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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-23 09:16:04 +01:00
Commit Graph

1031 Commits

Author SHA1 Message Date
bbd033c254 lib: restore dll loader support 2020-01-19 07:38:37 +07:00
22dc5b7416 Merge branch 'lib' of https://github.com/FWGS/xash3d-fwgs 2020-01-18 07:15:45 +07:00
40c73719c0 engine: remove useless defines 2020-01-12 03:56:53 +03:00
022792709d engine: fix build 2020-01-12 03:56:53 +03:00
b9ec7ac886 engine: fix dedicated server crash 2020-01-12 03:56:53 +03:00
32eb42a92f wscript: don't error if uninitialized(old compilers like gcc5 have bad heuristics) 2019-12-24 03:56:07 +03:00
5d8b770e6c engine: client: declare CL_Quit_f as noreturn 2019-12-24 02:57:08 +03:00
0fe18ae6dc engine: fix -Wmaybe-uninitialized 2019-12-24 02:47:51 +03:00
d0dbd185ad engine: android: fix enum-conversion 2019-12-23 06:55:00 +03:00
e11a08064d engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 2019-12-23 06:48:17 +03:00
e424112020 engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else 2019-12-23 06:32:39 +03:00
4a56dfcd00 engine: fix extra zeros in %0 2019-12-23 06:29:20 +03:00
6a8cd7090a mainui: update 2019-12-23 02:32:28 +03:00
Aimless-Wanderer
c57d8995c6 wscript: fix syntax
Same as https://github.com/FWGS/hlsdk-xash3d/pull/116
2019-12-10 14:32:52 +03:00
da65cc99d9 travis: don't upload dead APKs [ci skip] 2019-12-03 04:00:11 +03:00
7dde4c03a7 scripts: enable mobile_hacks HLSDK branch for MotoMAGX 2019-12-03 03:49:47 +03:00
326a7d79f0 mainui: update 2019-12-03 03:47:28 +03:00
dd3fcb6461 scripts: fix android travis build 2019-12-03 02:58:03 +03:00
fa90dbbd5e wscript: fix sanitize build 2019-12-03 02:35:23 +03:00
dd1daa5bff engine: correctly validate blueshift maps 2019-12-03 02:27:08 +03:00
154dd5c9ae engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures 2019-12-03 02:17:12 +03:00
2ee7367567 scripts: don't symlink engine and hlsdk sources on Android as -sl 2019-12-02 02:15:25 +03:00
3da10f28c4 engine: restored BShift maps support 2019-12-02 02:14:02 +03:00
612e7560ae engine: client: fix r_showtextures 2019-12-02 02:13:41 +03:00
fe362a1ab5 wscript: add incompatible-pointer-types only for C 2019-12-02 02:13:23 +03:00
8399107826 engine: platform: android: remake video backend to use EGL through Java code 2019-12-02 01:01:39 +03:00
077bc7323c engine: host: fix crash 2019-12-02 01:01:39 +03:00
6f2b559c5a engine: common: cfgscript.c: change wrong variable type to fix compilation. 2019-12-01 17:30:48 +03:00
fec0a6baf6 engine: platform: android: change package name 2019-12-01 02:17:51 +03:00
ac75bdf2d4 ref_gl: update gl-wes-v2 submodule 2019-12-01 01:42:27 +03:00
56859e03c3 travis: disable hardfp finally, it mostly useless with newer NDK updates 2019-11-29 14:44:24 +03:00
959e10f720 mainui: update 2019-11-28 23:05:17 +03:00
0991255534 engine: dedicated: fix dedicated build 2019-11-28 19:23:34 +03:00
199d3fd422 contrib: remove my personal qtcreator project, as I'm using compile_commands.json support now 2019-11-28 19:21:53 +03:00
c07109e69c engine: fix -Wincompatible-pointer-types, add it to Werror list 2019-11-28 19:18:50 +03:00
08e7bb1bf4 engine: common: enable our own build number counter, move legacy to Q_buildnum_compat 2019-11-28 17:49:14 +03:00
d0010cf9cb engine: don't call SCR_VidInit too soon 2019-11-28 17:43:06 +03:00
ecd675926a engine: cvar: add null checks as these functions are passed to user's DLL 2019-11-26 02:48:16 +03:00
0c3be639c5 engine: reliably tell client.dll about vid mode changes 2019-11-26 02:47:48 +03:00
3a9801853d engine: client: detailed message if menu failed to load 2019-11-26 02:47:25 +03:00
3907be3c8f mainui: update 2019-11-26 02:47:04 +03:00
9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
ac4a14ef6c engine: host: support DEFAULT_DEV macro 2019-11-24 03:02:12 +03:00
c613118199 defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING) 2019-11-24 03:01:50 +03:00
755db4d56b backends: reformat 2019-11-24 03:00:35 +03:00
2e180d5548 Documentation: engine-porting-guide: finalize document 2019-11-24 02:31:48 +03:00
bf9840c2a8 mainui: update 2019-11-24 02:12:27 +03:00
f56887bde9 engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87 2019-11-24 02:12:17 +03:00
23fe1c0985 engine: use appropriate path array length 2019-11-24 02:10:52 +03:00
5266f17d56
Documentation: extensions: library-naming: proper line breaks and links to buildsystem integration for HLSDK 2019-11-20 19:58:43 +03:00