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2e5bc31c9e
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filesystem: set malloc like attribute for imported zone memory allocator functions
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2024-09-30 04:00:28 +03:00 |
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a6c7b67d0d
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filesystem: include errno.h for Win32
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2024-08-17 17:32:50 +03:00 |
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3a67aefee2
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filesystem: check rodir too when checking falldir existence too, just in case
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2024-08-13 17:25:25 +03:00 |
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d114dffcb4
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filesystem: add new gameinfo.txt key: demomap
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2024-08-13 17:22:06 +03:00 |
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274f9d5846
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filesystem: replace same struct type memcpys by assignments
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2024-07-31 00:06:15 +03:00 |
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52f9aad4d0
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filesystem: add new call to fs_stdio C API to check whether we support that archive format
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2024-07-30 15:25:20 +03:00 |
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7bb5175084
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Turn downloaded/ and custom/ into com_strings.h definitions, like sound path and saves path
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2024-07-30 15:25:20 +03:00 |
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963cbf61e4
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filesystem: fix loading libraries from archives on Windows
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2024-07-21 01:49:34 +03:00 |
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17950fec3e
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filesystem: make engfuncs const
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2024-07-16 15:23:03 +03:00 |
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2a394eee62
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filesystem: make g_api const
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2024-07-16 15:23:03 +03:00 |
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64716e6b42
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filesystem: request win32 error string in wide chars and then transform it to UTF-8 using our utflib
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2024-07-09 08:25:15 +03:00 |
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efee8149e2
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filesystem: remove unneeded cast to fs_offset_t in write() call
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2024-07-04 07:23:13 +03:00 |
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c73fa3d7a6
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filesystem: fix mounting wads again
Because of the mounting order, VFS fails to automatically find unpacked WADs
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2024-06-28 18:00:40 +03:00 |
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5694610478
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filesystem: fix writedir being prepended to rodir path when searching for library
* Refactor generating shortName
* Refactor library origin checks
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2024-06-27 08:16:56 +03:00 |
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ec107dfba5
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filesystem: load on-disk archives like PAK and PK3 through VFS (disk-only for now)
* Track from which archive the file has been opened and provide needed functions for it
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2024-06-27 07:31:11 +03:00 |
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42f6719e8d
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filesystem: drop direct path hacks for WAD files, let VFS decide how to open WAD archives
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2024-06-27 05:55:06 +03:00 |
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d56e53a347
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Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2
s/__FUNCTION__/__func__/g
awawawa
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2024-06-19 06:53:42 +03:00 |
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04136d95a3
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filesystem: fix build warning
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2024-06-02 10:33:33 +03:00 |
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24f4d410ce
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filesystem: take FS_Read improvements from DarkPlaces and proper fix for buffer overflow
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2024-05-15 03:43:02 +03:00 |
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3917c2589d
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filesystem: fix buffer overflow in FS_Read when we pass single byte buffer to it with one character sitting in ungetc
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2024-05-15 02:45:01 +03:00 |
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60c6767337
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filesystem: copy absolute path to library in FS_FindLibrary for compatibility
Extend fullPath for longer absolute paths.
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2024-04-22 04:02:46 +03:00 |
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e039ef35c0
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filesystem: don't check for SDL whether we can load Android assets, because filesystem doesn't know anything about SDL
Replace it with runtime check instead.
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2024-03-11 23:25:10 +03:00 |
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d97d4d6c42
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filesystem: add XASH_ANDROID_ASSETS macro for aassets switch
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2024-02-27 04:04:54 +03:00 |
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827c9ca857
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filesystem: restore original Xash behavior with unreferenced keys in gameinfo.txt/liblist.gam
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2024-02-23 20:54:32 +03:00 |
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636a2228f6
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filesystem: add new API function LoadFileMalloc that returns a pointer that can be freed using standard free()
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2024-02-07 23:22:27 +03:00 |
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bb03e2597c
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filesystem: allow to pass custom allocation functions to LoadFile
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2024-02-07 23:22:27 +03:00 |
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b077822f4d
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filesystem: fix -Wmissing-prototypes
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2024-01-28 09:55:18 +03:00 |
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315aea1991
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filesystem: support mods liblist.gam/gameinfo.txt with relative paths to game libs
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2024-01-05 04:34:33 +03:00 |
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c926fee13c
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filesystem: report an error when opening file was unsuccessful, with the exception for non-existent files
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2023-12-11 07:10:51 +03:00 |
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9994c57796
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filesystem: fix updating gameinfo.txt from rodir
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2023-12-04 03:00:51 +03:00 |
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fb0102eb8e
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filesystem: add support for two new liblist.gam keys: animated_title and hd_background
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2023-11-22 11:01:18 +03:00 |
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9c1afaa372
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filesystem: fix noskills being written as nomodels in gameinfo.txt
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2023-11-22 11:01:18 +03:00 |
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722cbe1f02
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filesystem: forgot to add defaults.h include
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2023-11-20 18:52:05 +03:00 |
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dd11f73951
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filesystem: respect DEFAULT_MAX_EDICTS value
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2023-11-20 17:32:35 +03:00 |
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0d37244490
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filesystem: add missing const to 2nd argument of stringlistappend
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2023-11-03 16:23:52 +03:00 |
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6426919cb5
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filesystem: add Android assets support
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2023-11-03 16:23:03 +03:00 |
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597429cf41
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engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
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2023-10-31 21:25:11 +03:00 |
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83a5648335
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filesystem: only allow setting true or false for boolean type keys in gameinfo/liblist.gam
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2023-10-27 07:24:42 +03:00 |
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8bdb49516d
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filesystem: fix stringop-overflow
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2023-08-06 00:44:32 +03:00 |
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1bfc6e6705
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filesystem: try to fix case of library filename in FindLibrary
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2023-07-22 07:04:26 +03:00 |
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e7c41759fb
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Revert "filesystem: allow to reference game libraries in different case"
This reverts commit 43fde38d88 .
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2023-07-22 06:39:23 +03:00 |
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43fde38d88
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filesystem: allow to reference game libraries in different case
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2023-07-22 00:19:37 +03:00 |
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788bc820c8
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filesystem: automatically fixup directory name case for base directories
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2023-07-17 05:52:06 +03:00 |
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cd46ad19a3
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filesystem: expose a special flag for archive mounter to skip included WADs
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2023-07-05 07:00:39 +03:00 |
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6f7b1695d7
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filesystem: expose archive mount generic function for Xar
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2023-07-05 07:00:39 +03:00 |
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031594cc99
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filesystem: update max_particles limits based on Unkle Mike's latest engine version
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2023-07-02 06:36:35 +03:00 |
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d4bf57c7c2
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filesystem: delete unused edicts key handler in liblist.gam parsing
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2023-07-02 06:36:09 +03:00 |
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8e16c0e410
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filesystem: simplify common parsing of type key for liblist.gam and gameinfo.txt
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2023-07-02 06:35:34 +03:00 |
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88c560aac4
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filesystem: add two new gameinfo.txt keys quicksave_aged_count and autosave_aged_count that control the amount of quick/autosaves rotated
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2023-07-02 04:53:16 +03:00 |
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c3a6cad0c1
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filesystem: do not print error in FS_Delete if file doesn't exist
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2023-07-02 04:49:33 +03:00 |
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