597429cf41
engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
2023-10-31 21:25:11 +03:00
5ea074a1fd
engine: fix build issues pointed by @Velaron
2023-10-31 21:01:42 +03:00
a62a9429c9
engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds
2023-10-31 04:30:22 +03:00
4d7d592918
engine: mod_bmodel: completely get rid of global loadmodel pointer
2023-10-28 16:06:00 +03:00
c5e91f299b
engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader
2023-10-28 15:38:40 +03:00
cff276db71
engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer
2023-10-28 15:35:20 +03:00
30d1492b93
engine: remove Set/GetCurrentLoadingModel from RefAPI
2023-10-28 15:22:21 +03:00
8fb908e3d4
engine: server: disable SV_UnloadProgs, only call it when shutting down engine
2023-10-28 11:06:18 +03:00
d8b261370a
engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS)
2023-10-28 11:06:18 +03:00
ce39255ef0
engine: host: set rootdir on Android SDL port
2023-10-27 14:25:16 +03:00
6f6ddbce28
engine: add argument -timedemo that makes engine run timedemo and exit
2023-10-27 03:49:00 +03:00
9e107e900c
engine: network: fix async NS resolve
...
If we're currently running NS resolving thread, any request would block.
Co-Authored-by: mittorn <mittorn@sibmail.com>
2023-10-24 18:11:31 +03:00
b9ca0d4563
engine: common: network: more simple IP address copying from sockaddr to netadr_t and back
2023-10-22 20:02:14 +03:00
mittorn
bee81e9723
engine: Make SDL_GetBasePath error not fatal
2023-10-22 20:02:14 +03:00
mittorn
b949da291e
engine: fix strict aliasing issues found by an old armv7hf compiler
2023-10-22 20:02:14 +03:00
2ecbe5b67e
engine: add testing master server at mentality.rip:27011
2023-10-22 19:39:58 +03:00
2d79f3ef7a
engine: common: sys_con: enable writing build commit, os and arch to the engine.log
2023-10-22 17:37:09 +03:00
Ivan Avdeev
a251600c8a
engine: common: imagelib: add KTX2 support ( #1455 )
...
* engine: common: imagelib: add KTX2 support
Adds basic KTX2 support for a few compressed formats. KTX2 essentially
is a Vulkan-centric texture format that supports literally hundreds of
pixel formats.
For now only support for these is added:
- `VK_FORMAT_BC4_UNORM_BLOCK`
- `VK_FORMAT_BC4_SNORM_BLOCK`
- `VK_FORMAT_BC5_UNORM_BLOCK`
- `VK_FORMAT_BC5_SNORM_BLOCK`
- `VK_FORMAT_BC6H_UFLOAT_BLOCK`
- `VK_FORMAT_BC6H_SFLOAT_BLOCK`
- `VK_FORMAT_BC7_UNORM_BLOCK`
- `VK_FORMAT_BC7_SRGB_BLOCK`
Adding more formats is relatively straightforward:
- Copy format definition from `VkFormat` enum in `vulkan_core.h`
- Add a new definition into `pixformat_t` enum.
- Add format size calculation into `Image_ComputeSize()`
While we're at it, also adds a few new formats to DDS:
- BC4_UNORM -- PF_BC4_UNSIGNED
- BC4_SNORM -- PF_BC4_SIGNED
- BC5_UNORM -- PF_BC5_UNSIGNED
- BC5_SNORM -- PF_BC5_SIGNED
- BC7 is expanded into BC7_UNORM and BC7_SRGB
ref_gl and ref_soft code is updated where it made sense. But not tested
really. Support for these formats has been tested with ref_vk.
* address spaces-vs-parentheses formatting where noticed
* parenthesize sizeofs
* move ktx2.h to imagelib as img_ktx2.h; massage it a bit
* use SetBits() instead of |=
* remove stale TODO comments
2023-10-18 10:31:40 +03:00
7222c74000
engine: host: expose new -borderless flag in command line help
2023-10-10 14:09:05 +03:00
34fa1b5ec8
engine: remove PORT_CLIENT, we should randomize client port by default, thus allowing easier connections from same IP address
2023-10-05 11:06:04 +03:00
e4ae386964
engine: network: fix incorrect usage of qboolean, when it should be net_gai_state_t
2023-09-12 20:40:14 +03:00
aeece35291
engine: soundlib: mp3: fix check for Unicode in ID3v2.4 TXXX tag
2023-08-30 22:57:39 +03:00
Emil Tomczyk
abd7f3dca3
engine: crashhandler: changed register names for NetBSD x86 ( #1414 )
...
Probably also needs change for x86_64
2023-08-30 18:53:41 +03:00
ab5a9eec53
engine: soundlib: snd_mp3: fix extra-format-args
2023-08-21 10:02:43 +03:00
4ed562697b
engine: soundlib: fix sizeof parameter in previous commit, I'm an idiot
2023-08-18 11:50:58 +03:00
64166c7d82
engine: soundlib: fix slashes in Sound_GetApproxWavePlayLen, as it can be called from game DLL
2023-08-18 11:47:01 +03:00
0df89bddeb
engine: common: ipv6text: accept changes from upstream GameNetworkingSockets
2023-08-08 19:38:57 +03:00
79f2c69963
engine: soundlib: missing newline in warning message about truncated WAV file
2023-08-05 04:05:23 +03:00
2067667c9c
engine: fix inverted check in DLL unloading in settings.scr parsing
...
Fixes: aee99f6094
2023-08-03 02:40:02 +03:00
e017b9145f
engine: common: cvar: fix buffer overflow in Cvar_ValidateString
2023-08-03 01:12:16 +03:00
c1c27c5f18
engine: net_ws: fix printing multicast IPv6 address
2023-08-03 01:11:54 +03:00
aee99f6094
engine: don't release DLL that wasn't loaded during settings.scr parsing. This should be deleted as soon as possible!
2023-08-03 01:11:06 +03:00
bf03f739bb
engine: soundlib: snd_wav: take FindNextChunk fixes from FTEQW
2023-08-03 01:05:46 +03:00
e23580c1de
engine: remove czeror sequence parser
...
This file initially came from HLND, a Chinese GoldSrc recreation.
It turned out to be suspiciously close to the original version, down
to the comments and code style. We don't work with leaked sources here,
so remove it.
A proper parser should be reimplemented from ground-up, when we will
start working on CZDS support.
2023-07-26 19:40:03 +03:00
b39378a6da
engine: common: fix warning about read-only cvar. In fact, we should force set them.
2023-07-22 05:50:38 +03:00
013bfe5c34
engine: common: sys_con: always read from stdin when engine is in dedicated mode
2023-06-30 01:44:03 +03:00
6ea8d141d9
engine: common: net_encode: fix usage of new Delta_ClampIntegerField, minor fixes
2023-06-28 14:30:06 +03:00
bdc2390d41
Revert "engine: common: net_encode: rewrite Delta_CompareField to be more efficient"
...
This reverts commit 82addf11bb
.
2023-06-28 14:26:42 +03:00
acc113309c
Revert "engine: common: net_encode: fix Delta_CompareField to include integer clamping, in case if no updates happen in significant bits"
...
This reverts commit 6a7b330463
.
2023-06-28 14:26:40 +03:00
5afda72290
engine: common: net_encode: simplify Delta_ClampIntegerField
2023-06-28 05:07:53 +03:00
6a7b330463
engine: common: net_encode: fix Delta_CompareField to include integer clamping, in case if no updates happen in significant bits
2023-06-28 04:47:12 +03:00
f5b9826fd9
engine: common: net_encode: directly access delta description struct than searching for it every time
2023-06-27 19:56:32 +03:00
82addf11bb
engine: common: net_encode: rewrite Delta_CompareField to be more efficient
2023-06-27 18:06:24 +03:00
40e248aa63
engine: common: remove unused tentlist_t definition
2023-06-27 17:30:09 +03:00
7e06d049f5
engine: common: static-ize common.c functions, set GAME_EXPORT to API functions
2023-06-20 14:19:44 +03:00
8350d81c18
engine: server: static-ize sv_pmove functions
2023-06-19 07:38:18 +03:00
57499dea33
engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions
2023-06-19 07:32:22 +03:00
6b223f1325
engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions
2023-06-19 07:11:49 +03:00
23f1c43282
engine: common: net_buffer: use uint32_t in place of dword
2023-06-06 00:28:23 +03:00
a7c76ac0bf
engine: common: net_buffer: use stdint.h types in sizebuf_t reading/writing funcs
2023-06-06 00:26:54 +03:00
26959cd280
engine: common: net_encode: use stdint.h types in Delta_CompareField
2023-06-06 00:20:56 +03:00
ba039b8e71
engine: drop XASH_DYNAMIC_DLADDR
2023-06-05 20:30:18 +03:00
02ce80981c
filesystem: update optional funcs interface, add platform-specific GetNativeObject call
2023-06-05 20:30:18 +03:00
7fd1534753
engine: common: cvar: remove unused CVAR_TO_BOOL macro
2023-05-27 21:52:58 +03:00
9e0d389d9e
engine: server: moved server cvars to static allocation
2023-05-27 21:52:58 +03:00
70b26a13c2
engine: allow ref dlls to use convar_t
2023-05-27 21:52:58 +03:00
4ce2475602
engine: common: move network cvars to static allocation
2023-05-27 21:52:58 +03:00
e7ece41ba0
engine: common: move model cvars to static allocation
2023-05-27 21:52:58 +03:00
214fc7e827
engine: common: move host cvars to static allocation
2023-05-27 21:52:58 +03:00
1ee01163b7
engine: client: move scrn cvars to static allocation
2023-05-27 21:52:58 +03:00
5d7d5319fd
engine: move ref cvars to static allocation
2023-05-27 21:52:58 +03:00
f13c285287
filesystem: verbose error printing in FS_SetCurrentDirectory, move error reporting from engine
2023-05-26 22:29:34 +03:00
cb43df43ef
engine: common: cvar: do not check if cvar was registered in DirectSet when it has valid next pointer
2023-05-24 03:51:16 +03:00
3a0f1763fb
engine: whereami: update from our downstream fork (only cosmetic changes)
2023-05-15 01:51:14 +03:00
19582cdf11
engine: simplify force version drawing logic
2023-05-14 09:50:17 +03:00
4856a3c084
Revert "engine: soundlib: wav: attempt to make FindNextChunk more safe"
...
This reverts commit 78e239d883
.
2023-05-05 21:19:58 +03:00
78e239d883
engine: soundlib: wav: attempt to make FindNextChunk more safe
2023-05-02 08:54:37 +03:00
5a7b68fcc1
filesystem: add new export FS_GetFullDiskPath, similar to FS_GetDiskPath, but generates full path to the file, including searchpath
2023-05-02 08:52:54 +03:00
710b234493
engine: add new pretty --help output
2023-04-30 10:14:02 +03:00
75759530e3
engine: remove doublecolons from MSGBOX macros
2023-04-30 10:14:02 +03:00
5162ab62fd
engine: filesystem: do not crash if engine was shutdown before filesystem was loaded
2023-04-30 10:14:02 +03:00
07fd4f37ef
engine: remove unused -caseinsensitive command line argument
2023-04-30 10:14:02 +03:00
ec2951cf45
engine: add size argument to COM_Default/ReplaceExtension calls
2023-04-26 05:20:45 +03:00
8c7db8499f
engine: add size argument to COM_FileBase calls
2023-04-26 05:20:45 +03:00
8f207362a5
public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead
2023-04-26 05:20:45 +03:00
b16fa8eddc
public: remove Q_strcat and Q_strcpy, and patch the code that uses it
2023-04-26 05:20:45 +03:00
096ee34f67
public: remove Q_vsprintf, replace by proper Q_vsnprintf proper calls
...
Fixes weird off by one error caused by glibc updates? I didn't tracked
what causes it exactly but replacing it seems to work. Anyway, we should
remove all 99999 hacks in libpublic.
2023-04-23 18:19:28 +03:00
5b52a9a19f
engine: protocol: increase MAX_LIGHTSTYLES from 64 to 256, protocol limit as it encoded as unsigned byte
2023-04-20 10:35:21 +03:00
cacfff008f
engine: common: enable autocomplete for mp3 command
2023-04-19 17:54:45 +03:00
8d6ac3fad4
engine: common: net_encode: cosmetic changes, static-ize functions, move private macros
2023-04-18 05:16:57 +03:00
Tim Schumacher
6518a5cf8b
engine: whereami: Add SerenityOS
2023-04-17 19:30:11 +03:00
248be5458f
engine: common: hpak: do not print hashpak contents in quiet mode
2023-04-17 04:39:21 +03:00
2e7306e96a
engine: network: fix missing newline in IP port allocation error message
2023-04-17 04:37:16 +03:00
f67b97e63c
engine: common: mod_bmodel: remove useless copy before Q_strnlwr, as Q_strnlwr already copies string
2023-04-15 04:08:40 +03:00
de88aec958
filesystem: restore DarkPlaces contributors copyrights lost in filesystem_stdio
...
* Add Xash3D FWGS contributors copyrights
2023-04-15 02:39:38 +03:00
7f31871b5a
engine: common: zone: restore Id Software and Darkplaces copyrights, add Xash3D FWGS copyrights
2023-04-15 02:39:16 +03:00
824a34ee1e
engine: common: imgelib: fix declaration after statement in test code
2023-04-14 18:58:43 +03:00
4d4162336a
engine: common: mod_bmodel: apply code style fixes to match existing code, for consistency
2023-04-11 03:11:23 +03:00
Jonathan Poncelet
372514151d
engine: common: mod_bmodel: Fixed default texture name check
...
REF_DEFAULT_TEXTURE defines the canonical name, so is used
instead of a string literal.
2023-04-11 01:41:20 +03:00
Jonathan Poncelet
6c9ce478a9
engine: common: mod_bmodel: Fixed Con_Printf warnings
...
Some formatting characters did not match up with their
values.
2023-04-11 01:41:20 +03:00
Jonathan Poncelet
78555ab125
engine: common: mod_bmodel: Tidied texture loading procedure
2023-04-11 01:41:20 +03:00
129de871e3
engine: common: hpak: use statically allocated hpk_maxsize cvar because gamedll can re-register it for some reason
2023-04-03 06:22:55 +03:00
c24a1fafc5
engine: add missing HPAK_CheckSize/Integrity calls
2023-04-03 06:04:48 +03:00
cee3757e6f
engine: common: hpak: add hpak deletion in validate function
2023-04-03 06:04:18 +03:00
dc0982932b
engine: common: sequence: static-ize private functions
2023-04-03 04:33:19 +03:00
eef1e1868a
engine: common: remove unused BaseCmd_Replace
2023-04-03 04:33:19 +03:00
4005ef831a
engine: common: remove unused IsBackgroundMap/Demo calls, remove unused gamma function
2023-04-03 04:33:19 +03:00
b0c71c598f
engine: common: remove unused Mod_AmbientLevels
2023-04-03 04:33:19 +03:00
9cdce1ce69
engine: network: remove unused MSG_Read/WriteBitFloat
2023-04-03 04:17:54 +03:00
004ac8105e
engine: common: identification: static-ize all functions
2023-04-03 04:04:25 +03:00