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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-26 18:55:37 +01:00
Commit Graph

3931 Commits

Author SHA1 Message Date
0b1ad3b7f0 engine: imagelib: fix mismatched dealloc in a test 2024-09-30 04:00:28 +03:00
37fb46f092 wscript: enable mismatched-dealloc and free-nonheap-object, now that we mark all malloc-like functions with malloc attribute 2024-09-30 04:00:28 +03:00
bc8bf9a9fb engine: add const on delta functions 2024-09-30 04:00:28 +03:00
9e28c98911 engine: print to stderr if writing message to logfile failed 2024-09-30 04:00:28 +03:00
0a1269d52d filesystem: zip: fix non-heap object dealloc 2024-09-30 04:00:28 +03:00
2e5bc31c9e filesystem: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
1b335fd945 ref: soft: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
0c8b2d007a ref: gl: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
9ee1b32e2d engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib 2024-09-30 04:00:28 +03:00
953ad98a16 engine: workaround buggy stringop-overflow 2024-09-30 04:00:28 +03:00
1357057bd8 common: add GCC malloc and warn_unused_result attribute macro 2024-09-30 04:00:28 +03:00
35c9323de6 public: make vec3_origin and identity matrix inlined 2024-09-30 00:15:47 +03:00
13a0afef06 public: reorganize mathlib, inline more functions 2024-09-30 00:15:47 +03:00
c7ad8e4bf6 engine: client: more accurate implementation of TE_SPRAY and TE_SPRITE_SPRAY 2024-09-29 20:36:09 +03:00
f1754bdd5f wscript: disable cast-align diagnostic, it's mostly useless 2024-09-29 20:36:09 +03:00
c462a1c500 wscript: add commented out freevgui subproject 2024-09-29 20:36:09 +03:00
0bba184994 public: add VectorUnpack macro to read vector values into variables 2024-09-29 20:33:33 +03:00
178602ea1f engine: fix loading map in Dark Future mod with broken mark surface id 2024-09-05 15:23:23 +03:00
2eb8f88a20 engine: move attenuation none sound spatialize fix to bugcomp mode, as Xash native games use this 2024-09-05 13:50:15 +03:00
96d11df06c Revert "engine: client: sounds with zero attenuation must get spatialized anyway"
This reverts commit 0870536405.
2024-09-05 13:27:54 +03:00
950d210ec5 Revert ABI2, it wasn't meant to end up in master branch. 2024-09-05 04:31:50 +03:00
55c1bddac5 ref: gl: implement generating VBO only when gl_vbo was set to 1
* Make it safer by creating a function that returns VBO state, was it
  generated or enabled by user
2024-09-05 04:10:56 +03:00
ac50c762d7 ref: gl: slight refactoring, split large R_RenderBrushPoly to smaller functions
* Use R_RenderDetailsForSurface in R_AddSurfToVBO instead of copypaste
* Use existing VBO's R_CheckLightMap in R_RenderLightmapForSurface
2024-09-05 02:40:57 +03:00
5c2ab150b3 ref: gl: move forcing gl_vbo to 0 after checking GL extensions out from R_GenerateVBO 2024-09-05 01:47:14 +03:00
0870536405 engine: client: sounds with zero attenuation must get spatialized anyway 2024-09-05 01:28:55 +03:00
b47ede477a engine: server: strip 64-bit string pool stuff for now, to not mess up abi2 2024-09-05 01:28:55 +03:00
eef5cc17b3 breaking engine headers by replacing int with string_t where it's supposed to be 2024-09-05 01:28:55 +03:00
ad2191333d engine: add _st64 prefix to load abi2 binaries 2024-09-05 01:28:55 +03:00
SNMetamorph
a85cac497d ref: disabled verbose reporting about tracer invalid color index 2024-09-03 15:31:51 +03:00
SNMetamorph
e0c69d7df5 gha: fixed binaries signing in Windows workflow 2024-08-30 07:34:40 +03:00
ff3d91ceb4 engine: add aaaa.mentality.rip:27011 master server 2024-08-28 19:56:41 +03:00
5777431577 engine: common: insert spaces between arguments in echo command 2024-08-22 16:45:42 +03:00
cd86f80203 engine: common: make MSG_WriteOneBit inlined, as it's usually called with literal argument 2024-08-22 12:51:47 +03:00
8c885d3f37 mainui: update 2024-08-22 12:50:01 +03:00
dddb46a6d0 mainui: update 2024-08-21 18:14:21 +03:00
6b0f378c5b engine: client: ensure requested (but failed) renderer won't be loaded twice 2024-08-21 12:18:06 +03:00
9dd7f37d42 Revert "engine: client: add missing ref_null to R_CollectRendererNames"
This reverts commit 69ec810ed0.
2024-08-21 12:18:06 +03:00
9f10fb6472 engine: client: ensure RefDll cvars have FCVAR_REFDLL flag, clean up them automatically. Don't unload failed renderer, it will be done in R_UnloadProgs 2024-08-21 12:18:06 +03:00
64dbccb9bd engine: platform: sdl: do not call SDL_VideoQuit in R_Free_Video, as one failed renderer will shut down whole SDL video subsystem 2024-08-21 12:18:06 +03:00
9a432a5a13 common: rewrite cvardef.h from scratch based on Quake definitions
* unify cvar.h and cvardef.h, enable private definitions only for refdll and engine

* add FCVAR_REFDLL for easier RefDll cvars cleanup
2024-08-21 12:18:06 +03:00
842e494fa6 common: add macro for simultaneously checking data type size for ILP32 and LP64 2024-08-21 12:00:35 +03:00
7fc9ee154a engine: client: fail with Sys_Error when no renderer is loaded, as we can't recover from it 2024-08-19 13:25:07 +03:00
5f84010c2a engine: server: enable allocating 64-bit string pool closer to server library only for Linux amd64, as mmap() isn't reliable anywhere else 2024-08-19 13:22:04 +03:00
3dcd6cb80b wscript: set crosscompiling msvc toolchain on 64-bit systems 2024-08-18 14:13:51 +03:00
79e94bf766 Revert "scripts: gha: use 64-bit compiler for 32-bit target for faster compilation on Win32"
This reverts commit 3de370f3d5.
2024-08-18 14:13:01 +03:00
3de370f3d5 scripts: gha: use 64-bit compiler for 32-bit target for faster compilation on Win32 2024-08-18 14:04:54 +03:00
c84d2f4624 gha: first attempt at signing binaries 2024-08-18 13:52:02 +03:00
380a9f7a6f
scripts: add self-signed certificate for win32
* There is no infrastructure to use signtool during win32 builds yet.
2024-08-18 12:24:17 +03:00
a6c7b67d0d filesystem: include errno.h for Win32 2024-08-17 17:32:50 +03:00
c13c1f2577 public: wscript: always define alloca header as malloc.h on Win32 2024-08-17 13:17:48 +03:00