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7d0e45b507
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network: restore WSAsize_t define for win32
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2020-02-08 23:59:43 +07:00 |
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02c68c3a70
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platform/sdl: add missing Platform_Shutdown
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2020-02-08 23:48:52 +07:00 |
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a0d09c9954
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lib_static: fix warnings
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2020-02-08 23:39:35 +07:00 |
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c7e3eae9dd
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filesystem: fix wrong types
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2020-02-08 23:38:45 +07:00 |
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70cc52e203
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posix/sdl: fix build
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2020-02-08 23:38:19 +07:00 |
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51849c6140
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platform: DOS4GW port
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2020-02-08 23:15:40 +07:00 |
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d8f20f3642
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common: add DOS4GW platform
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2020-02-08 23:15:40 +07:00 |
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3e3aff040e
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platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c
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2020-02-08 23:15:40 +07:00 |
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adc718f4d5
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public: add XASH_POSIX platform define
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2020-02-08 23:15:40 +07:00 |
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22c148a39e
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filesystem: refactor zip/pak loading, partially fix reading files from zip, add option to reduce FD usage, remove dup() dependency
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2020-02-08 23:15:40 +07:00 |
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70cddcb9ca
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client: fix assert when sprite exist, but not loadable
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2020-02-08 23:15:40 +07:00 |
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2b90790071
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network: add stub for systems without BSD sockets, WATTCP support
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2020-02-08 23:15:40 +07:00 |
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070272489d
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library: fix saverestore offsets code from old engine
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2020-02-08 23:15:40 +07:00 |
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538d8a6fb4
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network: fix NET_MAX_FRAGMENT limit
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2020-02-08 23:15:40 +07:00 |
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303a88730c
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server: fix crash when sorting entities on watcom libc
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2020-02-08 23:15:40 +07:00 |
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26a1ba543f
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client: add some useful keys to Key_ToUpper
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2020-02-08 23:15:40 +07:00 |
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2e2a716710
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ref_api: fix remap code
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2020-01-30 07:15:23 +07:00 |
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dce35f453d
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wscript: fix build without DLLEMU
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2020-01-19 08:28:37 +07:00 |
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3a416636f1
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engine: mark GAME_EXPORT's
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2020-01-19 08:15:54 +07:00 |
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bbd033c254
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lib: restore dll loader support
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2020-01-19 07:38:37 +07:00 |
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22dc5b7416
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Merge branch 'lib' of https://github.com/FWGS/xash3d-fwgs
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2020-01-18 07:15:45 +07:00 |
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40c73719c0
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engine: remove useless defines
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2020-01-12 03:56:53 +03:00 |
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022792709d
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engine: fix build
|
2020-01-12 03:56:53 +03:00 |
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b9ec7ac886
|
engine: fix dedicated server crash
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2020-01-12 03:56:53 +03:00 |
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5d8b770e6c
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engine: client: declare CL_Quit_f as noreturn
|
2019-12-24 02:57:08 +03:00 |
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0fe18ae6dc
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engine: fix -Wmaybe-uninitialized
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2019-12-24 02:47:51 +03:00 |
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d0dbd185ad
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engine: android: fix enum-conversion
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2019-12-23 06:55:00 +03:00 |
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e11a08064d
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engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics
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2019-12-23 06:48:17 +03:00 |
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e424112020
|
engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else
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2019-12-23 06:32:39 +03:00 |
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4a56dfcd00
|
engine: fix extra zeros in %0
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2019-12-23 06:29:20 +03:00 |
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dd1daa5bff
|
engine: correctly validate blueshift maps
|
2019-12-03 02:27:08 +03:00 |
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154dd5c9ae
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engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures
|
2019-12-03 02:17:12 +03:00 |
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3da10f28c4
|
engine: restored BShift maps support
|
2019-12-02 02:14:02 +03:00 |
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612e7560ae
|
engine: client: fix r_showtextures
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2019-12-02 02:13:41 +03:00 |
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8399107826
|
engine: platform: android: remake video backend to use EGL through Java code
|
2019-12-02 01:01:39 +03:00 |
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077bc7323c
|
engine: host: fix crash
|
2019-12-02 01:01:39 +03:00 |
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6f2b559c5a
|
engine: common: cfgscript.c: change wrong variable type to fix compilation.
|
2019-12-01 17:30:48 +03:00 |
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fec0a6baf6
|
engine: platform: android: change package name
|
2019-12-01 02:17:51 +03:00 |
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0991255534
|
engine: dedicated: fix dedicated build
|
2019-11-28 19:23:34 +03:00 |
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c07109e69c
|
engine: fix -Wincompatible-pointer-types, add it to Werror list
|
2019-11-28 19:18:50 +03:00 |
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|
08e7bb1bf4
|
engine: common: enable our own build number counter, move legacy to Q_buildnum_compat
|
2019-11-28 17:49:14 +03:00 |
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d0010cf9cb
|
engine: don't call SCR_VidInit too soon
|
2019-11-28 17:43:06 +03:00 |
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ecd675926a
|
engine: cvar: add null checks as these functions are passed to user's DLL
|
2019-11-26 02:48:16 +03:00 |
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|
0c3be639c5
|
engine: reliably tell client.dll about vid mode changes
|
2019-11-26 02:47:48 +03:00 |
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|
3a9801853d
|
engine: client: detailed message if menu failed to load
|
2019-11-26 02:47:25 +03:00 |
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|
9421457b3a
|
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
|
2019-11-24 03:52:08 +03:00 |
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ac4a14ef6c
|
engine: host: support DEFAULT_DEV macro
|
2019-11-24 03:02:12 +03:00 |
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|
c613118199
|
defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING)
|
2019-11-24 03:01:50 +03:00 |
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|
f56887bde9
|
engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87
|
2019-11-24 02:12:17 +03:00 |
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23fe1c0985
|
engine: use appropriate path array length
|
2019-11-24 02:10:52 +03:00 |
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