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bbd033c254
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lib: restore dll loader support
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2020-01-19 07:38:37 +07:00 |
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22dc5b7416
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Merge branch 'lib' of https://github.com/FWGS/xash3d-fwgs
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2020-01-18 07:15:45 +07:00 |
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40c73719c0
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engine: remove useless defines
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2020-01-12 03:56:53 +03:00 |
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022792709d
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engine: fix build
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2020-01-12 03:56:53 +03:00 |
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b9ec7ac886
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engine: fix dedicated server crash
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2020-01-12 03:56:53 +03:00 |
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32eb42a92f
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wscript: don't error if uninitialized(old compilers like gcc5 have bad heuristics)
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2019-12-24 03:56:07 +03:00 |
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5d8b770e6c
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engine: client: declare CL_Quit_f as noreturn
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2019-12-24 02:57:08 +03:00 |
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0fe18ae6dc
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engine: fix -Wmaybe-uninitialized
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2019-12-24 02:47:51 +03:00 |
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d0dbd185ad
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engine: android: fix enum-conversion
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2019-12-23 06:55:00 +03:00 |
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e11a08064d
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engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics
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2019-12-23 06:48:17 +03:00 |
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e424112020
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engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else
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2019-12-23 06:32:39 +03:00 |
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4a56dfcd00
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engine: fix extra zeros in %0
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2019-12-23 06:29:20 +03:00 |
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6a8cd7090a
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mainui: update
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2019-12-23 02:32:28 +03:00 |
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Aimless-Wanderer
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c57d8995c6
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wscript: fix syntax
Same as https://github.com/FWGS/hlsdk-xash3d/pull/116
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2019-12-10 14:32:52 +03:00 |
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da65cc99d9
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travis: don't upload dead APKs [ci skip]
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2019-12-03 04:00:11 +03:00 |
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7dde4c03a7
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scripts: enable mobile_hacks HLSDK branch for MotoMAGX
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2019-12-03 03:49:47 +03:00 |
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326a7d79f0
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mainui: update
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2019-12-03 03:47:28 +03:00 |
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dd3fcb6461
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scripts: fix android travis build
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2019-12-03 02:58:03 +03:00 |
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fa90dbbd5e
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wscript: fix sanitize build
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2019-12-03 02:35:23 +03:00 |
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dd1daa5bff
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engine: correctly validate blueshift maps
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2019-12-03 02:27:08 +03:00 |
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154dd5c9ae
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engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures
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2019-12-03 02:17:12 +03:00 |
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2ee7367567
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scripts: don't symlink engine and hlsdk sources on Android as -sl
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2019-12-02 02:15:25 +03:00 |
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3da10f28c4
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engine: restored BShift maps support
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2019-12-02 02:14:02 +03:00 |
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612e7560ae
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engine: client: fix r_showtextures
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2019-12-02 02:13:41 +03:00 |
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fe362a1ab5
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wscript: add incompatible-pointer-types only for C
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2019-12-02 02:13:23 +03:00 |
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8399107826
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engine: platform: android: remake video backend to use EGL through Java code
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2019-12-02 01:01:39 +03:00 |
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077bc7323c
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engine: host: fix crash
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2019-12-02 01:01:39 +03:00 |
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6f2b559c5a
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engine: common: cfgscript.c: change wrong variable type to fix compilation.
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2019-12-01 17:30:48 +03:00 |
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fec0a6baf6
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engine: platform: android: change package name
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2019-12-01 02:17:51 +03:00 |
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ac75bdf2d4
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ref_gl: update gl-wes-v2 submodule
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2019-12-01 01:42:27 +03:00 |
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56859e03c3
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travis: disable hardfp finally, it mostly useless with newer NDK updates
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2019-11-29 14:44:24 +03:00 |
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959e10f720
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mainui: update
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2019-11-28 23:05:17 +03:00 |
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0991255534
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engine: dedicated: fix dedicated build
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2019-11-28 19:23:34 +03:00 |
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199d3fd422
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contrib: remove my personal qtcreator project, as I'm using compile_commands.json support now
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2019-11-28 19:21:53 +03:00 |
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c07109e69c
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engine: fix -Wincompatible-pointer-types, add it to Werror list
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2019-11-28 19:18:50 +03:00 |
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08e7bb1bf4
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engine: common: enable our own build number counter, move legacy to Q_buildnum_compat
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2019-11-28 17:49:14 +03:00 |
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d0010cf9cb
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engine: don't call SCR_VidInit too soon
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2019-11-28 17:43:06 +03:00 |
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ecd675926a
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engine: cvar: add null checks as these functions are passed to user's DLL
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2019-11-26 02:48:16 +03:00 |
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0c3be639c5
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engine: reliably tell client.dll about vid mode changes
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2019-11-26 02:47:48 +03:00 |
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3a9801853d
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engine: client: detailed message if menu failed to load
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2019-11-26 02:47:25 +03:00 |
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3907be3c8f
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mainui: update
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2019-11-26 02:47:04 +03:00 |
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9421457b3a
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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2019-11-24 03:52:08 +03:00 |
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ac4a14ef6c
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engine: host: support DEFAULT_DEV macro
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2019-11-24 03:02:12 +03:00 |
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c613118199
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defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING)
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2019-11-24 03:01:50 +03:00 |
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755db4d56b
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backends: reformat
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2019-11-24 03:00:35 +03:00 |
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2e180d5548
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Documentation: engine-porting-guide: finalize document
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2019-11-24 02:31:48 +03:00 |
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bf9840c2a8
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mainui: update
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2019-11-24 02:12:27 +03:00 |
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f56887bde9
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engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87
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2019-11-24 02:12:17 +03:00 |
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23fe1c0985
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engine: use appropriate path array length
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2019-11-24 02:10:52 +03:00 |
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5266f17d56
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Documentation: extensions: library-naming: proper line breaks and links to buildsystem integration for HLSDK
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2019-11-20 19:58:43 +03:00 |
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