Commit Graph

3310 Commits

Author SHA1 Message Date
Alibek Omarov 9c1afaa372 filesystem: fix noskills being written as nomodels in gameinfo.txt 2023-11-22 11:01:18 +03:00
Alibek Omarov 1d1a6badb5 filesystem: VFileSystem009: HL25 compatibility (one single new method) 2023-11-22 11:01:18 +03:00
Andrey Akhmichin 2d41c9cb15 utils: mdldec: texture.c: add Targa image format output support. 2023-11-22 10:56:57 +03:00
Alibek Omarov 722cbe1f02 filesystem: forgot to add defaults.h include 2023-11-20 18:52:05 +03:00
Alibek Omarov 8ac2c241c4 mainui: update 2023-11-20 17:33:40 +03:00
Alibek Omarov dd11f73951 filesystem: respect DEFAULT_MAX_EDICTS value 2023-11-20 17:32:35 +03:00
Alibek Omarov a443547d4d common: defaults: add default macro for default gameinfo max_edicts value 2023-11-20 17:32:19 +03:00
Andrey Akhmichin 7a795edeb5 utils: mdldec: better validation checks. 2023-11-20 00:19:14 +03:00
Andrey Akhmichin a8cbfb8dda Documentation: opensource-mods.md: update link to cs16-client. 2023-11-20 00:15:26 +03:00
SNMetamorph 5216cccef4 engine: server: added singleplayer check for userinfo update 2023-11-20 00:14:30 +03:00
SNMetamorph a87f399e68 engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
This needed for native support GoldSrc Monitor utility.
2023-11-20 00:14:06 +03:00
Andrey Akhmichin dd310ab851 ci: upgrade freebsd tasks. 2023-11-20 00:13:42 +03:00
Andrey Akhmichin 16cc0ca0fe ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro. 2023-11-20 00:13:04 +03:00
Alibek Omarov 83d26ad233 engine: server: add sv_allow_autoaim cvar 2023-11-20 00:11:10 +03:00
Alibek Omarov d1f9a8f2db mainui: updates for HL25 2023-11-19 23:43:46 +03:00
Alibek Omarov a2e1071808 game_launch: force link libm on Linux to workaround HL25 bug
HL25 doesn't link libm probably because of toolchain updates, where
--Wl,--as-needed became the default.

hl_linux is linked to libm which is why they probably didn't noticed this bug.

Workaround until Valve fixes it: https://github.com/ValveSoftware/halflife/issues/3492
2023-11-19 23:43:46 +03:00
Alibek Omarov 0aa8a2891c engine: client: add gles3compat to renderers list 2023-11-03 17:03:27 +03:00
Alibek Omarov c0ceab7513 wscript: enable ref_gles3compat for Android 2023-11-03 17:01:47 +03:00
Velaron 5c90e716cb engine: platform: android: refactoring 2023-11-03 16:40:06 +03:00
Velaron 0073225549 scripts: gha: Android deps and build scripts 2023-11-03 16:36:55 +03:00
Alibek Omarov d03a64602b wscript: change defaults for Android 2023-11-03 16:34:21 +03:00
Alibek Omarov d67a4234cc filesystem: android: simplify code, get getAssets method only once, remove unneeded casts and memsets (where Mem_Calloc is used) 2023-11-03 16:29:57 +03:00
Alibek Omarov 0d37244490 filesystem: add missing const to 2nd argument of stringlistappend 2023-11-03 16:23:52 +03:00
Velaron 6426919cb5 filesystem: add Android assets support 2023-11-03 16:23:03 +03:00
Alibek Omarov 0a0d63663a filesystem: link with libandroid 2023-11-03 16:22:59 +03:00
Alibek Omarov 71b06801ef engine: platform: android: remove dead code 2023-11-03 14:48:28 +03:00
Alibek Omarov cfc7b35927 engine: client: don't leave the user without mouse cursor if they enabled m_ignore 2023-11-03 14:48:28 +03:00
Alibek Omarov 76564958d1 engine: host: hide -nativeegl for Android SDL builds 2023-11-03 14:48:28 +03:00
Alibek Omarov a464c3dd66 scripts: waifulib: compiler_optimizations: rename release build type to humanrights with kept compatibility 2023-11-02 14:33:00 +03:00
Alibek Omarov bd969f3594 wscript: fix system opus detection, it didn't compile due to nonnull argument 2023-11-01 01:35:39 +03:00
Alibek Omarov fb87d7c0b3 readme: wording, add icon, add donate.md link [skip ci] 2023-10-31 21:54:23 +03:00
Alibek Omarov a69fc87940 Documentation: donate: add sponsorship information 2023-10-31 21:54:23 +03:00
Alibek Omarov e481e1d73e ref: gl: enable GL waves with r_ripple 2023-10-31 21:52:00 +03:00
Alibek Omarov 6c0eed1b2b ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2 2023-10-31 21:52:00 +03:00
Alibek Omarov a6c67fdf9f ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128 2023-10-31 21:52:00 +03:00
Alibek Omarov 03f838e37e mainui: update 2023-10-31 21:52:00 +03:00
Alibek Omarov e21fa4a910 engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc) 2023-10-31 21:52:00 +03:00
Alibek Omarov 46889ed453 ref: gl: libc rand() does better job at randomizing 2023-10-31 21:52:00 +03:00
Alibek Omarov 882fcc152c ref: gl: always scale down texture to 64x64, like sw.dll does 2023-10-31 21:52:00 +03:00
Alibek Omarov a41902bd46 engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does 2023-10-31 21:52:00 +03:00
Alibek Omarov a6af32dafd ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 2023-10-31 21:52:00 +03:00
Alibek Omarov d6dfb83be7 ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches) 2023-10-31 21:52:00 +03:00
Alibek Omarov 597429cf41 engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 2023-10-31 21:25:11 +03:00
Alibek Omarov 5ea074a1fd engine: fix build issues pointed by @Velaron 2023-10-31 21:01:42 +03:00
Alibek Omarov 29c9393da3 wscript: enable faster builds with gccdeps/msvcdeps 2023-10-31 04:30:27 +03:00
Alibek Omarov bf6829189e wscript: move XASH_BUILD_COMMIT definition to libpublic, as this is the only place where it's used, for faster builds 2023-10-31 04:30:27 +03:00
Alibek Omarov a62a9429c9 engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds 2023-10-31 04:30:22 +03:00
mittorn f2c080e736 gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow) 2023-10-30 22:34:34 +03:00
Alibek Omarov ea55e78855 ref: _inline -> static 2023-10-29 23:38:43 +03:00
Alibek Omarov f7c536b81c engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods 2023-10-29 02:44:46 +03:00