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665c46b281
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filesystem: minor logging opened archives change
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2024-03-19 20:42:10 +03:00 |
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e039ef35c0
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filesystem: don't check for SDL whether we can load Android assets, because filesystem doesn't know anything about SDL
Replace it with runtime check instead.
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2024-03-11 23:25:10 +03:00 |
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39cba17f01
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filesystem: android: try to fix compiling-in AAsset mounting code
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2024-03-11 21:49:33 +03:00 |
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d97d4d6c42
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filesystem: add XASH_ANDROID_ASSETS macro for aassets switch
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2024-02-27 04:04:54 +03:00 |
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827c9ca857
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filesystem: restore original Xash behavior with unreferenced keys in gameinfo.txt/liblist.gam
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2024-02-23 20:54:32 +03:00 |
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636a2228f6
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filesystem: add new API function LoadFileMalloc that returns a pointer that can be freed using standard free()
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2024-02-07 23:22:27 +03:00 |
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bb03e2597c
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filesystem: allow to pass custom allocation functions to LoadFile
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2024-02-07 23:22:27 +03:00 |
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bfcaba54dc
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wscript: move werror flags into uselib
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2024-01-30 17:24:17 +03:00 |
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b077822f4d
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filesystem: fix -Wmissing-prototypes
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2024-01-28 09:55:18 +03:00 |
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315aea1991
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filesystem: support mods liblist.gam/gameinfo.txt with relative paths to game libs
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2024-01-05 04:34:33 +03:00 |
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c926fee13c
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filesystem: report an error when opening file was unsuccessful, with the exception for non-existent files
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2023-12-11 07:10:51 +03:00 |
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683c4874f8
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common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes
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2023-12-09 19:00:25 +03:00 |
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3bf55c9ea4
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filesystem: zip: hide CRC checks under common macro
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2023-12-04 03:01:11 +03:00 |
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9994c57796
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filesystem: fix updating gameinfo.txt from rodir
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2023-12-04 03:00:51 +03:00 |
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3f724b6b17
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filesystem: remove some really unused variables
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2023-12-04 03:00:29 +03:00 |
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fb0102eb8e
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filesystem: add support for two new liblist.gam keys: animated_title and hd_background
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2023-11-22 11:01:18 +03:00 |
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9c1afaa372
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filesystem: fix noskills being written as nomodels in gameinfo.txt
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2023-11-22 11:01:18 +03:00 |
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1d1a6badb5
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filesystem: VFileSystem009: HL25 compatibility (one single new method)
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2023-11-22 11:01:18 +03:00 |
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722cbe1f02
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filesystem: forgot to add defaults.h include
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2023-11-20 18:52:05 +03:00 |
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dd11f73951
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filesystem: respect DEFAULT_MAX_EDICTS value
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2023-11-20 17:32:35 +03:00 |
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d67a4234cc
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filesystem: android: simplify code, get getAssets method only once, remove unneeded casts and memsets (where Mem_Calloc is used)
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2023-11-03 16:29:57 +03:00 |
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0d37244490
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filesystem: add missing const to 2nd argument of stringlistappend
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2023-11-03 16:23:52 +03:00 |
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6426919cb5
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filesystem: add Android assets support
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2023-11-03 16:23:03 +03:00 |
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0a0d63663a
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filesystem: link with libandroid
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2023-11-03 16:22:59 +03:00 |
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597429cf41
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engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
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2023-10-31 21:25:11 +03:00 |
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5aac5d2a52
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filesystem: VFileSystem009: add pathid support to RemoveFile method
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2023-10-27 08:02:45 +03:00 |
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83a5648335
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filesystem: only allow setting true or false for boolean type keys in gameinfo/liblist.gam
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2023-10-27 07:24:42 +03:00 |
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2823a6d269
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filesystem: VFileSystem009: just in case, always rewrite fs_api_t requested through CreateInterface export
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2023-09-14 00:20:28 +03:00 |
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8bdb49516d
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filesystem: fix stringop-overflow
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2023-08-06 00:44:32 +03:00 |
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1bfc6e6705
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filesystem: try to fix case of library filename in FindLibrary
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2023-07-22 07:04:26 +03:00 |
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e7c41759fb
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Revert "filesystem: allow to reference game libraries in different case"
This reverts commit 43fde38d88 .
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2023-07-22 06:39:23 +03:00 |
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43fde38d88
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filesystem: allow to reference game libraries in different case
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2023-07-22 00:19:37 +03:00 |
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788bc820c8
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filesystem: automatically fixup directory name case for base directories
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2023-07-17 05:52:06 +03:00 |
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cd46ad19a3
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filesystem: expose a special flag for archive mounter to skip included WADs
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2023-07-05 07:00:39 +03:00 |
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6f7b1695d7
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filesystem: expose archive mount generic function for Xar
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2023-07-05 07:00:39 +03:00 |
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031594cc99
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filesystem: update max_particles limits based on Unkle Mike's latest engine version
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2023-07-02 06:36:35 +03:00 |
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d4bf57c7c2
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filesystem: delete unused edicts key handler in liblist.gam parsing
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2023-07-02 06:36:09 +03:00 |
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8e16c0e410
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filesystem: simplify common parsing of type key for liblist.gam and gameinfo.txt
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2023-07-02 06:35:34 +03:00 |
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88c560aac4
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filesystem: add two new gameinfo.txt keys quicksave_aged_count and autosave_aged_count that control the amount of quick/autosaves rotated
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2023-07-02 04:53:16 +03:00 |
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c3a6cad0c1
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filesystem: do not print error in FS_Delete if file doesn't exist
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2023-07-02 04:49:33 +03:00 |
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5a4c443c79
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filesystem: fix regression in FS_LoadFile not skipping leading slashes
Earlier it used FS_Open which handles this, but because we don't call
that anymore, just skip it ourselves for compatibility.
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2023-06-20 14:11:55 +03:00 |
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58df771c9e
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filesystem: implement .pk3dir convention
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2023-06-08 22:58:24 +03:00 |
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a6ecc778fc
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filesystem: dir: fix FS_FixFileCase when empty string is passed. Always append slash to searchpath.
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2023-06-08 22:58:24 +03:00 |
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37e890f326
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filesystem: make fs_searchpaths completely private to the filesystem core
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2023-06-08 22:30:45 +03:00 |
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0d6137ee40
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filesystem: make generic archive loading functions (with the exception of WADs). Do not alter global searchpath from archives.
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2023-06-08 22:14:30 +03:00 |
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653eb00cc6
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filesystem: unify prototypes of archive opening functions
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2023-06-08 20:02:48 +03:00 |
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1855fab80b
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filesystem: fix Platform_GetNativeObject macro definition
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2023-06-06 17:46:38 +03:00 |
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02ce80981c
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filesystem: update optional funcs interface, add platform-specific GetNativeObject call
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2023-06-05 20:30:18 +03:00 |
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8caa2d142f
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scripts: sailfish: initial SailfishOS support
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2023-06-02 05:37:13 +03:00 |
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81c752da2b
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filesystem: wad: static-ize WAD functions
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2023-05-27 20:51:00 +03:00 |
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