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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-26 03:39:16 +01:00
Commit Graph

3606 Commits

Author SHA1 Message Date
caf14c1b7c engine: soundlib: libmpg: fix the inconsistent use of offset types in lseek() 2024-05-31 03:35:39 +03:00
27f7d2c8d2 engine: common: ban few more executable types for COM_IsSafeFileToDownload 2024-05-31 00:43:28 +03:00
8ee430eda2 engine: common: double check that resource starting with !MD5 doesn't have any extension 2024-05-31 00:42:44 +03:00
484e4cb225 engine: common: net_ws: less verbose HTTP client, fix printing header size in case of an error 2024-05-31 00:07:14 +03:00
b080ad9954 engine: moved link_t helpers to sv_world.c from world.c and made them static 2024-05-30 07:31:03 +03:00
f6625d9188 engine: common: remove unused et_name array 2024-05-30 07:22:21 +03:00
1eb2816bc4 engine: client: manually call FS_Rescan if we downloaded an archive while connecting to server 2024-05-30 06:48:17 +03:00
077be5aaf3 engine: client: only strip DEFAULT_SOUNDPATH from t_sound resources 2024-05-30 06:47:46 +03:00
d59875f114 engine: common: for automatic wad precache to work, we need to count the real wad usage on dedicated 2024-05-30 06:18:15 +03:00
e89191ed39 engine: common: automatically precache wad files required by loaded map
Makes it easier to host server with multiplayer maps and broken .res files.
2024-05-30 05:58:41 +03:00
ea21438637 engine: netchan: append .ztmp extension instead of replacing original extension
* so we don't send wrong file that has same name but different extension

* validate filename size so it won't get truncated in fragbuf_t
2024-05-30 04:50:58 +03:00
0d2e8333e8 common: remove unused boneinfo.h header 2024-05-29 12:25:23 +03:00
338399e622 engine: common: implement PHS calculation like in QuakeWorld/GoldSrc 2024-05-29 05:58:51 +03:00
27cab8aad5 scripts: waifulib: compiler_optimizations: set HAVE_OPENMP=1 define if openmp feature was enabled during the build 2024-05-29 05:41:47 +03:00
1545a49b4c engine: client: only allocate debug hulls polygons when they're requested
* Make the appropriate changes in ref_gl
2024-05-29 05:41:47 +03:00
3ca15250e8 engine: common: use Mod_PointInLeaf in Mod_GetPVSForPoint instead of traversing nodes manually 2024-05-29 05:41:47 +03:00
6cbac51731 engine: common: add function for compressing visdata 2024-05-29 05:41:47 +03:00
e310c666b1 engine: common: add phs flag to Mod_FatPVS, unused currently 2024-05-29 05:41:47 +03:00
677b0170aa engine: server: remove recalculating viewpoint for PVS hack, as it causes issues with inconsistency between real and "restored" view positions 2024-05-29 05:41:47 +03:00
9150b770e4 engine: common: mod_bmodel: add function Mod_DecompressVisTo that will copy fat vis data into the provided buffer 2024-05-29 05:41:47 +03:00
2ad6511c31 public: add Q_memor routine that binary OR's data from src to dst
Supposed to be compiled with optimizations enabled.
2024-05-29 05:41:33 +03:00
0848f28d83 waf: upgrade to latest master 2024-05-26 19:32:14 +03:00
5d9bc950ce wscript: do not load msvc manually, it will be loaded by compiler_{c,cxx} 2024-05-25 22:40:25 +03:00
714da79395 mainui: update 2024-05-25 22:25:33 +03:00
823fe9ebbd waf: upgrade to waf 2.1.1/waifu 1.3.0. Try to fix most optparse->argparse migration issues 2024-05-25 04:58:28 +03:00
4bf72b5383 engine: forbid accessing cvars starting with con_ and scr_ through stufftext
Some stupid servers might mess up with console cvars values.
2024-05-25 02:26:42 +03:00
51945f002b engine: server: check for invoker entity when filtering out host client during entities thinking 2024-05-23 02:06:54 +03:00
bcca9387de engine: server: sv_pmove: always set FEV_NOTHOST for events coming from PMove (like GoldSrc) 2024-05-23 01:51:42 +03:00
b8417fa46d ref: soft: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.

Fixes: 6862b14e59 ("ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:31:46 +03:00
85b0699288 ref: gl: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.

Fixes: dc1d65f621 ("ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:29:22 +03:00
6c03fb0226 engine: client: first attempt to use utflib to replace Con_UtfProcessCharForce calls 2024-05-15 05:25:53 +03:00
a084dea07c public: add functions to convert from Unicode codepoints into CP1251 or CP1252 2024-05-15 05:07:18 +03:00
2e0fc3e4c1 engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar 2024-05-15 05:06:57 +03:00
24f4d410ce filesystem: take FS_Read improvements from DarkPlaces and proper fix for buffer overflow 2024-05-15 03:43:02 +03:00
052e0445ab engine: client: console: cleanup input buffer from line feed characters before pushing it to the console history 2024-05-15 03:08:22 +03:00
758c908d5a public: add buffer size parameter to COM_RemoveLineFeed 2024-05-15 03:06:57 +03:00
3917c2589d filesystem: fix buffer overflow in FS_Read when we pass single byte buffer to it with one character sitting in ungetc 2024-05-15 02:45:01 +03:00
f4a77308ec engine: soundlib: fix possible buffer overflow in Sound_ConvertUpsample 2024-05-06 15:45:49 +03:00
103b9724f9 scripts: waifulib: compiler_optimizations: fix linking OpenMP 2024-05-06 15:36:26 +03:00
75a315ecf0 engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds 2024-05-06 15:10:34 +03:00
63b3b9ef6d engine: client: fix missing upsampling for >32kHz sounds 2024-05-06 15:09:52 +03:00
a6c2cfe89b engine: avoid constants in Q_strncpy third argument, where possible 2024-05-06 14:27:26 +03:00
5120657386 engine: fix possible buffer overflow in S_StreamGetCurrentState 2024-05-06 06:53:22 +03:00
e754de46d1 engine: client: fix buffer overflow in S_FindName 2024-05-06 06:42:47 +03:00
5d718aa0d6 scripts: waifulib: compiler_optimizations: add flag for building with OpenMP (not used anywhere in the engine but let's keep it) 2024-05-06 06:42:15 +03:00
55fcbc8880 engine: soundlib: implement linear interpolation in Sound_ResampleInternal
* split resampling into three functions
* added resampling using SDL_AudioCVT, it's slow, so isn't enabled by default
2024-05-06 06:41:23 +03:00
e19aa001b2 engine: client: ref_common: slight refactoring, reorder ref_state_t 2024-05-06 01:59:50 +03:00
b447ea9c18 engine: client: remove unused fields in client_static_t 2024-05-06 01:59:14 +03:00
13274655d4 engine: client: sound: slight refactoring, removed unused s_listener.velocity 2024-05-06 01:30:06 +03:00
3723ac60ef engine: client: s_mix: _inline -> static 2024-05-06 00:51:32 +03:00