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643bec4071
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engine: client: set max FPS when recording with fps_max 0
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2023-12-16 22:02:26 +03:00 |
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a7e84230c3
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ref: gl: use world version to enable large lightmaps for BSP2 automatically
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2023-12-15 07:38:25 +03:00 |
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c96cf7e22d
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engine: expose world version through RefAPI
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2023-12-15 07:38:07 +03:00 |
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46c61660cf
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engine: expose world BSP version through world global structure
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2023-12-15 07:37:40 +03:00 |
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f6fecce52b
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wscript: do not recurse into ref_soft when BSP2 is enabled
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2023-12-15 07:29:38 +03:00 |
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54a5947a3c
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engine: remove MSGBOX macro
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2023-12-15 06:40:04 +03:00 |
|
Andrey Akhmichin
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521bc675a2
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utils: mdldec: smd.c: simplify proper bone rotation code.
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2023-12-14 14:55:40 +03:00 |
|
Andrey Akhmichin
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845cee2578
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utils: mdldec: smd.c: prevent division by zero.
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2023-12-14 14:54:49 +03:00 |
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93ceb0e4ed
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engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
Fixes incorrect sprite loading in XDM
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2023-12-14 03:12:47 +03:00 |
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13aab4e59c
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engine: server: fix off-by-one error in Voice_Set/GetClientListening
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2023-12-13 14:56:55 +03:00 |
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36c2f9e9f2
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engine: refactor rcon redirect, don't make it depend on global object
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2023-12-13 14:56:27 +03:00 |
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514da0ffa9
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engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame
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2023-12-11 07:12:44 +03:00 |
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37b8d5da79
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mainui: update
|
2023-12-11 07:12:30 +03:00 |
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b5d602d953
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wscript: enable -Werror=alloc-size and -Walloc-zero
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2023-12-11 07:11:40 +03:00 |
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c926fee13c
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filesystem: report an error when opening file was unsuccessful, with the exception for non-existent files
|
2023-12-11 07:10:51 +03:00 |
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a675806c91
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engine: imagelib: img_ktx2: don't allow to load images with no mip levels
|
2023-12-11 07:06:12 +03:00 |
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683c4874f8
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common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes
|
2023-12-09 19:00:25 +03:00 |
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20ced857b4
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engine: client: use physents array when tracing physents =/
|
2023-12-09 16:45:35 +03:00 |
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c6c86f9665
|
public: make hash case-insensitive again
|
2023-12-07 06:46:49 +03:00 |
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1e0107944f
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engine: make sys_timescale non-cheat, like host_framerate
|
2023-12-07 00:50:56 +03:00 |
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21797f9ac8
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ref: gl: fix solor to color
|
2023-12-06 05:22:02 +03:00 |
|
mittorn
|
c800b34cd4
|
ref_api: add R_Flush method
|
2023-12-06 04:13:27 +03:00 |
|
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1612e2d669
|
engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump
|
2023-12-06 04:13:27 +03:00 |
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26d229c8ca
|
engine, ref: RefAPI 5. Simplify remap calls
|
2023-12-06 04:13:03 +03:00 |
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9c66e86be1
|
engine, ref: RefAPI 5. Remove unused calls
|
2023-12-06 04:13:03 +03:00 |
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7e9f87de2d
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
2023-12-06 04:13:03 +03:00 |
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|
67737446ac
|
mainui: update
|
2023-12-06 04:12:33 +03:00 |
|
Andrey Akhmichin
|
dabed4f9eb
|
utils: mdldec: add separate directories creation for sequences and textures.
|
2023-12-05 11:18:47 +03:00 |
|
Andrey Akhmichin
|
f9b6389248
|
utils: mdldec: create full destination path into "Kratisto's mdldec" maner.
|
2023-12-05 11:18:47 +03:00 |
|
|
9ec1e259b4
|
engine: platform: sdl: unused variable cleanup
|
2023-12-05 10:48:47 +03:00 |
|
|
0c2d480d89
|
engine: client: unused variables cleanup
|
2023-12-05 10:47:55 +03:00 |
|
|
350d8ccb7b
|
engine: common: cvar: unused variables cleanup
|
2023-12-05 10:46:26 +03:00 |
|
|
0c512d0431
|
engine: server: unused variables cleanup
|
2023-12-05 10:46:03 +03:00 |
|
|
3bf55c9ea4
|
filesystem: zip: hide CRC checks under common macro
|
2023-12-04 03:01:11 +03:00 |
|
|
9994c57796
|
filesystem: fix updating gameinfo.txt from rodir
|
2023-12-04 03:00:51 +03:00 |
|
|
3f724b6b17
|
filesystem: remove some really unused variables
|
2023-12-04 03:00:29 +03:00 |
|
|
255773b4de
|
ref: gl: remove useless calls to glGetString if we're running under GL4ES
|
2023-12-04 02:53:51 +03:00 |
|
|
5b73a788da
|
ref: gl: disable unused variable warning for GL functions defintions
|
2023-12-04 02:53:27 +03:00 |
|
|
748b06a00e
|
wscript: warn about unused variables
|
2023-12-04 02:53:07 +03:00 |
|
|
273bccdc9a
|
engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later (#1519)
|
2023-12-02 20:25:51 +03:00 |
|
|
f0a2362da3
|
engine: wscript: another try, link nswitch port using gcc and not g++
|
2023-12-02 19:29:30 +03:00 |
|
|
be8ade23e8
|
engine: wscript: add -nostdlib++ for nswitch so we avoid implicit linking to standard C++ library (we link it explicitly ourselves)
|
2023-12-02 19:21:44 +03:00 |
|
|
6814908d80
|
scripts: gha: enable verbose build for nswitch port
|
2023-12-02 19:08:34 +03:00 |
|
|
08dbfc45d3
|
ref: gl: refactor getting edge position, texture and lightmap coords
|
2023-12-02 18:02:18 +03:00 |
|
|
89f9b3df68
|
public: make simple bbox functions inline
|
2023-12-02 18:01:57 +03:00 |
|
|
40c9a2fb82
|
engine: make Mod_SampleSizeForFace accept const surface
|
2023-12-02 18:01:57 +03:00 |
|
Andrey Akhmichin
|
a34c22fb10
|
engine: client: add support for "mp3 playfile/loopfile" commands.
|
2023-12-02 01:10:38 +03:00 |
|
|
e161ff0f7a
|
mainui: update
|
2023-11-27 19:25:36 +03:00 |
|
|
fee42eab5a
|
mainui: update
|
2023-11-27 19:05:48 +03:00 |
|
|
2d2e03f235
|
engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug)
|
2023-11-27 18:42:50 +03:00 |
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