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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-02 07:00:13 +01:00
Commit Graph

58 Commits

Author SHA1 Message Date
8452bec877 engine: client: reduce reads of cls.legacymode 2024-10-14 04:13:10 +03:00
2eb8f88a20 engine: move attenuation none sound spatialize fix to bugcomp mode, as Xash native games use this 2024-09-05 13:50:15 +03:00
96d11df06c Revert "engine: client: sounds with zero attenuation must get spatialized anyway"
This reverts commit 0870536405.
2024-09-05 13:27:54 +03:00
0870536405 engine: client: sounds with zero attenuation must get spatialized anyway 2024-09-05 01:28:55 +03:00
e9ee4beb9f engine: client: fix rawchan_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
1458014a29 engine: remove unused CL_IsInMenu, don't check for Host_IsDedicated in SCR_BeginLoadingPlaque, it's useless 2024-07-10 10:24:22 +03:00
d56e53a347 Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2

s/__FUNCTION__/__func__/g

awawawa
2024-06-19 06:53:42 +03:00
b0d12f8bf9 engine: client: fix build
Forgot to stage these changes two commits ago =/
2024-06-18 00:01:54 +03:00
0a051832a8 engine: client: do not mute sounds in menu with multiplayer, the bug already been solved different way 2024-06-13 01:07:49 +03:00
13274655d4 engine: client: sound: slight refactoring, removed unused s_listener.velocity 2024-05-06 01:30:06 +03:00
da578f47f1 engine: client: fix sounds being paused in menu and then blasted all at the same time in multiplayer 2024-05-06 00:41:38 +03:00
433e7de686 engine: clean up unused soundlib flags, set SOUND_LOOPED flag on looped sounds 2024-05-05 06:16:57 +03:00
7584bbe47e engine: client: fix sound mute when losing focus 2024-03-03 19:00:50 +03:00
75d476f9df engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
045caacfee engine: client: drop skipping random 0.1 second of an ambient sound 2024-01-12 03:27:05 +03:00
27d9fc0afe engine: client: sound: remove unused functions 2023-04-03 03:55:57 +03:00
53987f47e2 engine: client: use alternative ease-in ease-out function in sound fade 2023-03-30 04:40:54 +03:00
9690fe9334 engine: client: replace some obvious va uses by temp buffer and Q_snprintf 2023-03-13 06:03:44 +03:00
8293bc91d4 engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left 2023-02-18 03:37:20 +03:00
SNMetamorph
9f9141823a engine: added audio backend print to s_info command 2022-08-20 15:36:02 +03:00
SNMetamorph
169ee14724 engine: client: disabled voice on legacy protocol servers 2022-08-18 04:46:11 +03:00
2b9e050f57 engine: voice support 2022-08-18 04:46:11 +03:00
b8dc7494eb engine: client: move timescale pitch apply to channel mixing 2022-08-16 00:03:44 +03:00
52d1383f14 engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
85f99c723a engine: add sys_timescale implementation 2022-03-03 05:38:36 +03:00
f2a9f805b8 engine: client: redefine some cvars as filterable 2021-11-23 05:23:38 +03:00
36702aafe7 engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED 2021-11-23 05:23:38 +03:00
8a9231628e engine: restrict potentially harmful or related to user settings engine cvars 2021-11-23 05:23:38 +03:00
b9901bcb70 engine: client: forgot to register s_warn_late_precache cvar 2021-11-01 14:49:30 +06:00
6571c78ed4 engine: client: hide late precache warning under s_warn_late_precache cvar
This warn is valid mostly for multiplayer games.
In singleplayer games, this is a false-positive as sentences are hot loaded
2021-10-31 21:06:54 +06:00
a3a8acfe6c engine: sound: add DSP coeffecients table from Half-Life Alpha, minor fixes to DSP code 2021-10-04 05:43:35 +03:00
0efc5e82ec engine: fix some const qualifier lose and pointer-to-int casts 2021-07-20 16:03:06 +03:00
9313f7e80e engine: replace pool pointer by pool handle 2021-06-07 02:33:15 +03:00
a93d9ac71c engine: platform: simplify sound code
Remove SNDDMA_GetSoundtime, because it was mostly copypasted from one
platform code to another.
SNDDMA_GetDMAPos gets removed too, as we have dma.samplepos for that.
2021-03-10 00:16:13 +03:00
3d9a4560d5 client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 2021-03-09 23:59:29 +03:00
4db2aaffc4 client: port fix of spk/speak commands from old engine 2021-03-09 23:34:12 +03:00
Gleb Mazovetskiy
5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
5aef09ce5d engine: client: simplified strings operations. 2020-12-29 01:07:00 +03:00
3a416636f1 engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
2f8fec6b70 Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
b2895770b8 platform: remove unneeded argument from SNDDMA_Init 2019-07-12 22:42:13 +03:00
62fb743a20 engine: sound: clear leftovers from previous commit 2019-07-09 13:24:24 +03:00
40211efa9a engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library 2019-07-09 13:17:10 +03:00
99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 2019-02-18 21:25:26 +03:00
80fc7209ed sound: move related function declarations to platform header. Remove unused. 2019-01-07 04:07:06 +03:00
b9945d62a3 Apply 4312 update 2018-11-27 16:15:24 +03:00
622de7a7f1 Apply 4312 update 2018-11-27 16:11:26 +03:00
a03aa3ddb3 Merge 4281 update 2018-10-28 00:39:29 +03:00
aae3510763 Apply 4281 update 2018-10-27 23:32:09 +03:00
491188a0f3 Merge branch 'original' 2018-10-04 14:27:14 +07:00