722cbe1f02
filesystem: forgot to add defaults.h include
2023-11-20 18:52:05 +03:00
8ac2c241c4
mainui: update
2023-11-20 17:33:40 +03:00
dd11f73951
filesystem: respect DEFAULT_MAX_EDICTS value
2023-11-20 17:32:35 +03:00
a443547d4d
common: defaults: add default macro for default gameinfo max_edicts value
2023-11-20 17:32:19 +03:00
Andrey Akhmichin
7a795edeb5
utils: mdldec: better validation checks.
2023-11-20 00:19:14 +03:00
Andrey Akhmichin
a8cbfb8dda
Documentation: opensource-mods.md: update link to cs16-client.
2023-11-20 00:15:26 +03:00
SNMetamorph
5216cccef4
engine: server: added singleplayer check for userinfo update
2023-11-20 00:14:30 +03:00
SNMetamorph
a87f399e68
engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
...
This needed for native support GoldSrc Monitor utility.
2023-11-20 00:14:06 +03:00
Andrey Akhmichin
dd310ab851
ci: upgrade freebsd tasks.
2023-11-20 00:13:42 +03:00
Andrey Akhmichin
16cc0ca0fe
ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro.
2023-11-20 00:13:04 +03:00
83d26ad233
engine: server: add sv_allow_autoaim cvar
2023-11-20 00:11:10 +03:00
d1f9a8f2db
mainui: updates for HL25
2023-11-19 23:43:46 +03:00
a2e1071808
game_launch: force link libm on Linux to workaround HL25 bug
...
HL25 doesn't link libm probably because of toolchain updates, where
--Wl,--as-needed became the default.
hl_linux is linked to libm which is why they probably didn't noticed this bug.
Workaround until Valve fixes it: https://github.com/ValveSoftware/halflife/issues/3492
2023-11-19 23:43:46 +03:00
0aa8a2891c
engine: client: add gles3compat to renderers list
2023-11-03 17:03:27 +03:00
c0ceab7513
wscript: enable ref_gles3compat for Android
2023-11-03 17:01:47 +03:00
5c90e716cb
engine: platform: android: refactoring
2023-11-03 16:40:06 +03:00
0073225549
scripts: gha: Android deps and build scripts
2023-11-03 16:36:55 +03:00
d03a64602b
wscript: change defaults for Android
2023-11-03 16:34:21 +03:00
d67a4234cc
filesystem: android: simplify code, get getAssets method only once, remove unneeded casts and memsets (where Mem_Calloc is used)
2023-11-03 16:29:57 +03:00
0d37244490
filesystem: add missing const to 2nd argument of stringlistappend
2023-11-03 16:23:52 +03:00
6426919cb5
filesystem: add Android assets support
2023-11-03 16:23:03 +03:00
0a0d63663a
filesystem: link with libandroid
2023-11-03 16:22:59 +03:00
71b06801ef
engine: platform: android: remove dead code
2023-11-03 14:48:28 +03:00
cfc7b35927
engine: client: don't leave the user without mouse cursor if they enabled m_ignore
2023-11-03 14:48:28 +03:00
76564958d1
engine: host: hide -nativeegl for Android SDL builds
2023-11-03 14:48:28 +03:00
a464c3dd66
scripts: waifulib: compiler_optimizations: rename release build type to humanrights with kept compatibility
2023-11-02 14:33:00 +03:00
bd969f3594
wscript: fix system opus detection, it didn't compile due to nonnull argument
2023-11-01 01:35:39 +03:00
fb87d7c0b3
readme: wording, add icon, add donate.md link [skip ci]
2023-10-31 21:54:23 +03:00
a69fc87940
Documentation: donate: add sponsorship information
2023-10-31 21:54:23 +03:00
e481e1d73e
ref: gl: enable GL waves with r_ripple
2023-10-31 21:52:00 +03:00
6c0eed1b2b
ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2
2023-10-31 21:52:00 +03:00
a6c67fdf9f
ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128
2023-10-31 21:52:00 +03:00
03f838e37e
mainui: update
2023-10-31 21:52:00 +03:00
e21fa4a910
engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc)
2023-10-31 21:52:00 +03:00
46889ed453
ref: gl: libc rand() does better job at randomizing
2023-10-31 21:52:00 +03:00
882fcc152c
ref: gl: always scale down texture to 64x64, like sw.dll does
2023-10-31 21:52:00 +03:00
a41902bd46
engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does
2023-10-31 21:52:00 +03:00
a6af32dafd
ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering)
2023-10-31 21:52:00 +03:00
d6dfb83be7
ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches)
2023-10-31 21:52:00 +03:00
597429cf41
engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
2023-10-31 21:25:11 +03:00
5ea074a1fd
engine: fix build issues pointed by @Velaron
2023-10-31 21:01:42 +03:00
29c9393da3
wscript: enable faster builds with gccdeps/msvcdeps
2023-10-31 04:30:27 +03:00
bf6829189e
wscript: move XASH_BUILD_COMMIT definition to libpublic, as this is the only place where it's used, for faster builds
2023-10-31 04:30:27 +03:00
a62a9429c9
engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds
2023-10-31 04:30:22 +03:00
mittorn
f2c080e736
gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow)
2023-10-30 22:34:34 +03:00
ea55e78855
ref: _inline -> static
2023-10-29 23:38:43 +03:00
f7c536b81c
engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods
2023-10-29 02:44:46 +03:00
6c40104c66
public: better fix for ExtractFilePath
2023-10-28 19:31:17 +03:00
4d7d592918
engine: mod_bmodel: completely get rid of global loadmodel pointer
2023-10-28 16:06:00 +03:00
c5e91f299b
engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader
2023-10-28 15:38:40 +03:00