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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-28 21:10:16 +01:00
Commit Graph

2902 Commits

Author SHA1 Message Date
52bd923d9d engine: server: use generic host pool for temporary string allocation in case of PhysicAPI 2023-08-29 19:10:33 +03:00
ab5a9eec53 engine: soundlib: snd_mp3: fix extra-format-args 2023-08-21 10:02:43 +03:00
88916fdac4 engine: ref_api: remove dead XASH_TEXTURE4 definition 2023-08-21 10:02:18 +03:00
22f60d50ac ref: gl: only enable/disable texture units in fixed-function pipeline rendering, in our case, low TMUs 2023-08-21 10:01:59 +03:00
4ed562697b engine: soundlib: fix sizeof parameter in previous commit, I'm an idiot 2023-08-18 11:50:58 +03:00
64166c7d82 engine: soundlib: fix slashes in Sound_GetApproxWavePlayLen, as it can be called from game DLL 2023-08-18 11:47:01 +03:00
0df89bddeb engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 2023-08-08 19:38:57 +03:00
3168e5ccf0 wscript: add an option to request and accept any servers 2023-08-08 09:24:10 +03:00
72fe214f49 engine: server: pre-process string before passing it to PhysicAPI AllocString, for compatibility with existing Xash3D games 2023-08-07 21:11:20 +03:00
e1cbf96100 wscript: make stringop-overflow non-fatal 2023-08-07 19:45:03 +03:00
1d6f695749 wscript: disable stringop-overflow for NSW to workaround buggy toolchain 2023-08-07 19:26:04 +03:00
08a2d431da engine: client: cl_qparse: refactor quake baseline parser, so we don't call memset for nothing 2023-08-07 19:11:47 +03:00
8bdb49516d filesystem: fix stringop-overflow 2023-08-06 00:44:32 +03:00
e7f5cb6910 wscript: add stringop-overflow to our Werror list 2023-08-06 00:41:12 +03:00
9968b192c3 engine: server: fix buffer overflow in invalid Q_strncpy call 2023-08-06 00:39:41 +03:00
79f2c69963 engine: soundlib: missing newline in warning message about truncated WAV file 2023-08-05 04:05:23 +03:00
2067667c9c engine: fix inverted check in DLL unloading in settings.scr parsing
Fixes: aee99f6094
2023-08-03 02:40:02 +03:00
e017b9145f engine: common: cvar: fix buffer overflow in Cvar_ValidateString 2023-08-03 01:12:16 +03:00
c1c27c5f18 engine: net_ws: fix printing multicast IPv6 address 2023-08-03 01:11:54 +03:00
87a56a5fa1 engine: client: initialize netadr_t structure in LAN games scan 2023-08-03 01:11:31 +03:00
aee99f6094 engine: don't release DLL that wasn't loaded during settings.scr parsing. This should be deleted as soon as possible! 2023-08-03 01:11:06 +03:00
bf03f739bb engine: soundlib: snd_wav: take FindNextChunk fixes from FTEQW 2023-08-03 01:05:46 +03:00
e23580c1de engine: remove czeror sequence parser
This file initially came from HLND, a Chinese GoldSrc recreation.
It turned out to be suspiciously close to the original version, down
to the comments and code style. We don't work with leaked sources here,
so remove it.

A proper parser should be reimplemented from ground-up, when we will
start working on CZDS support.
2023-07-26 19:40:03 +03:00
e49848d090 github: bump SDL2 version to 2.28.1 2023-07-23 03:16:03 +03:00
1bfc6e6705 filesystem: try to fix case of library filename in FindLibrary 2023-07-22 07:04:26 +03:00
e7c41759fb Revert "filesystem: allow to reference game libraries in different case"
This reverts commit 43fde38d88.
2023-07-22 06:39:23 +03:00
a07f81820c engine: client: ref_common: fix missing newline in Host_Error 2023-07-22 05:51:18 +03:00
b39378a6da engine: common: fix warning about read-only cvar. In fact, we should force set them. 2023-07-22 05:50:38 +03:00
5c6b9d3235 scripts: flatpak: set correct bindir for flatpak installation 2023-07-22 04:49:48 +03:00
3d49ca25b3 scripts: flatpak: disable LTO for Flatpak for now, it causes linker errors 2023-07-22 00:23:03 +03:00
43fde38d88 filesystem: allow to reference game libraries in different case 2023-07-22 00:19:37 +03:00
6461fa5042 engine: client: make ref params static so client.dll can save address of it and don't trigger ASan 2023-07-17 05:52:45 +03:00
788bc820c8 filesystem: automatically fixup directory name case for base directories 2023-07-17 05:52:06 +03:00
36ff819daf engine: client: fix heap-buffer-overflow in remap when we switch model that have more remap textures than previous 2023-07-17 04:48:02 +03:00
8905883225 utils: xar: add new utility called Xar that helps interacting with Xash3D FWGS archives using filesystem_stdio C API
The utility is not yet finalized, disable from wscript for now
2023-07-05 07:00:39 +03:00
4031f5cb01 public: allow matching anything in matchpattern 2023-07-05 07:00:39 +03:00
cd46ad19a3 filesystem: expose a special flag for archive mounter to skip included WADs 2023-07-05 07:00:39 +03:00
6f7b1695d7 filesystem: expose archive mount generic function for Xar 2023-07-05 07:00:39 +03:00
28a4b51939
Documentation: gameinfo: wording 2023-07-04 03:39:17 +03:00
5e878aae89 mainui: upgrade 2023-07-03 02:25:31 +03:00
7e05562c14 engine: platform: sdl: check SDL version in Platform_Vibrate 2023-07-03 02:18:49 +03:00
777dd3a03c public: add definitions for PowerPC
This doesn't mean we have a port but at least it allows building for ppc64el
2023-07-03 01:40:47 +03:00
9977cb20c0 Documentation: gameinfo: clarify internal_vgui_support is intended to be used only for developers and that it's required for PrimeXT 2023-07-02 08:14:26 +03:00
5661766c79
Documentation: gameinfo: wording 2023-07-02 06:45:29 +03:00
60d65d368a Documentation: add basic document on gameinfo.txt keys and liblist.gam conversion 2023-07-02 06:36:57 +03:00
031594cc99 filesystem: update max_particles limits based on Unkle Mike's latest engine version 2023-07-02 06:36:35 +03:00
d4bf57c7c2 filesystem: delete unused edicts key handler in liblist.gam parsing 2023-07-02 06:36:09 +03:00
8e16c0e410 filesystem: simplify common parsing of type key for liblist.gam and gameinfo.txt 2023-07-02 06:35:34 +03:00
d5f4b409e8 engine: server: sv_save: use new quicksave_aged_count and autosave_aged_count gameinfo.txt keys 2023-07-02 04:53:39 +03:00
88c560aac4 filesystem: add two new gameinfo.txt keys quicksave_aged_count and autosave_aged_count that control the amount of quick/autosaves rotated 2023-07-02 04:53:16 +03:00