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a675806c91
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engine: imagelib: img_ktx2: don't allow to load images with no mip levels
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2023-12-11 07:06:12 +03:00 |
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683c4874f8
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common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes
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2023-12-09 19:00:25 +03:00 |
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20ced857b4
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engine: client: use physents array when tracing physents =/
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2023-12-09 16:45:35 +03:00 |
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c6c86f9665
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public: make hash case-insensitive again
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2023-12-07 06:46:49 +03:00 |
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1e0107944f
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engine: make sys_timescale non-cheat, like host_framerate
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2023-12-07 00:50:56 +03:00 |
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21797f9ac8
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ref: gl: fix solor to color
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2023-12-06 05:22:02 +03:00 |
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mittorn
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c800b34cd4
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ref_api: add R_Flush method
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2023-12-06 04:13:27 +03:00 |
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1612e2d669
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engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump
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2023-12-06 04:13:27 +03:00 |
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26d229c8ca
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engine, ref: RefAPI 5. Simplify remap calls
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2023-12-06 04:13:03 +03:00 |
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9c66e86be1
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engine, ref: RefAPI 5. Remove unused calls
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2023-12-06 04:13:03 +03:00 |
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7e9f87de2d
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engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
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2023-12-06 04:13:03 +03:00 |
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67737446ac
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mainui: update
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2023-12-06 04:12:33 +03:00 |
|
Andrey Akhmichin
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dabed4f9eb
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utils: mdldec: add separate directories creation for sequences and textures.
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2023-12-05 11:18:47 +03:00 |
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Andrey Akhmichin
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f9b6389248
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utils: mdldec: create full destination path into "Kratisto's mdldec" maner.
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2023-12-05 11:18:47 +03:00 |
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9ec1e259b4
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engine: platform: sdl: unused variable cleanup
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2023-12-05 10:48:47 +03:00 |
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0c2d480d89
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engine: client: unused variables cleanup
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2023-12-05 10:47:55 +03:00 |
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350d8ccb7b
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engine: common: cvar: unused variables cleanup
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2023-12-05 10:46:26 +03:00 |
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0c512d0431
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engine: server: unused variables cleanup
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2023-12-05 10:46:03 +03:00 |
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3bf55c9ea4
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filesystem: zip: hide CRC checks under common macro
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2023-12-04 03:01:11 +03:00 |
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9994c57796
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filesystem: fix updating gameinfo.txt from rodir
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2023-12-04 03:00:51 +03:00 |
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3f724b6b17
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filesystem: remove some really unused variables
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2023-12-04 03:00:29 +03:00 |
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255773b4de
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ref: gl: remove useless calls to glGetString if we're running under GL4ES
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2023-12-04 02:53:51 +03:00 |
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5b73a788da
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ref: gl: disable unused variable warning for GL functions defintions
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2023-12-04 02:53:27 +03:00 |
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748b06a00e
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wscript: warn about unused variables
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2023-12-04 02:53:07 +03:00 |
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273bccdc9a
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engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later (#1519)
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2023-12-02 20:25:51 +03:00 |
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f0a2362da3
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engine: wscript: another try, link nswitch port using gcc and not g++
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2023-12-02 19:29:30 +03:00 |
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be8ade23e8
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engine: wscript: add -nostdlib++ for nswitch so we avoid implicit linking to standard C++ library (we link it explicitly ourselves)
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2023-12-02 19:21:44 +03:00 |
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6814908d80
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scripts: gha: enable verbose build for nswitch port
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2023-12-02 19:08:34 +03:00 |
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08dbfc45d3
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ref: gl: refactor getting edge position, texture and lightmap coords
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2023-12-02 18:02:18 +03:00 |
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89f9b3df68
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public: make simple bbox functions inline
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2023-12-02 18:01:57 +03:00 |
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40c9a2fb82
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engine: make Mod_SampleSizeForFace accept const surface
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2023-12-02 18:01:57 +03:00 |
|
Andrey Akhmichin
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a34c22fb10
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engine: client: add support for "mp3 playfile/loopfile" commands.
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2023-12-02 01:10:38 +03:00 |
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e161ff0f7a
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mainui: update
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2023-11-27 19:25:36 +03:00 |
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fee42eab5a
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mainui: update
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2023-11-27 19:05:48 +03:00 |
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2d2e03f235
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engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug)
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2023-11-27 18:42:50 +03:00 |
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4c3c3529e9
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engine: network: rename length variable to something that makes sense. Add usage line to http_addcustomserver
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2023-11-26 23:20:46 +03:00 |
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7051b844ff
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engine: network: set HTTP buffer to 8kb on all systems, without depending on random constant like BUFSIZ
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2023-11-26 23:19:49 +03:00 |
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68377435c8
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engine: server: remove legacy light -> light_level entity key rewrite
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2023-11-26 02:23:52 +03:00 |
|
Henry Ford
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652b1804a8
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wscript: make libdl optional for systems that include it in libc
|
2023-11-25 14:29:52 +03:00 |
|
Henry Ford
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e7e1677786
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engine: common: comply with C89 in OpenBSD wai_getExecutablePath
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2023-11-25 14:29:52 +03:00 |
|
Henry Ford
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f330aac113
|
engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist
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2023-11-25 14:29:52 +03:00 |
|
Henry Ford
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dbdd330cf7
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wscript: try to find alloca in stdlib.h on platforms without alloca.h or malloc.h
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2023-11-25 14:29:52 +03:00 |
|
Andrey Akhmichin
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c448c7b0b1
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utils: mdldec: avoid double ".smd" extension output.
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2023-11-22 11:05:34 +03:00 |
|
Andrey Akhmichin
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8d7b9c2f01
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utils: mdldec: always write trailing slash for non-empty destination path.
|
2023-11-22 11:03:28 +03:00 |
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b6a235445a
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vgui_support: update submodule
|
2023-11-22 11:02:25 +03:00 |
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9fcd4baa87
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engine: client: gameui: expose animated_title and hd_background flags to main menu API
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2023-11-22 11:01:18 +03:00 |
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fb0102eb8e
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filesystem: add support for two new liblist.gam keys: animated_title and hd_background
|
2023-11-22 11:01:18 +03:00 |
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9c1afaa372
|
filesystem: fix noskills being written as nomodels in gameinfo.txt
|
2023-11-22 11:01:18 +03:00 |
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1d1a6badb5
|
filesystem: VFileSystem009: HL25 compatibility (one single new method)
|
2023-11-22 11:01:18 +03:00 |
|
Andrey Akhmichin
|
2d41c9cb15
|
utils: mdldec: texture.c: add Targa image format output support.
|
2023-11-22 10:56:57 +03:00 |
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