stupid comma separated single-line operations into more sane code
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2024-10-30 22:01:41 +03:00 |
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6bdb3f6ea1
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engine: don't save fps_override value as it's an experimental feature
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2024-10-30 19:26:37 +03:00 |
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2fe94bceb6
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engine: limit framerate during connection to GoldSrc servers to exactly 31 FPS, like GoldSrc
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2024-10-30 19:25:48 +03:00 |
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371639f0dc
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engine: introduce fps_override to unlock the 200 FPS limit in multiplayer games to 1000
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2024-10-30 18:28:55 +03:00 |
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f88d424ecd
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engine: client: don't make useless comparison, cl_cmdrate is always clamped between 10 and 100.
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2024-10-30 18:16:47 +03:00 |
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c2ca80c889
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engine: client: don't immediately send client packet after receiveing server packet or full update
It doesn't seem to be useful for anything. Instead, it completely breaks cl_cmdrate behavior, constantly
spamming server with move commands
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2024-10-30 18:11:48 +03:00 |
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7b02c37fa7
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engine: add generated by version line to the config and help.txt files
Remove an attempt to copyright generated files came from the original Xash3D.
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2024-10-29 16:13:31 +03:00 |
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2ea0b0d60c
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engine: client: fix fire field additive transparency from 80 to 180 (thanks @autisoid!)
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2024-10-28 20:13:52 +03:00 |
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d879e028cf
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engine: soundlib: snd_wav: fix clang warning
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2024-10-28 15:32:25 +03:00 |
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3e7e81e078
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engine: platform: android: sprinkle it with more const modifiers
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2024-10-28 14:32:57 +03:00 |
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