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1decb1c7fb
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xash3d-fwgs: append missing new line at the end of file
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2019-10-27 22:29:03 +03:00 |
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2897e5f17e
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input: fix evdev macro
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2019-10-26 06:53:24 +07:00 |
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iZarif
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bf8b87c29d
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engine: client/common: fix a few more format warnings
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2019-10-22 17:56:08 +03:00 |
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803c396fa2
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platform: new fbdev bakend, move in_evdev to bakends
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2019-10-22 01:42:02 +07:00 |
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78baf568ae
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engine: more double promotion fixes
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2019-10-18 16:46:54 +03:00 |
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c67f065d90
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engine: client: explicitly cast literals to floats
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2019-10-18 16:46:54 +03:00 |
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880dd2546f
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engine: client: fix wrong type in DSP
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2019-10-18 08:11:05 +03:00 |
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c2063c869d
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engine: client: fix demoplayback type from qboolean to int(can exceed false and true)
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2019-10-18 08:04:00 +03:00 |
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e0b8c338a8
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engine: ref: more verbose refdll loading
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2019-10-11 11:46:59 +03:00 |
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fa622168a0
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engine: fix style, disable XASH_USE_SELECT
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2019-10-11 08:51:30 +03:00 |
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eff814b148
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engine: ref: remove redutant continue, return false in case of failed renderer initialization
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2019-10-11 07:57:59 +03:00 |
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898b697b70
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engine: ref: allow to set r_refdll or -ref with ref_ prefix
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2019-10-11 05:36:17 +03:00 |
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6d8026cd81
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engine: ref: fix spamming in console when getting human readable renderer names
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2019-10-11 05:11:45 +03:00 |
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ff1b28244b
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engine: client: port ui_renderworld from old engine
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2019-10-11 04:12:52 +03:00 |
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Wei Mingzhi
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88772a1c34
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engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs.
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2019-10-07 16:08:10 +03:00 |
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d2a8cfe614
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Revert "engine: client: implement connectionprogress partially"
This reverts commit cb417a3d51 .
This commit breaks demo playback. Figure out why, then revert it back.
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2019-10-06 07:45:32 +03:00 |
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dc207a449c
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engine: fix -Werror=strict-prototypes
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2019-10-05 02:09:45 +03:00 |
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c0043a5467
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touch: implement wheel
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2019-09-28 19:35:30 +07:00 |
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7770b1a82b
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input: improve touch emulation
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2019-09-28 19:33:57 +07:00 |
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dba757f0c2
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touch: fix wrong dx/dy sign
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2019-09-27 02:25:38 +07:00 |
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7f3ee9ca71
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input: merge touch support again. Fix m_ignore, fix EngineAppendMove
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2019-09-27 02:19:03 +07:00 |
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13c1e807ad
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engine: s_mouth: fix another signed char
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2019-09-25 04:10:47 +03:00 |
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e8006c3253
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engine: move ShellExecute to client, as it cannot be used in dedicated
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2019-09-19 17:09:18 +03:00 |
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8323df240b
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engine: implement menu extensions to allow choosing renderers from GUI
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2019-08-09 04:44:50 +03:00 |
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a1ae770f70
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engine: ref: add optional export to determine actual human readable renderer name
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2019-08-09 03:39:24 +03:00 |
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8bb6aa2c51
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engine: don't include windows headers, as they globally included by port.h already
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2019-08-09 02:46:29 +03:00 |
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cb417a3d51
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engine: client: implement connectionprogress partially
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2019-08-08 07:19:08 +03:00 |
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01dcb52b4c
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mainui: update submodule, add connectionprogress calls to engine
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2019-08-08 07:18:02 +03:00 |
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f9269dcc1c
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engine: ref: implement executing renderer config before creating context from engine and video config before loading refdll, update api, add r_refdll cvar to video.cfg
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2019-07-28 00:23:22 +03:00 |
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8f9800eb3c
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ref: move R_DrawTree from refdll to engine, implement using ref's triapi
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2019-07-27 13:27:40 +03:00 |
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938a9f372f
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engine: add stub function for new undocumented function in clientdll api
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2019-07-26 14:51:21 +03:00 |
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d9545e5e78
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cl_game: fix missing }
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2019-07-20 05:09:24 +03:00 |
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2f8fec6b70
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Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
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2019-07-19 20:23:08 +03:00 |
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4beba75159
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engine: fix various compiler warnings
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2019-07-13 23:25:03 +03:00 |
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9662ab106f
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engine: client: implement errormsg, secure client by checking server IP address we're connected to
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2019-07-13 20:54:16 +03:00 |
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04ee7c3a55
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engine: fix build
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2019-07-12 22:43:58 +03:00 |
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a85a856215
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engine: implement connection warning dialog showing up, update menu
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2019-07-12 22:42:13 +03:00 |
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9e30fc253f
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engine: gameui: add new extended API and declare old engine menu extensions deprecated
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2019-07-12 22:42:13 +03:00 |
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b2895770b8
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platform: remove unneeded argument from SNDDMA_Init
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2019-07-12 22:42:13 +03:00 |
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3bf5f19446
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keys: fix default binding of ESC button after unbindall command
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2019-07-11 03:57:09 +03:00 |
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62fb743a20
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engine: sound: clear leftovers from previous commit
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2019-07-09 13:24:24 +03:00 |
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40211efa9a
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engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library
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2019-07-09 13:17:10 +03:00 |
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3e4bd20919
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engine: client: implement sending input devices list to server, using protinfo
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2019-07-09 03:48:09 +03:00 |
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7d10660b87
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engine: keys: give gamepad keys names
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2019-07-09 03:48:09 +03:00 |
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6aa4765c3e
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engine: input: implement input devices collecting
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2019-07-09 03:48:09 +03:00 |
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fa68108907
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engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
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2019-07-09 03:48:09 +03:00 |
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d347096396
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engine: sound: allow cubic sound interpolation
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2019-07-07 02:48:19 +03:00 |
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54920f13df
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engine: rename library naming function, as it returns a full path and not just library name
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2019-07-07 02:47:45 +03:00 |
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6197ba8af6
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engine: ref: remove redutant LoadLibrary call
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2019-07-01 05:50:31 +03:00 |
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89a3fd6323
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engine: make use of platform-unique library naming scheme
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2019-07-01 05:50:04 +03:00 |
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