7364765d62
ref: gl: implement reading engine's world flag and extra info for lightmapped water
...
* Rename gl_litwater to gl_litwater_force because it doesn't affect maps that declare
litwater support
2024-08-26 21:27:13 +03:00
ff1d3c4257
ref: gl: add cvars to scale and set minimum light for lightmapped water
2024-08-25 23:15:39 +03:00
d418fb5f28
ref: gl: don't draw water backfaces when drawing lightmapped water
2024-08-25 22:30:12 +03:00
62d7959843
ref: gl: move EmitWaterPolys to gl_rsurf and make it static. Slight refactoring, don't set SURF_DRAWTURB_QUADS if context isn't OpenGL
2024-08-25 19:19:03 +03:00
980f356fe9
ref: gl: discard surfaces that don't have lightmaps in one place, remove unneeded checks
2024-08-25 18:56:46 +03:00
83194ca0f5
ref: gl: support lightmapped water on transparent brushes
2024-08-22 23:13:34 +03:00
d23968b12e
ref: gl: add lightmapped water rendering, including wavy water
2024-08-22 23:13:08 +03:00
5034b860c8
ref: gl: split lightmap chain handling from R_RenderBrushPoly
2024-08-22 23:08:52 +03:00
5a708f90c6
ref: gl: build lightmap texcoords for subdivided SURF_DRAWTURB surface
2024-08-22 23:00:38 +03:00
4118ac2561
ref: gl: add cvar gl_litwater to enable lightmapped water
2024-08-22 21:42:04 +03:00
9a432a5a13
common: rewrite cvardef.h from scratch based on Quake definitions
...
* unify cvar.h and cvardef.h, enable private definitions only for refdll and engine
* add FCVAR_REFDLL for easier RefDll cvars cleanup
2024-08-21 12:18:06 +03:00
e222a74960
ref: soft: fail to the engine if CreateBuffer has failed (otherwise it sits in infinite loop)
2024-08-11 18:28:45 +03:00
677464d04d
ref: rename glpoly_t to glpoly2_t to make the changes more obvious and easier to notice
2024-08-10 13:46:00 +03:00
a9dec51e59
ref: fix glpoly_t definition so it has true standard flexible array member
2024-08-10 13:46:00 +03:00
2785376bd3
ref: remove unused function declarations
2024-08-03 09:14:56 +03:00
f6fa085fe4
ref: gl: replace same struct type memcpys by assignments
2024-07-31 00:06:07 +03:00
9ab0f04ba5
ref: null: replace same struct type memcpys by assignments
2024-07-31 00:05:57 +03:00
fb7854f1ef
ref: soft: replace same struct type memcpys by assignments
2024-07-31 00:05:44 +03:00
da6586b847
ref: gl: fix white border around the screen in Base Defense mod
2024-07-28 23:58:09 +03:00
cac5852e68
ref: enable multiplayer high defintion model in menu preview
2024-07-28 14:45:10 +03:00
2396b2d4db
ref: gl: add VBO generating/uploading times
2024-07-22 22:24:19 +03:00
0f8f35b415
engine: fix alias model loading
2024-07-21 04:15:56 +03:00
2009140da8
ref: make gReffuncs const
2024-07-16 15:23:03 +03:00
e18b61e041
Fixes for -Wformat=2 on 64-bit targets
2024-06-22 07:31:37 +03:00
d56e53a347
Replace hardcoded functions names by __func__ macro
...
* while we're here, fix some possible bugs
* and fix -Wformat=2
s/__FUNCTION__/__func__/g
awawawa
2024-06-19 06:53:42 +03:00
260edc2a08
ref: gl: try to match texture slot and texture object handle because of buggy games
2024-06-15 19:21:26 +03:00
b41591a527
ref: gl: decreate alphatest value for lightmapped sprites to make them easier to see
...
With 0.5 they're too tiny
2024-06-15 19:07:17 +03:00
6aef422de6
ref: remove unneeded dlight pointer increment
2024-06-15 08:44:18 +03:00
3f66f6a6a5
ref: null: update to RefAPI 8
2024-06-11 06:30:17 +03:00
4e2708c1ac
engine: bring back texture replacement
2024-06-11 06:16:26 +03:00
d57d8e0d5d
ref: soft: fix R_DrawStretchPic and Draw_Fill with OpenMP enabled
2024-06-11 02:07:49 +03:00
9577a6af21
ref: moved VGUI support API implementation to the engine
2024-06-11 02:07:49 +03:00
107a6aed01
ref: move PARM_SURF_SAMPLESIZE handling to the engine
2024-06-11 02:07:49 +03:00
2c2045d413
ref: move PARM_SKY_SPHERE handling to the engine
2024-06-11 02:07:49 +03:00
30fe471d2b
ref: move loading skybox into the engine
2024-06-11 02:07:44 +03:00
5ab6979633
ref: move common quake sky cloud loading to the engine
2024-06-10 22:47:39 +03:00
bd60c88c7d
ref: soft: fix build with OpenMP under Visual Studio
2024-06-02 11:39:54 +03:00
1545a49b4c
engine: client: only allocate debug hulls polygons when they're requested
...
* Make the appropriate changes in ref_gl
2024-05-29 05:41:47 +03:00
823fe9ebbd
waf: upgrade to waf 2.1.1/waifu 1.3.0. Try to fix most optparse->argparse migration issues
2024-05-25 04:58:28 +03:00
b8417fa46d
ref: soft: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
...
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.
Fixes: 6862b14e59
("ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:31:46 +03:00
85b0699288
ref: gl: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
...
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.
Fixes: dc1d65f621
("ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:29:22 +03:00
1208356b92
ref: gl: gl2_shim: remove unused ALLOCA_H include
2024-05-03 15:53:57 +03:00
37083c8aef
ref: soft: mark sw_drawflat and sw_draworder as cheats
2024-05-01 00:52:45 +03:00
36a0c1fb17
ref: if the entity is opaque, check the renderfx too, it might become translucent
2024-04-26 04:15:21 +03:00
2f2780cb1b
ref: null: fix crashes
2024-04-08 07:23:56 +03:00
5c0c1b1226
ref: gl: make g_posenum in alias renderer static
2024-03-30 03:52:50 +03:00
SNMetamorph
17e106f96d
ref: gl: invalidate texture units state cache when texture deletes
2024-03-09 22:12:35 +03:00
5568eccc8a
ref/r_sprite: move dframetype to inner block
2024-02-27 04:17:21 +03:00
15798aaf52
ref/r_sprite: move dframetype to inner block
2024-02-27 04:04:54 +03:00
mittorn
e53892e827
ref_gl: fix loop scope in ripple code
2024-02-27 04:04:54 +03:00