491b503f96
engine: common: optimize COM_LoadFile/COM_LoadFileForMe removing double allocation
2024-02-07 23:22:27 +03:00
21c828ee40
engine: sounds: remove extra logging
2024-02-05 15:57:59 +03:00
132c9de142
engine: host: add the most important command line flag help string
2024-02-05 15:28:18 +03:00
b5f02324a6
engine: add basic sounds.lst implementation
2024-02-05 12:49:27 +03:00
47f5dfdcfd
common: define macros for color codes for easier access
2024-02-05 12:49:27 +03:00
33da68b013
engine: client: move reseting gamma changed flag to the end of the frame for custom renderers
2024-02-05 03:41:15 +03:00
c8945caefc
engine: net_buffer: remove unused MSG_SeekToByte
2024-01-28 20:01:29 +03:00
8c61a2f021
engine: server: cleanup server.h header from unused functions prototypes
2024-01-28 11:35:53 +03:00
c77f290bc6
engine: remove Netsplit_SendLong, as we're not planning to support old protocol on server side
2024-01-28 10:00:51 +03:00
2b6a550405
engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file
2024-01-28 10:00:17 +03:00
bf959da7ff
engine: libmpg: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
75d476f9df
engine: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
60df08c11c
engine: crashhandler: fix build for NetBSD AMD64
2024-01-23 20:25:17 +03:00
a247e139bf
engine: fix dedicated build
2024-01-15 02:08:30 +03:00
dca862a838
engine: host: execute valid rc script if game was started from -game parameter using default launcher
2024-01-14 10:58:27 +03:00
cee6862924
engine: client: try to prepend media/ if audio stream couldn't be opened
2024-01-14 10:58:04 +03:00
9b6518376c
engine: cvar: add Cvar_DirectSetValue function
2024-01-13 05:18:30 +03:00
6c3fee7f27
engine: cvar: move common checks if cvar can be updated into generic function
2024-01-13 05:18:09 +03:00
46f30e215c
common: replace netadr.h with compatible definition from GPL Quake-2 sources
2024-01-12 23:09:38 +03:00
69e801d6b8
engine: fix bug where user stucks after loading map/save while being connected to remote server
2024-01-09 04:16:52 +03:00
371025dc8e
engine: dedicated: add TextureToGamma stub for imagelib
2024-01-09 03:55:07 +03:00
a311923d4e
engine: imagelib: apply texgamma to palette (ideally should be applied only to BSP/WAD textures)
2024-01-09 03:55:07 +03:00
be0a241244
engine: client: add tests for new gamma implementation
2024-01-09 03:33:39 +03:00
df6546d5b1
engine: client: add new gamma implementation
...
* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
2024-01-09 03:33:24 +03:00
9551240680
engine: host: fix -Werror=parentheses
2024-01-05 02:35:16 +03:00
6605d0456c
engine: host: force ENGINE_STEP_POSHISTORY_LERP for Counter-Strike and Condition Zero
2024-01-05 02:27:37 +03:00
99e8f7b486
engine: host: fix warning about incompatible features bits
2024-01-05 02:26:25 +03:00
f2584dcb9d
engine: host: better engine features print
2024-01-04 05:31:01 +03:00
ce73838f1b
engine: add a function that validates requested features bits
2024-01-04 05:30:18 +03:00
ae9c1d9f18
engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER
2023-12-30 23:45:17 +03:00
a3c9538d12
engine: client: add support for new PARMs
...
Reorganize internal engine structs, carefully check structs compatibility before casting types
2023-12-30 16:36:13 +03:00
bcfabbe802
engine: do not save configs when we closing because of the errors
2023-12-28 22:42:12 +03:00
c244cfc937
engine: do not save configs when we closing because of the errors
2023-12-28 22:40:10 +03:00
96f7f5457d
engine: print all supported and enabled features
2023-12-17 17:51:15 +03:00
607e62a1ae
engine: client: sanitize legacy protocol supported engine features flags
...
Do not enable what can't be enabled in current protocol.
2023-12-17 17:44:05 +03:00
46c61660cf
engine: expose world BSP version through world global structure
2023-12-15 07:37:40 +03:00
54a5947a3c
engine: remove MSGBOX macro
2023-12-15 06:40:04 +03:00
36c2f9e9f2
engine: refactor rcon redirect, don't make it depend on global object
2023-12-13 14:56:27 +03:00
514da0ffa9
engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame
2023-12-11 07:12:44 +03:00
a675806c91
engine: imagelib: img_ktx2: don't allow to load images with no mip levels
2023-12-11 07:06:12 +03:00
683c4874f8
common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes
2023-12-09 19:00:25 +03:00
1e0107944f
engine: make sys_timescale non-cheat, like host_framerate
2023-12-07 00:50:56 +03:00
350d8ccb7b
engine: common: cvar: unused variables cleanup
2023-12-05 10:46:26 +03:00
40c9a2fb82
engine: make Mod_SampleSizeForFace accept const surface
2023-12-02 18:01:57 +03:00
4c3c3529e9
engine: network: rename length variable to something that makes sense. Add usage line to http_addcustomserver
2023-11-26 23:20:46 +03:00
7051b844ff
engine: network: set HTTP buffer to 8kb on all systems, without depending on random constant like BUFSIZ
2023-11-26 23:19:49 +03:00
Henry Ford
e7e1677786
engine: common: comply with C89 in OpenBSD wai_getExecutablePath
2023-11-25 14:29:52 +03:00
Henry Ford
f330aac113
engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist
2023-11-25 14:29:52 +03:00
76564958d1
engine: host: hide -nativeegl for Android SDL builds
2023-11-03 14:48:28 +03:00
a41902bd46
engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does
2023-10-31 21:52:00 +03:00