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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-03 23:51:14 +01:00
Commit Graph

41 Commits

Author SHA1 Message Date
a6c2cfe89b engine: avoid constants in Q_strncpy third argument, where possible 2024-05-06 14:27:26 +03:00
5120657386 engine: fix possible buffer overflow in S_StreamGetCurrentState 2024-05-06 06:53:22 +03:00
156b2b2b10 engine: server: remove MAP_HAS_SPAWNPOINT checks 2024-04-03 05:52:42 +03:00
0579e40857 engine: server: remove unused DumpHashString function 2024-01-28 10:00:51 +03:00
2d2e03f235 engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug) 2023-11-27 18:42:50 +03:00
9968b192c3 engine: server: fix buffer overflow in invalid Q_strncpy call 2023-08-06 00:39:41 +03:00
d5f4b409e8 engine: server: sv_save: use new quicksave_aged_count and autosave_aged_count gameinfo.txt keys 2023-07-02 04:53:39 +03:00
d667845777 engine: convert Cbuf_AddText with va to Cbuf_AddTextf 2023-03-13 05:31:27 +03:00
ba1cf25314 engine: convert MSG_WriteString with va to MSG_WriteStringf 2023-03-13 05:13:52 +03:00
f7d4e5a2ea engine: server: don't show GAMESAVED message in autosaves, small refactoring 2023-01-31 07:16:08 +03:00
Andrey Akhmichin
12bb0ca44b engine: server: Fix broken description for saves. 2022-12-25 04:26:00 +03:00
Andrey Akhmichin
9450c08eec engine: server: simplify strings operations. 2022-12-21 03:26:11 +03:00
SNMetamorph
d7431783d4 engine: sv_save: added entity_state_t->startpos to save fields 2022-04-06 14:28:13 +03:00
SNMetamorph
ec95948b69 engine: server: implemented instant game library loading 2021-10-03 04:38:05 +03:00
0efc5e82ec engine: fix some const qualifier lose and pointer-to-int casts 2021-07-20 16:03:06 +03:00
585ae28dd2 server: fix some int <> unsigned int conversions 2021-03-07 02:00:46 +03:00
fa555c1f09 server: add hardcoded list of chapters for HL, BS and OF, same as GoldSrc
Fix incomplete comment in save file when server DLL provides SV_SaveGameComment.
Fix possible buffer overflow when reading comment from save file.
2021-03-01 19:53:17 +03:00
Gleb Mazovetskiy
5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
1332381e2d engine: server: simplified strings operations. 2020-12-29 20:20:25 +03:00
3a416636f1 engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
4a56dfcd00 engine: fix extra zeros in %0 2019-12-23 06:29:20 +03:00
9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
428e8ef427 engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro 2019-11-08 01:09:55 +03:00
62f04137a5 engine: hide ref calls under Host_IsDedicated checks, replace ref function ptr checks by \!Host_IsDedicated 2019-03-22 18:41:57 +03:00
743c5ca8d5 engine: make dedicated work again 2019-03-22 16:47:52 +03:00
97aba69ed0 ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references 2019-03-15 21:23:59 +03:00
99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 2019-02-18 21:25:26 +03:00
Jonathan Poncelet
35869586c9 Made various log messages more informative 2019-01-28 18:32:29 +00:00
298393b653 Initial amd64 port 2018-12-05 23:57:05 +07:00
491188a0f3 Merge branch 'original' 2018-10-04 14:27:14 +07:00
5c738b3402 Apply 4253 update 2018-10-04 13:08:48 +07:00
2edbcb996d Merge 4150 update. Fix some mistypings. Rename CL_IsQuakeCompatible to Host_IsQuakeCompatible, as it may be used in whole engine and even in dedicated builds. IN_RecalcCenter was not added, window center positions should be updated by backends. 2018-06-19 16:59:53 +03:00
1e7f9d00c3 Apply 4150 update 2018-06-19 16:22:30 +03:00
f26ac52102 Merge 4140 update 2018-06-11 14:04:50 +03:00
814b7eda07 Apply 4140 update 2018-06-09 01:28:35 +03:00
0681209114 Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated 2018-05-01 17:30:33 +03:00
efe8ddf151 Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 2018-04-23 23:07:54 +03:00
af7123f7dd Merge branch 'original' (except gldebug, msaa) 2018-04-19 20:47:41 +00:00
050d2a3d0f Apply Apr18 update 2018-04-19 20:11:24 +00:00
5d13112e25 Dedicated build 2018-04-18 18:32:30 +03:00
8d6e3b7f79 Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00