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4ce2475602
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engine: common: move network cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
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e7ece41ba0
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engine: common: move model cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
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05579927a5
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engine: client: sound: move dsp cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
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2f5b359c99
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engine: client: move tracer cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
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214fc7e827
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engine: common: move host cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
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df173a83ed
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engine: client: move touch cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
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3918bcd71c
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engine: client: move console cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
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f19ed1c1c2
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engine: client: move joystick cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
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03ec2f603b
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engine: client: move netgraph cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
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1ee01163b7
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engine: client: move scrn cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
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b1d60c248d
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engine: client: move main client cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
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d9cbf1fa89
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engine: client: move input cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
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cd022bdac7
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engine: client: move keys cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
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5d7d5319fd
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engine: move ref cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
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d4470402ee
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engine: move vid cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
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05560c7607
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engine: always read and set vid_fullscreen value directly with it's object
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2023-05-27 21:52:58 +03:00 |
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81c752da2b
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filesystem: wad: static-ize WAD functions
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2023-05-27 20:51:00 +03:00 |
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fd2ad447a8
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filesystem: zip: static-ize ZIP functions
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2023-05-27 20:49:06 +03:00 |
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18d55c1de2
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filesystem: zip: adapt to new interface
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2023-05-27 20:48:48 +03:00 |
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d0d09c878f
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filesystem: wad: adapt to new interface
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2023-05-27 20:47:49 +03:00 |
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e791d44dd8
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filesystem: properly support compressed archives in FS_LoadFile
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2023-05-27 20:46:48 +03:00 |
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152f6d154c
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filesystem: remove unused argument from FS_CheckNastyPath
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2023-05-27 20:22:12 +03:00 |
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5627dbbf34
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engine: server: greatly simplify pfnWriteString implementation, it shouldn't modify input string
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2023-05-27 20:02:09 +03:00 |
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9cd9744407
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filesystem: fix Windows build
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2023-05-27 19:40:44 +03:00 |
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f13c285287
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filesystem: verbose error printing in FS_SetCurrentDirectory, move error reporting from engine
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2023-05-26 22:29:34 +03:00 |
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cca7744f1c
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filesystem: make some calls from API safe to use without initialize
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2023-05-26 18:31:00 +03:00 |
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31ae22961b
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filesystem: add base test case to call ShutdownStdio without calling Init prior
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2023-05-26 18:30:13 +03:00 |
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a3603f497d
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scripts: waifulib: compiler_optimizations: fix -march applying on x86_64 toolchains forced to compile in 32-bit mode
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2023-05-24 04:30:28 +03:00 |
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d36cb62a2e
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mainui: update
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2023-05-24 04:25:25 +03:00 |
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2ca6029e03
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Revert "github: don't wait for flatpak build finish, it's broken for us anyway"
This reverts commit eb61bcf76a .
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2023-05-24 04:24:55 +03:00 |
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dee5cae5f3
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scripts: waifulib: compiler_optimizations: set pentium-m minimum cpu requirement for Intel 32-bits, like HLSDK
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2023-05-24 04:19:08 +03:00 |
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ef4bc2acf2
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scripts: flatpak: try to fix flatpak build on GitHub Actions
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2023-05-24 04:18:33 +03:00 |
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eb61bcf76a
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github: don't wait for flatpak build finish, it's broken for us anyway
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2023-05-24 03:52:38 +03:00 |
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cb43df43ef
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engine: common: cvar: do not check if cvar was registered in DirectSet when it has valid next pointer
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2023-05-24 03:51:16 +03:00 |
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356f78ee81
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engine: platform: sdl: fix possible buffer overrun in SDL port audio code
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2023-05-24 03:49:13 +03:00 |
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275cd73ade
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engine: server: do not trigger speedhack detection for fakeclients
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2023-05-24 00:36:54 +03:00 |
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bb1b9dad23
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ref: gl: Goldsrc compatible fog implementation
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2023-05-20 23:36:04 +03:00 |
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e27ac6b092
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platform: win32: properly change icon
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2023-05-20 23:32:19 +03:00 |
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7333ddc1d9
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engine: client: move some RenderAPI GetParm queries to engine
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2023-05-19 05:03:25 +03:00 |
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fbd7d8f58a
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engine: server: use sv_speedhack_kick cvar value as a number of speedhack warns before automatic kick
Thanks to @tyabus for suggestion
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2023-05-19 04:49:29 +03:00 |
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3415185dde
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engine: server: implement simple anti-speedhack
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2023-05-19 04:44:42 +03:00 |
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551ea71906
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engine: server: make generic function to kick players with a reason
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2023-05-19 04:44:42 +03:00 |
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1d965d7543
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ref: gl: ignore GenTextures objects that fall into reserved space for skyboxes
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2023-05-19 04:37:53 +03:00 |
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1d62df0e2d
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ref: gl: turn magic skybox numbers into defined macros
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2023-05-19 04:36:05 +03:00 |
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b0f52236bc
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engine: platform: psvita: use _impure_ptr declaration from sys/reent.h
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2023-05-17 17:45:17 +03:00 |
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7dcddc559c
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engine: platform: sdl: set PulseAudio role only on POSIX systems
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2023-05-17 17:38:18 +03:00 |
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277bead9b7
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ref: remove SetCullState function from StudioAPI. It does nothing on GoldSrc.
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2023-05-17 17:23:35 +03:00 |
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d8093ec587
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engine: platform: psvita: attempt to fix PSVita builds by exporting _impure_ptr
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2023-05-17 17:17:25 +03:00 |
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323626c308
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engine: platform: sdl: try to avoid random crash in SDL pulse audio driver
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2023-05-17 05:02:12 +03:00 |
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68ff265e8d
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ref: gl: switch texture object allocation to GenTextures usage
This should fix most overlay programs but I only tested it on MangoHud
|
2023-05-16 23:47:05 +03:00 |
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