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Commit Graph

3157 Commits

Author SHA1 Message Date
4ce2475602 engine: common: move network cvars to static allocation 2023-05-27 21:52:58 +03:00
e7ece41ba0 engine: common: move model cvars to static allocation 2023-05-27 21:52:58 +03:00
05579927a5 engine: client: sound: move dsp cvars to static allocation 2023-05-27 21:52:58 +03:00
2f5b359c99 engine: client: move tracer cvars to static allocation 2023-05-27 21:52:58 +03:00
214fc7e827 engine: common: move host cvars to static allocation 2023-05-27 21:52:58 +03:00
df173a83ed engine: client: move touch cvars to static allocation 2023-05-27 21:52:58 +03:00
3918bcd71c engine: client: move console cvars to static allocation 2023-05-27 21:52:58 +03:00
f19ed1c1c2 engine: client: move joystick cvars to static allocation 2023-05-27 21:52:58 +03:00
03ec2f603b engine: client: move netgraph cvars to static allocation 2023-05-27 21:52:58 +03:00
1ee01163b7 engine: client: move scrn cvars to static allocation 2023-05-27 21:52:58 +03:00
b1d60c248d engine: client: move main client cvars to static allocation 2023-05-27 21:52:58 +03:00
d9cbf1fa89 engine: client: move input cvars to static allocation 2023-05-27 21:52:58 +03:00
cd022bdac7 engine: client: move keys cvars to static allocation 2023-05-27 21:52:58 +03:00
5d7d5319fd engine: move ref cvars to static allocation 2023-05-27 21:52:58 +03:00
d4470402ee engine: move vid cvars to static allocation 2023-05-27 21:52:58 +03:00
05560c7607 engine: always read and set vid_fullscreen value directly with it's object 2023-05-27 21:52:58 +03:00
81c752da2b filesystem: wad: static-ize WAD functions 2023-05-27 20:51:00 +03:00
fd2ad447a8 filesystem: zip: static-ize ZIP functions 2023-05-27 20:49:06 +03:00
18d55c1de2 filesystem: zip: adapt to new interface 2023-05-27 20:48:48 +03:00
d0d09c878f filesystem: wad: adapt to new interface 2023-05-27 20:47:49 +03:00
e791d44dd8 filesystem: properly support compressed archives in FS_LoadFile 2023-05-27 20:46:48 +03:00
152f6d154c filesystem: remove unused argument from FS_CheckNastyPath 2023-05-27 20:22:12 +03:00
5627dbbf34 engine: server: greatly simplify pfnWriteString implementation, it shouldn't modify input string 2023-05-27 20:02:09 +03:00
9cd9744407 filesystem: fix Windows build 2023-05-27 19:40:44 +03:00
f13c285287 filesystem: verbose error printing in FS_SetCurrentDirectory, move error reporting from engine 2023-05-26 22:29:34 +03:00
cca7744f1c filesystem: make some calls from API safe to use without initialize 2023-05-26 18:31:00 +03:00
31ae22961b filesystem: add base test case to call ShutdownStdio without calling Init prior 2023-05-26 18:30:13 +03:00
a3603f497d scripts: waifulib: compiler_optimizations: fix -march applying on x86_64 toolchains forced to compile in 32-bit mode 2023-05-24 04:30:28 +03:00
d36cb62a2e mainui: update 2023-05-24 04:25:25 +03:00
2ca6029e03 Revert "github: don't wait for flatpak build finish, it's broken for us anyway"
This reverts commit eb61bcf76a.
2023-05-24 04:24:55 +03:00
dee5cae5f3 scripts: waifulib: compiler_optimizations: set pentium-m minimum cpu requirement for Intel 32-bits, like HLSDK 2023-05-24 04:19:08 +03:00
ef4bc2acf2 scripts: flatpak: try to fix flatpak build on GitHub Actions 2023-05-24 04:18:33 +03:00
eb61bcf76a github: don't wait for flatpak build finish, it's broken for us anyway 2023-05-24 03:52:38 +03:00
cb43df43ef engine: common: cvar: do not check if cvar was registered in DirectSet when it has valid next pointer 2023-05-24 03:51:16 +03:00
356f78ee81 engine: platform: sdl: fix possible buffer overrun in SDL port audio code 2023-05-24 03:49:13 +03:00
275cd73ade engine: server: do not trigger speedhack detection for fakeclients 2023-05-24 00:36:54 +03:00
bb1b9dad23 ref: gl: Goldsrc compatible fog implementation 2023-05-20 23:36:04 +03:00
e27ac6b092 platform: win32: properly change icon 2023-05-20 23:32:19 +03:00
7333ddc1d9 engine: client: move some RenderAPI GetParm queries to engine 2023-05-19 05:03:25 +03:00
fbd7d8f58a engine: server: use sv_speedhack_kick cvar value as a number of speedhack warns before automatic kick
Thanks to @tyabus for suggestion
2023-05-19 04:49:29 +03:00
3415185dde engine: server: implement simple anti-speedhack 2023-05-19 04:44:42 +03:00
551ea71906 engine: server: make generic function to kick players with a reason 2023-05-19 04:44:42 +03:00
1d965d7543 ref: gl: ignore GenTextures objects that fall into reserved space for skyboxes 2023-05-19 04:37:53 +03:00
1d62df0e2d ref: gl: turn magic skybox numbers into defined macros 2023-05-19 04:36:05 +03:00
b0f52236bc engine: platform: psvita: use _impure_ptr declaration from sys/reent.h 2023-05-17 17:45:17 +03:00
7dcddc559c engine: platform: sdl: set PulseAudio role only on POSIX systems 2023-05-17 17:38:18 +03:00
277bead9b7 ref: remove SetCullState function from StudioAPI. It does nothing on GoldSrc. 2023-05-17 17:23:35 +03:00
d8093ec587 engine: platform: psvita: attempt to fix PSVita builds by exporting _impure_ptr 2023-05-17 17:17:25 +03:00
323626c308 engine: platform: sdl: try to avoid random crash in SDL pulse audio driver 2023-05-17 05:02:12 +03:00
68ff265e8d ref: gl: switch texture object allocation to GenTextures usage
This should fix most overlay programs but I only tested it on MangoHud
2023-05-16 23:47:05 +03:00