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Commit Graph

285 Commits

Author SHA1 Message Date
7364765d62 ref: gl: implement reading engine's world flag and extra info for lightmapped water
* Rename gl_litwater to gl_litwater_force because it doesn't affect maps that declare
  litwater support
2024-08-26 21:27:13 +03:00
ff1d3c4257 ref: gl: add cvars to scale and set minimum light for lightmapped water 2024-08-25 23:15:39 +03:00
d418fb5f28 ref: gl: don't draw water backfaces when drawing lightmapped water 2024-08-25 22:30:12 +03:00
62d7959843 ref: gl: move EmitWaterPolys to gl_rsurf and make it static. Slight refactoring, don't set SURF_DRAWTURB_QUADS if context isn't OpenGL 2024-08-25 19:19:03 +03:00
980f356fe9 ref: gl: discard surfaces that don't have lightmaps in one place, remove unneeded checks 2024-08-25 18:56:46 +03:00
83194ca0f5 ref: gl: support lightmapped water on transparent brushes 2024-08-22 23:13:34 +03:00
d23968b12e ref: gl: add lightmapped water rendering, including wavy water 2024-08-22 23:13:08 +03:00
5034b860c8 ref: gl: split lightmap chain handling from R_RenderBrushPoly 2024-08-22 23:08:52 +03:00
5a708f90c6 ref: gl: build lightmap texcoords for subdivided SURF_DRAWTURB surface 2024-08-22 23:00:38 +03:00
4118ac2561 ref: gl: add cvar gl_litwater to enable lightmapped water 2024-08-22 21:42:04 +03:00
9a432a5a13 common: rewrite cvardef.h from scratch based on Quake definitions
* unify cvar.h and cvardef.h, enable private definitions only for refdll and engine

* add FCVAR_REFDLL for easier RefDll cvars cleanup
2024-08-21 12:18:06 +03:00
e222a74960 ref: soft: fail to the engine if CreateBuffer has failed (otherwise it sits in infinite loop) 2024-08-11 18:28:45 +03:00
677464d04d ref: rename glpoly_t to glpoly2_t to make the changes more obvious and easier to notice 2024-08-10 13:46:00 +03:00
a9dec51e59 ref: fix glpoly_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
2785376bd3 ref: remove unused function declarations 2024-08-03 09:14:56 +03:00
f6fa085fe4 ref: gl: replace same struct type memcpys by assignments 2024-07-31 00:06:07 +03:00
9ab0f04ba5 ref: null: replace same struct type memcpys by assignments 2024-07-31 00:05:57 +03:00
fb7854f1ef ref: soft: replace same struct type memcpys by assignments 2024-07-31 00:05:44 +03:00
da6586b847 ref: gl: fix white border around the screen in Base Defense mod 2024-07-28 23:58:09 +03:00
cac5852e68 ref: enable multiplayer high defintion model in menu preview 2024-07-28 14:45:10 +03:00
2396b2d4db ref: gl: add VBO generating/uploading times 2024-07-22 22:24:19 +03:00
0f8f35b415 engine: fix alias model loading 2024-07-21 04:15:56 +03:00
2009140da8 ref: make gReffuncs const 2024-07-16 15:23:03 +03:00
e18b61e041 Fixes for -Wformat=2 on 64-bit targets 2024-06-22 07:31:37 +03:00
d56e53a347 Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2

s/__FUNCTION__/__func__/g

awawawa
2024-06-19 06:53:42 +03:00
260edc2a08 ref: gl: try to match texture slot and texture object handle because of buggy games 2024-06-15 19:21:26 +03:00
b41591a527 ref: gl: decreate alphatest value for lightmapped sprites to make them easier to see
With 0.5 they're too tiny
2024-06-15 19:07:17 +03:00
6aef422de6 ref: remove unneeded dlight pointer increment 2024-06-15 08:44:18 +03:00
3f66f6a6a5 ref: null: update to RefAPI 8 2024-06-11 06:30:17 +03:00
4e2708c1ac engine: bring back texture replacement 2024-06-11 06:16:26 +03:00
d57d8e0d5d ref: soft: fix R_DrawStretchPic and Draw_Fill with OpenMP enabled 2024-06-11 02:07:49 +03:00
9577a6af21 ref: moved VGUI support API implementation to the engine 2024-06-11 02:07:49 +03:00
107a6aed01 ref: move PARM_SURF_SAMPLESIZE handling to the engine 2024-06-11 02:07:49 +03:00
2c2045d413 ref: move PARM_SKY_SPHERE handling to the engine 2024-06-11 02:07:49 +03:00
30fe471d2b ref: move loading skybox into the engine 2024-06-11 02:07:44 +03:00
5ab6979633 ref: move common quake sky cloud loading to the engine 2024-06-10 22:47:39 +03:00
bd60c88c7d ref: soft: fix build with OpenMP under Visual Studio 2024-06-02 11:39:54 +03:00
1545a49b4c engine: client: only allocate debug hulls polygons when they're requested
* Make the appropriate changes in ref_gl
2024-05-29 05:41:47 +03:00
823fe9ebbd waf: upgrade to waf 2.1.1/waifu 1.3.0. Try to fix most optparse->argparse migration issues 2024-05-25 04:58:28 +03:00
b8417fa46d ref: soft: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.

Fixes: 6862b14e59 ("ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:31:46 +03:00
85b0699288 ref: gl: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.

Fixes: dc1d65f621 ("ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:29:22 +03:00
1208356b92 ref: gl: gl2_shim: remove unused ALLOCA_H include 2024-05-03 15:53:57 +03:00
37083c8aef ref: soft: mark sw_drawflat and sw_draworder as cheats 2024-05-01 00:52:45 +03:00
36a0c1fb17 ref: if the entity is opaque, check the renderfx too, it might become translucent 2024-04-26 04:15:21 +03:00
2f2780cb1b ref: null: fix crashes 2024-04-08 07:23:56 +03:00
5c0c1b1226 ref: gl: make g_posenum in alias renderer static 2024-03-30 03:52:50 +03:00
SNMetamorph
17e106f96d ref: gl: invalidate texture units state cache when texture deletes 2024-03-09 22:12:35 +03:00
5568eccc8a ref/r_sprite: move dframetype to inner block 2024-02-27 04:17:21 +03:00
15798aaf52 ref/r_sprite: move dframetype to inner block 2024-02-27 04:04:54 +03:00
mittorn
e53892e827 ref_gl: fix loop scope in ripple code 2024-02-27 04:04:54 +03:00